diff --git a/data/core/editor/help.cfg b/data/core/editor/help.cfg index 6e6e4fa10a2..11fcc9ad4aa 100644 --- a/data/core/editor/help.cfg +++ b/data/core/editor/help.cfg @@ -370,6 +370,7 @@ There is a filter function to show only a subset of the available items — this # wmllint: markcheck off # wmllint: unbalanced-on # wmlindent: start ignoring +# wmlscope: start ignoring # This section uses << >> quotes so that curly brackets can be used without being interpreted by the preprocessor # Note: If you change the following description string or this comment line, run wmllint on this file afterwards and make sure wmllint doesn't "improve" the map_data={...} lines. [topic] @@ -408,6 +409,7 @@ Files created by the scenario editor have the contents of a WML scenario element The opposite applies when a scenario is part of a campaign or other add-on. Typically each scenario has its own .cfg file, however this is unnecessary - all of the WML in an add-on will be combined by the preprocessor, it doesn’t matter whether the add-on is written as separate files or not. The engine needs the [scenario]...[/scenario] (or [multiplayer]...[/multiplayer]) tags to know which WML is part of each scenario.>> [/topic] +# wmlscope: stop ignoring # wmlindent: stop ignoring # wmllint: unbalanced-off # wmllint: markcheck on diff --git a/data/core/units/monsters/Rock_Scorpion.cfg b/data/core/units/monsters/Rock_Scorpion.cfg index a94a710a8a4..9a5a1155e2b 100644 --- a/data/core/units/monsters/Rock_Scorpion.cfg +++ b/data/core/units/monsters/Rock_Scorpion.cfg @@ -8,6 +8,7 @@ profile="portraits/monsters/scorpion-rock.png~RIGHT()" # not done yet #ifdef __UNUSED__ +# wmlscope: start ignoring [standing_anim] start_time=0 direction=s,sw,se @@ -22,6 +23,7 @@ image="units/monsters/scorpion/rock-scorpion-ne.png:150" [/frame] [/standing_anim] +# wmlscope: stop ignoring #endif hitpoints=35 movement_type=scuttlefoot @@ -84,6 +86,7 @@ [/attack_anim] # not done yet #ifdef __UNUSED__ +# wmlscope: start ignoring [attack_anim] [filter_attack] name=pincers @@ -99,6 +102,7 @@ [/frame] {SOUND:HIT_AND_MISS pincers.ogg {SOUND_LIST:MISS} -150} [/attack_anim] +# wmlscope: stop ignoring #endif [attack_anim] [filter_attack]