Document the limitation discovered in bug #12839.

This commit is contained in:
Eric S. Raymond 2009-02-28 15:56:18 +00:00
parent d2266d82de
commit f7890ea9db

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@ -156,7 +156,17 @@
[/ai]
[/side]
# Here is the code for popping up random bandits on village captures.
# Here is the code for popping up random bandits on village
# captures.
#
# Note: If the AI moves an unit onto a village spawning
# villagers this unit will not attack even it is level 2
# (vs. level 1), has 60% defense and will be healed the next
# turn. Instead the AI will use other units to attack the spawned
# units. This was reported as bug #12839 on the Wesnoth tracker
#
# Unfortunately, it appears this can't be fixed in a safe way.
# The AI is not designed to deal with quite thia dynamic an environment
[event]
name=capture
first_time_only=no