Quenoth: nerf scout line

This commit is contained in:
nemaara 2020-06-28 14:05:38 -04:00
parent a9a7b726e4
commit f2c3ab5b53
6 changed files with 17 additions and 17 deletions

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@ -6,7 +6,7 @@
image=units/quenoth/archer.png
profile="portraits/quenoth/archer.png"
race=elf
hitpoints=40
hitpoints=36
movement_type=quenoth_horse
[resistance]
pierce=120
@ -16,7 +16,7 @@
level=2
alignment=lawful
advances_to=Quenoth Marksman
cost=18
cost=33
usage=scout
description= _ "With the open sands providing much less protection than the old forests did, the wide ranks of elvish archers that once formed the core of the elvish military have all but disappeared. Instead, the few who still dedicate themselves to the traditional weapon of their ancestors practice the art from the saddle, allowing them to more easily avoid the perils of melee combat."
{NOTE_DISENGAGE}
@ -30,7 +30,7 @@
description= _"sword"
type=blade
range=melee
damage=7
damage=6
number=3
icon=attacks/sword-elven.png
movement_used=0

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@ -6,7 +6,7 @@
image=units/quenoth/marksman.png
profile="portraits/quenoth/marksman.png"
race=elf
hitpoints=52
hitpoints=46
movement_type=quenoth_horse
[resistance]
pierce=120
@ -17,7 +17,7 @@
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=18
cost=44
usage=scout
description= _ "In times past, the elves supremacy at archery was unquestioned among the other races of the Great Continent. With archery being less viable in a land of scarce cover, however, the skills of the few remaining elven bowmen became suspect, to the point that even their brethren began to believe that archery was more of an outdated relic than a practical tool for battle.
@ -34,7 +34,7 @@ A simple glance at a Quenoth Marksman in action would be enough to dispel this f
description= _"sword"
type=blade
range=melee
damage=8
damage=6
number=3
icon=attacks/sword-elven.png
movement_used=0

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@ -6,7 +6,7 @@
image=units/quenoth/outrider.png
profile="portraits/quenoth/outrider.png"
race=elf
hitpoints=55
hitpoints=54
movement_type=quenoth_horse
[resistance]
pierce=120
@ -17,7 +17,7 @@
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
cost=18
cost=42
usage=scout
description= _ "Described as riders who rush like the wind, Outriders breeze across the sands at unmatched speeds. Unlike their lesser brethren, Outriders train themselves for direct combat, wielding sword and bola to strike at injured units and exposed flanks where enemy lines are weakest. A group of these riders is especially dangerous, for against them, both retreat and attrition are futile, a prospect that is only ruinous in the inhospitable desert."
{NOTE_DISENGAGE}
@ -33,7 +33,7 @@
#textdomain wesnoth-utbs
type=blade
range=melee
damage=8
damage=10
number=4
icon=attacks/sword-elven.png
movement_used=0
@ -43,7 +43,7 @@
description= _"bolas"
type=impact
range=ranged
damage=11
damage=8
number=3
icon=attacks/bolas.png
movement_used=0

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@ -6,7 +6,7 @@
image=units/quenoth/pathfinder.png
profile="portraits/quenoth/pathfinder.png"
race=elf
hitpoints=42
hitpoints=40
movement_type=quenoth_horse
[resistance]
pierce=120
@ -16,7 +16,7 @@
level=2
alignment=lawful
advances_to=Quenoth Outrider
cost=18
cost=31
usage=scout
description= _ "In times past, turning and fleeing from an engagement was a risky tactic, for there were few means to avoid or block enemy archers shooting from behind. In the desert, however, unstable footing and lack of cover make it far more challenging for most fighters to strike from range. The elusive Pathfinders make use of this by riding the exceptionally agile dustboks, who are highly adapted to traversing the dunes and can evade most attacks with their swift movements. The difficulty in pinning these riders down often tries the patience of their enemies, who are provoked into recklessly giving chase — inevitably into many a deadly trap."
{NOTE_DISENGAGE}
@ -44,7 +44,7 @@
#textdomain wesnoth-utbs
type=impact
range=ranged
damage=9
damage=8
number=2
icon=attacks/bolas.png
movement_used=0

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@ -6,10 +6,10 @@
image=units/quenoth/scout.png
profile="portraits/quenoth/scout.png"
race=elf
hitpoints=29
hitpoints=26
movement_type=quenoth_horse
movement=8
experience=37
experience=40
level=1
alignment=lawful
advances_to=Quenoth Pathfinder,Quenoth Archer

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@ -115,8 +115,8 @@
forest=60
hills=50
mountains=60
village=60
castle=60
village=50
castle=50
cave=70
frozen=70
fungus=70