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reverted to the traditional and less obvious failure...
...of the sunken keep to combine properly with non-sunken castles.
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@ -529,11 +529,14 @@
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{WALL_TRANSITION_P (!,Chr,Chs,Cha,Ce*,Ke*,!,Ch*) (W*) 50 castle/sunken-ruin1}
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{WALL_TRANSITION (!,Chr,Chs,Cha,Ce*,Ke*,!,Ch*) (W*) castle/sunken-ruin}
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{WALL_TRANSITION2_P (Khw,Khs) C*,K* (W*,Ss) 75 castle/sunken-ruinkeep1-castle}
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{WALL_TRANSITION2_P (Khw,Khs) C*,K* (W*,Ss) 100 castle/sunkenkeep-castle}
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# This part doesn't work right
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{WALL_TRANSITION2_P (Khw,Khs) (Ch*) (W*,Ss) 75 castle/sunken-ruinkeep1-castle}
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{WALL_TRANSITION2_P (Khw,Khs) (Ch*) (W*,Ss) 100 castle/sunkenkeep-castle}
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{WALL_TRANSITION_P (!,Khr,!,Kh*) (W*,Ss,Chw,Chs) 75 castle/sunken-ruinkeep1}
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{WALL_TRANSITION_P (!,Khr,!,Kh*) (W*,Ss,Chw,Chs) 100 castle/sunkenkeep}
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{WALL_TRANSITION_P (!,Khr,!,Kh*) (W*,Ss,Chw,Chs) 75 castle/sunken-ruinkeep1}
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{WALL_TRANSITION_P (!,Khr,!,Kh*) (W*,Ss,Chw,Chs) 100 castle/sunkenkeep}
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# ruined castle and non-sumberged parts of sunken/swamp ruins
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