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Use NULL instead of 0.
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@ -116,7 +116,7 @@ struct queued_event_context
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{ current_qe = previous_qe; }
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};
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game_events::queued_event const *queued_event_context::current_qe = 0;
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game_events::queued_event const *queued_event_context::current_qe = NULL;
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game_events::queued_event queued_event_context::default_qe
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("_from_lua", map_location(), map_location(), config());
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