From f92c6acbcd9c4972088d07a0618a04dc236c71dd Mon Sep 17 00:00:00 2001 From: "Ignacio R. Morelle" Date: Mon, 10 Nov 2008 22:25:27 +0000 Subject: [PATCH] Update changelogs --- changelog | 10 +++++++--- players_changelog | 4 +++- 2 files changed, 10 insertions(+), 4 deletions(-) diff --git a/changelog b/changelog index 01c9fe1732d..b05254e4cbd 100644 --- a/changelog +++ b/changelog @@ -11,6 +11,7 @@ Version 1.5.5+svn: their names hidden until you attack them (patch #1109). * Legend of Wesmere * Newly added to mainline: Intermediate level, 24 scenarios. + (Imported from wesnoth-umc-dev.) * Son of the Black Eye * The new experimental gold carryover system is now supported by this campaign as well; the choice appears in the difficulty level menu when @@ -27,6 +28,8 @@ Version 1.5.5+svn: * Graphics: * New or updated unit frames: Troll Shaman, Naga Fighter. * New idle animations: Deathblade, Orcish Assassin. + * Fixed some parts of alternative flag sets which were not correctly + team colored. * Help menu: * ability upgrades for max-level advancements are now listed (bug #10337) * Language and i18n: @@ -40,8 +43,8 @@ Version 1.5.5+svn: * Multiplayer: * New multiplayer map: 4p Underworld. * Music and sound effects: - * Fixed sound sources' default fade and full volume ranges; they were - less than adequate + * Changed sound sources' default fade and full volume ranges to 3 and 14 + hexes respectively; the former defaults were less than adequate. * Renamed music files: * nr-sad.ogg -> sad.ogg * main_menu.ogg -> transcience.ogg @@ -49,6 +52,8 @@ Version 1.5.5+svn: * Units: * Balancing changes: * Gave the Goblin Pillager the same bite attack as the Wolf Rider. + * New units: Dread Bat, Royal Warrior (character) + * WML engine: * Added "border" parameter to [terrain_mask] that overlays on the border in addition to the playable map area. The used mask must have the same border_size as the map (i.e. currently 1), else this will be ignored. @@ -62,7 +67,6 @@ Version 1.5.5+svn: and loading a game (bug #11495). * fixed crashes on move_unit_fake with unit types which cannot move over terrains that are part of the path - * fixed the parts of the undead flags which were not TC'd Version 1.5.5: * Campaigns: diff --git a/players_changelog b/players_changelog index 43345879cff..7f816d30e07 100644 --- a/players_changelog +++ b/players_changelog @@ -39,7 +39,8 @@ Version 1.5.5+svn: * Added basic mask creation ("diff") feature * Graphics - * New or updated unit frames: Troll Shaman. + * New or updated unit frames: Troll Shaman, Naga Fighter. + * New idle animations: Deathblade, Orcish Assassin. * Miscellaneous and bugfixes * There is a new revision of the main Wesnoth map with more placenames @@ -57,6 +58,7 @@ Version 1.5.5+svn: * New multiplayer map: 4p Underworld. * Unit changes and balancing + * Added the Dread Bat as the L2 advancement for Blood Bats. * Gave the Goblin Pillager the same bite attack as the Wolf Rider. Version 1.5.5: