Translatable MP game types (MP Create).

Fixes bug #21574.
This commit is contained in:
Andrius Silinskas 2014-02-15 15:37:48 +00:00
parent 8b6b33a27f
commit f16c90be76

View File

@ -100,11 +100,11 @@ create::create(game_display& disp, const config& cfg, game_state& state,
typedef std::pair<level::TYPE, std::string> level_type_info;
std::vector<level_type_info> all_level_types;
all_level_types.push_back(std::make_pair(level::SCENARIO, "Scenarios"));
all_level_types.push_back(std::make_pair(level::CAMPAIGN, "Campaigns"));
all_level_types.push_back(std::make_pair(level::USER_MAP, "User Maps"));
all_level_types.push_back(std::make_pair(level::USER_SCENARIO, "User Scenarios"));
all_level_types.push_back(std::make_pair(level::RANDOM_MAP, "Random Maps"));
all_level_types.push_back(std::make_pair(level::SCENARIO, _("Scenarios")));
all_level_types.push_back(std::make_pair(level::CAMPAIGN, _("Campaigns")));
all_level_types.push_back(std::make_pair(level::USER_MAP, _("User Maps")));
all_level_types.push_back(std::make_pair(level::USER_SCENARIO, _("User Scenarios")));
all_level_types.push_back(std::make_pair(level::RANDOM_MAP, _("Random Maps")));
if (game_config::debug) {
all_level_types.push_back(std::make_pair(level::SP_CAMPAIGN,