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https://github.com/wesnoth/wesnoth
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parent
8b6b33a27f
commit
f16c90be76
@ -100,11 +100,11 @@ create::create(game_display& disp, const config& cfg, game_state& state,
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typedef std::pair<level::TYPE, std::string> level_type_info;
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std::vector<level_type_info> all_level_types;
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all_level_types.push_back(std::make_pair(level::SCENARIO, "Scenarios"));
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all_level_types.push_back(std::make_pair(level::CAMPAIGN, "Campaigns"));
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all_level_types.push_back(std::make_pair(level::USER_MAP, "User Maps"));
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all_level_types.push_back(std::make_pair(level::USER_SCENARIO, "User Scenarios"));
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all_level_types.push_back(std::make_pair(level::RANDOM_MAP, "Random Maps"));
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all_level_types.push_back(std::make_pair(level::SCENARIO, _("Scenarios")));
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all_level_types.push_back(std::make_pair(level::CAMPAIGN, _("Campaigns")));
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all_level_types.push_back(std::make_pair(level::USER_MAP, _("User Maps")));
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all_level_types.push_back(std::make_pair(level::USER_SCENARIO, _("User Scenarios")));
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all_level_types.push_back(std::make_pair(level::RANDOM_MAP, _("Random Maps")));
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if (game_config::debug) {
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all_level_types.push_back(std::make_pair(level::SP_CAMPAIGN,
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