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Document the limitation discovered in bug #12839.
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@ -156,7 +156,17 @@
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[/ai]
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[/side]
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# Here is the code for popping up random bandits on village captures.
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# Here is the code for popping up random bandits on village
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# captures.
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#
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# Note: If the AI moves an unit onto a village spawning
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# villagers this unit will not attack even it is level 2
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# (vs. level 1), has 60% defense and will be healed the next
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# turn. Instead the AI will use other units to attack the spawned
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# units. This was reported as bug #12839 on the Wesnoth tracker
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#
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# Unfortunately, it appears this can't be fixed in a safe way.
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# The AI is not designed to deal with quite thia dynamic an environment
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[event]
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name=capture
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first_time_only=no
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