UtBS #3 balancing:

Recall Dust Devil at scenario start

Force more varied and not combat correct ai recruit to cut number of
ghosts flying around

Downgrade AI urgency towards capturing villages
This commit is contained in:
Piotr Cychowski 2008-01-15 10:48:48 +00:00
parent 7d99cbe6aa
commit f0f67a8da0
2 changed files with 15 additions and 28 deletions

View File

@ -38,7 +38,9 @@
[recall] [recall]
description=Garak description=Garak
[/recall] [/recall]
[recall]
description=Dust Devil
[/recall]
[item] [item]
x=14 x=14
y=10 y=10

View File

@ -29,7 +29,6 @@
recruit=Skeleton,Skeleton Archer,Skeleton Rider recruit=Skeleton,Skeleton Archer,Skeleton Rider
[ai] [ai]
recruitment_pattern=scout,fighter,archer
aggression=0.9 aggression=0.9
caution=0.0 caution=0.0
# tell the scouts to target villages # tell the scouts to target villages
@ -44,17 +43,10 @@
#!-- Needed to force AI to recruit non flying units #!-- Needed to force AI to recruit non flying units
recruitment_ignore_bad_movement=yes recruitment_ignore_bad_movement=yes
vilage_value=0 recruitment_ignore_bad_combat=yes
#ifdef EASY village_value=0.0
scout_village_targeting=0 scout_village_targeting=0
#endif villages_per_scout=0
#ifdef MEDIUM
#endif
#ifdef HARD
scout_village_targeting=10
#endif
#!-- Do not target sides 1 and 4, thay are an annoyance not an enemy #!-- Do not target sides 1 and 4, thay are an annoyance not an enemy
#!-- Unless on Hard of course, death to the living #!-- Unless on Hard of course, death to the living
[target] [target]
@ -76,6 +68,7 @@
value=5 value=5
[/target] [/target]
#endif #endif
enemy=3
[/ai] [/ai]
[/side] [/side]
@ -93,30 +86,20 @@
recruit=Ghost,Walking Corpse,Ghoul recruit=Ghost,Walking Corpse,Ghoul
[ai] [ai]
recruitment_pattern=scout,fighter,scout recruitment_pattern=scout,fighter,fighter,fighter
aggression=0.9 aggression=0.9
caution=0.0 caution=0.0
passive_leader=yes passive_leader=yes
village_value=0 village_value=0.0
#ifdef EASY scout_village_targeting=0
scout_village_targeting=0 villages_per_scout=0
#endif
#ifdef MEDIUM
#endif
#ifdef HARD
scout_village_targeting=10
#endif
{ATTACK_DEPTH 3 4 5} {ATTACK_DEPTH 3 4 5}
recruitment_ignore_bad_movement=yes recruitment_ignore_bad_movement=yes
recruitment_ignore_bad_combat=yes
[target] [target]
side=2 side=2
value=10 value=10
[/target] [/target]
[target] [target]
description=Zur description=Zur
value=20 value=20
@ -131,6 +114,7 @@
value=5 value=5
[/target] [/target]
#endif #endif
enemy=2
[/ai] [/ai]
[/side] [/side]
@ -155,5 +139,6 @@
{ATTACK_DEPTH 3 4 5} {ATTACK_DEPTH 3 4 5}
[/ai] [/ai]
enemy=1
[/side] [/side]
#enddef #enddef