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https://github.com/wesnoth/wesnoth
synced 2025-04-28 15:46:23 +00:00
make translatable all error messages...
...found to be possible to show in a dialog (#12605)
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parent
fb94c704df
commit
f798a88076
@ -2283,7 +2283,7 @@ void help_browser::handle_event(const SDL_Event &event)
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const topic *t = find_topic(toplevel_, ref);
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if (t == NULL) {
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std::stringstream msg;
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msg << "Reference to unknown topic: '" << ref << "'.";
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msg << _("Reference to unknown topic: ") << "'" << ref << "'.";
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gui::show_dialog(disp_, NULL, "", msg.str(), gui::OK_ONLY);
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update_cursor();
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}
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@ -2705,7 +2705,7 @@ void show_help(display &disp, const section &toplevel_sec, const std::string sho
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}
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catch (parse_error e) {
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std::stringstream msg;
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msg << "Parse error when parsing help text: '" << e.message << "'";
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msg << _("Parse error when parsing help text: ") << "'" << e.message << "'";
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gui::show_dialog(disp, NULL, "", msg.str(), gui::OK_ONLY);
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}
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}
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@ -2,6 +2,7 @@
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#include "serialization/binary_wml.hpp"
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#include "config.hpp"
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#include "gettext.hpp"
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#include "log.hpp"
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#include "network.hpp"
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#include "network_worker.hpp"
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@ -62,7 +63,7 @@ connection_details& get_connection_details(network::connection handle)
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{
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const connection_map::iterator i = connections.find(handle);
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if(i == connections.end()) {
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throw network::error("invalid network handle");
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throw network::error(_("invalid network handle"));
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}
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return i->second;
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@ -95,7 +96,7 @@ void check_error()
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if(sock) {
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for(connection_map::const_iterator i = connections.begin(); i != connections.end(); ++i) {
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if(i->second.sock == sock) {
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throw network::error("Socket error",i->first);
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throw network::error(_("Socket error"),i->first);
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}
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}
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}
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@ -413,7 +414,7 @@ connection accept_connection()
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if(res == -1) {
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SDLNet_TCP_Close(sock);
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throw network::error("Could not add socket to socket set");
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throw network::error(_("Could not add socket to socket set"));
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}
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@ -424,7 +425,7 @@ connection accept_connection()
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const int nbytes = SDLNet_TCP_Send(sock,buf,4);
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if(nbytes != 4) {
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SDLNet_TCP_Close(sock);
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throw network::error("Could not send initial handshake");
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throw network::error(_("Could not send initial handshake"));
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}
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waiting_sockets.insert(connect);
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