diff --git a/data/core/terrain-graphics.cfg b/data/core/terrain-graphics.cfg index aebab4e9010..e52c8758efd 100644 --- a/data/core/terrain-graphics.cfg +++ b/data/core/terrain-graphics.cfg @@ -529,11 +529,14 @@ {WALL_TRANSITION_P (!,Chr,Chs,Cha,Ce*,Ke*,!,Ch*) (W*) 50 castle/sunken-ruin1} {WALL_TRANSITION (!,Chr,Chs,Cha,Ce*,Ke*,!,Ch*) (W*) castle/sunken-ruin} -{WALL_TRANSITION2_P (Khw,Khs) C*,K* (W*,Ss) 75 castle/sunken-ruinkeep1-castle} -{WALL_TRANSITION2_P (Khw,Khs) C*,K* (W*,Ss) 100 castle/sunkenkeep-castle} +# This part doesn't work right +{WALL_TRANSITION2_P (Khw,Khs) (Ch*) (W*,Ss) 75 castle/sunken-ruinkeep1-castle} +{WALL_TRANSITION2_P (Khw,Khs) (Ch*) (W*,Ss) 100 castle/sunkenkeep-castle} + +{WALL_TRANSITION_P (!,Khr,!,Kh*) (W*,Ss,Chw,Chs) 75 castle/sunken-ruinkeep1} +{WALL_TRANSITION_P (!,Khr,!,Kh*) (W*,Ss,Chw,Chs) 100 castle/sunkenkeep} + -{WALL_TRANSITION_P (!,Khr,!,Kh*) (W*,Ss,Chw,Chs) 75 castle/sunken-ruinkeep1} -{WALL_TRANSITION_P (!,Khr,!,Kh*) (W*,Ss,Chw,Chs) 100 castle/sunkenkeep} # ruined castle and non-sumberged parts of sunken/swamp ruins