From f0f7b7beb0947d95ac566e1c6446c76d3a7af4cb Mon Sep 17 00:00:00 2001 From: Sergey Lavrenyuk Date: Wed, 6 Nov 2019 11:33:03 +0200 Subject: [PATCH] Added tip of the day regarding changing difficulty level in a mid-campaign --- data/tips.cfg | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/data/tips.cfg b/data/tips.cfg index cea76d288f0..13e42c26767 100644 --- a/data/tips.cfg +++ b/data/tips.cfg @@ -272,6 +272,11 @@ # po: Translate the word "Flight" as in Wings of Victory source= _ "― Vank of Galun’s Flight, 6YW" [/tip] +[tip] + text= _ "Did you know that you can change the difficulty level during a campaign? Select the Change difficulty option at the bottom of the Load Game screen when loading start-of-scenario save files." + # po: Translate "Change difficulty" and "Load Game" as in wesnoth-lib textdomain + source= _ "― The Wesnoth Tactical Guide" +[/tip] #ifdef __UNUSED__ [tip] text= _ "Feral units, such as Bats and wild animals, will avoid villages. Even if they occupy a village hex, they do not gain any defensive benefits from the village, although they will still be healed."