Wired in the new volcano tiles.

Currently they're only used when a hex of volcano has three mountain
hexes underneath it; should be improved later with the addition of a
single-hex tile and a proper editor image.
This commit is contained in:
Lari Nieminen 2010-07-31 17:01:17 +00:00
parent 1791c0fa3a
commit f897f0c32c
3 changed files with 64 additions and 7 deletions

View File

@ -99,6 +99,9 @@
{OVERLAY_COMPLETE Ss (C*,K*,H*,M*,X*,Q*,A*) swamp/reed}
{OVERLAY_COMPLETE Chs (!,Chs,Chw,Chr,Cha) swamp/reed}
# Large volcano
{VOLCANO_2x2 Qv Mm 100 overlay mountains/volcano6}
# Mountains
{OVERLAY_RESTRICTED3 Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle-n}
{OVERLAY_ROTATION_RESTRICTED2 Mm (C*,K*,X*,Ql,Qx*) mountains/basic-castle}
@ -237,7 +240,7 @@
{OVERLAY_RANDOM_L *^Gvs -10 embellishments/farm-veg-spring}
# Windmill decoration
{OVERLAY_B *^Wm ANIMATION_18_70 misc/windmill}
{OVERLAY_B *^Wm ANIMATION_18_70 misc/windmill}
{OVERLAY_COMPLETE *^Efm (C*,K*,X*,Ql*,Qx*,Gv*,W*,M*,*^V*) embellishments/flowers-mixed}
@ -360,13 +363,13 @@
#ANIMATED
# Temporary non-animated water
{TERRAIN_BASE Wo water/ocean}
{TERRAIN_BASE Ww,Wwf water/coast}
{TERRAIN_BASE Wo water/ocean}
{TERRAIN_BASE Ww,Wwf water/coast}
#{TERRAIN_BASE_B Wo ANIMATION_15 water/ocean}
#{TERRAIN_BASE_B Wo ANIMATION_15 water/ocean}
#{TERRAIN_BASE_B Ww,Wwf ANIMATION_15 water/coast}
{TERRAIN_BASE_B Wwt,Wwr ANIMATION_15 water/coast-tropical}
#{TERRAIN_BASE_B Ww,Wwf ANIMATION_15 water/coast}
{TERRAIN_BASE_B Wwt,Wwr ANIMATION_15 water/coast-tropical}
#{TERRAIN_BASE_RANDOM Wwr water/reef}
@ -679,7 +682,7 @@
{TRANSITION_COMPLETE_LF Qxua _s,Xv,_off^_usr -601 transition2 unwalkable/abyss-base}
# ugly fillups for missing transitions
{TRANSITION_COMPLETE_L Ai _off^_usr -800 ice}
{TRANSITION_COMPLETE_L Ai _off^_usr -800 ice}

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@ -294,3 +294,46 @@
probability={PROB}
[/terrain_graphics]
#enddef
#define VOLCANO_2x2 TERRAIN SURROUNDING_TERRAIN PROB FLAG IMAGESTEM
[terrain_graphics]
map="
., *, ., .
, *, *, .
*, 1, *, .
, 2, 2, *
*, 2, *, .
, *, *, .
., *, ., .
, ., ., ."
[tile]
pos=1
type={TERRAIN}
set_no_flag={FLAG}
[/tile]
[tile]
pos=2
type={SURROUNDING_TERRAIN}
set_no_flag={FLAG}
[/tile]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _1}
base=88,107
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _2}
base=142,72
[/image]
[image]
name={BUILD_IMAGE IMAGE_SINGLE {IMAGESTEM} _3}
base=196,107
[/image]
probability={PROB}
[/terrain_graphics]
#enddef

View File

@ -881,6 +881,17 @@
editor_group=cave, obstacle
[/terrain_type]
[terrain_type]
symbol_image=unwalkable/lava
editor_image=unwalkable/lava-chasm-tile
id=volcano
name= _ "Volcano"
string=Qv
aliasof=Qt
light=25
editor_group=rough, obstacle
[/terrain_type]
[terrain_type]
symbol_image=unwalkable/lava
id=lava