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https://github.com/wesnoth/wesnoth
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UtBS #3 balancing:
Recall Dust Devil at scenario start Force more varied and not combat correct ai recruit to cut number of ghosts flying around Downgrade AI urgency towards capturing villages
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@ -38,7 +38,9 @@
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[recall]
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description=Garak
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[/recall]
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[recall]
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description=Dust Devil
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[/recall]
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[item]
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x=14
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y=10
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@ -29,7 +29,6 @@
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recruit=Skeleton,Skeleton Archer,Skeleton Rider
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[ai]
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recruitment_pattern=scout,fighter,archer
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aggression=0.9
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caution=0.0
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# tell the scouts to target villages
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@ -44,17 +43,10 @@
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#!-- Needed to force AI to recruit non flying units
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recruitment_ignore_bad_movement=yes
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vilage_value=0
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#ifdef EASY
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recruitment_ignore_bad_combat=yes
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village_value=0.0
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scout_village_targeting=0
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#endif
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#ifdef MEDIUM
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#endif
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#ifdef HARD
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scout_village_targeting=10
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#endif
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villages_per_scout=0
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#!-- Do not target sides 1 and 4, thay are an annoyance not an enemy
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#!-- Unless on Hard of course, death to the living
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[target]
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@ -76,6 +68,7 @@
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value=5
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[/target]
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#endif
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enemy=3
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[/ai]
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[/side]
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@ -93,30 +86,20 @@
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recruit=Ghost,Walking Corpse,Ghoul
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[ai]
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recruitment_pattern=scout,fighter,scout
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recruitment_pattern=scout,fighter,fighter,fighter
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aggression=0.9
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caution=0.0
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passive_leader=yes
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village_value=0
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#ifdef EASY
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village_value=0.0
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scout_village_targeting=0
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#endif
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#ifdef MEDIUM
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#endif
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#ifdef HARD
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scout_village_targeting=10
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#endif
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villages_per_scout=0
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{ATTACK_DEPTH 3 4 5}
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recruitment_ignore_bad_movement=yes
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recruitment_ignore_bad_combat=yes
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[target]
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side=2
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value=10
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[/target]
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[target]
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description=Zur
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value=20
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@ -131,6 +114,7 @@
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value=5
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[/target]
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#endif
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enemy=2
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[/ai]
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[/side]
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@ -155,5 +139,6 @@
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{ATTACK_DEPTH 3 4 5}
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[/ai]
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enemy=1
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[/side]
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#enddef
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