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made units disappear properly when they die
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@ -225,6 +225,9 @@ void unit_die(display& disp, const gamemap::location& loc, const unit& u)
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disp.update_display();
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}
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disp.draw_tile(loc.x,loc.y,NULL,0.0);
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disp.update_display();
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}
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namespace {
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