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https://github.com/wesnoth/wesnoth
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made it so scenario 11 will end if a major character dies
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2
Makefile
2
Makefile
@ -1,6 +1,6 @@
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CC=g++
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SDL_CFLAGS = `sdl-config --cflags` `freetype-config --cflags`
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SDL_CFLAGS = -Wall `sdl-config --cflags` `freetype-config --cflags`
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SDL_LIBS = `sdl-config --libs` `freetype-config --libs` -lSDL_mixer -lSDL_ttf -lSDL_image
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OBJS=actions.o ai.o ai_attack.o ai_move.o config.o dialogs.o display.o filesystem.o font.o game.o game_config.o game_events.o gamestatus.o hotkeys.o intro.o key.o language.o log.o map.o menu.o multiplayer.o pathfind.o playlevel.o playturn.o preferences.o replay.o sdl_utils.o sound.o team.o terrain.o unit.o unit_types.o video.o widgets/button.o widgets/slider.o widgets/textbox.o
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2
TODO
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TODO
@ -3,4 +3,4 @@
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- More scenarios are needed
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- The terrain graphics could be made to look a little more interesting
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- The introduction sequence needs some work
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- The hard-coded text strings could be placed in a configuration file, for easier internationalization
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- network multiplayer
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@ -1,6 +1,10 @@
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Version 0.4.8:
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- added lohari's new terrain tiles
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- adjusted the way AI will summon reinforcements to a combat area by making it still move after summoning reinforcements
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- added in new undead unit descriptions by caranha
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- fixed some minor problems with undead units pointed out by caranha
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- changed Wolf Riders, Goblin Knights, Vampire Bats and Blood Bats to deal 'blade' damage instead of 'piercing' damage, as suggested by B0rsuk
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- updated curing/healing. ability 'heals' can heal 8 hitpoints of units, with a maximum of 4 hitpoints per unit. curing does 18/8. White Mage and Druid have 'cure', Shaman and Paladin have 'heal'. Only units with curing can heal poison, however units with heal will stop units losing hitpoints from poison while they are next to them. Shaman now needs more experience to advance.
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Version 0.4.7:
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- patched the units config files with miyo's patch to clean up the structure
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@ -255,4 +255,7 @@ Defeat:
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message="I'm not happy about this but I see the need to hurry."
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[/message]
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[/event]
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{deaths.cfg}
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[/scenario]
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