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https://github.com/wesnoth/wesnoth
synced 2025-04-29 03:23:20 +00:00
added/fixed some dialog titles
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parent
e03c262bc5
commit
f26a4ee11c
@ -171,7 +171,7 @@ int get_save_name(display & disp,const std::string& caption, const std::string&
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int overwrite=0;
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int res=0;
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do {
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res = gui::show_dialog(disp,NULL,_("Save"),caption,dialog_type,NULL,NULL,message,name);
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res = gui::show_dialog(disp,NULL,_("Save Game"),caption,dialog_type,NULL,NULL,message,name);
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if (res == 0 && save_game_exists(*name))
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overwrite = gui::show_dialog(disp,NULL,_("Overwrite?"),
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_("Save already exists. Do you want to overwrite it ?"),gui::YES_NO);
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@ -355,7 +355,7 @@ void key_event(display& disp, const SDL_KeyboardEvent& event, command_executor*
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{
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if(event.keysym.sym == SDLK_ESCAPE && disp.in_game()) {
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std::cerr << "escape pressed..showing quit\n";
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const int res = gui::show_dialog(disp,NULL,_("Quit?"),_("Do you really want to quit?"),gui::YES_NO);
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const int res = gui::show_dialog(disp,NULL,_("Quit"),_("Do you really want to quit?"),gui::YES_NO);
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if(res == 0) {
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throw end_level_exception(QUIT);
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} else {
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@ -539,7 +539,7 @@ void execute_command(display& disp, HOTKEY_COMMAND command, command_executor* ex
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case HOTKEY_QUIT_GAME: {
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if(disp.in_game()) {
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std::cerr << "is in game -- showing quit message\n";
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const int res = gui::show_dialog(disp,NULL,_("Quit?"),_("Do you really want to quit?"),gui::YES_NO);
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const int res = gui::show_dialog(disp,NULL,_("Quit"),_("Do you really want to quit?"),gui::YES_NO);
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if(res == 0) {
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throw end_level_exception(QUIT);
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}
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@ -1348,7 +1348,7 @@ void turn_info::rename_unit()
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return;
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std::string name = un->second.description();
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const int res = gui::show_dialog(gui_,NULL,"",_("Rename Unit"), gui::OK_CANCEL,NULL,NULL,"",&name);
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const int res = gui::show_dialog(gui_,NULL,_("Rename Unit"),"", gui::OK_CANCEL,NULL,NULL,"",&name);
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if(res == 0) {
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un->second.rename(name);
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gui_.invalidate_unit();
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@ -1631,8 +1631,8 @@ void turn_info::recruit()
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std::vector<gui::preview_pane*> preview_panes;
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preview_panes.push_back(&unit_preview);
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recruit_res = gui::show_dialog(gui_,NULL,"",
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_("Recruit unit") + std::string(":\n"),
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recruit_res = gui::show_dialog(gui_,NULL,_("Recruit"),
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_("Select unit") + std::string(":\n"),
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gui::OK_CANCEL,&items,&preview_panes,"",NULL,NULL,NULL,-1,-1,
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NULL,NULL,"recruit_and_recall");
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}
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@ -1808,7 +1808,7 @@ void turn_info::recall()
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std::vector<gui::preview_pane*> preview_panes;
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preview_panes.push_back(&unit_preview);
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res = gui::show_dialog(gui_,NULL,"",
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res = gui::show_dialog(gui_,NULL,_("Recall"),
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_("Select unit") + std::string(":\n"),
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gui::OK_CANCEL,&options,
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&preview_panes,"",NULL,
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@ -2083,7 +2083,7 @@ void turn_info::show_statistics()
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items.push_back(str.str());
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}
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const int res = gui::show_dialog(gui_,NULL,"",_("Statistics"),gui::MESSAGE,&items);
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const int res = gui::show_dialog(gui_,NULL,_("Statistics"),"",gui::MESSAGE,&items);
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std::string title;
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items.clear();
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switch(res) {
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@ -2283,7 +2283,7 @@ void turn_info::label_terrain()
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}
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std::string label = gui_.labels().get_label(last_hex_);
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const int res = gui::show_dialog(gui_,NULL,"",_("Place Label"),gui::OK_CANCEL,
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const int res = gui::show_dialog(gui_,NULL,_("Place Label"),"",gui::OK_CANCEL,
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NULL,NULL,_("Label") + std::string(":"),&label);
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if(res == 0) {
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gui_.labels().set_label(last_hex_,label);
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