only place troll villages if they will be used

This commit is contained in:
Simon Forsyth 2012-06-17 19:08:06 +00:00
parent 5d65832480
commit faa59c9ee6

View File

@ -437,21 +437,6 @@
[event]
name=start
# there are two sets of villages in the tunnels around the great
# central cave. One set will be erased when the player chooses
# a side. To avoid duplication, I should make one set manually, so
# only one set is added to the early finish bonus
# tunnel villages in southern tunnels
# village locations: (25,36) (34,37) (47,36) (37,47)
#TODO Why are those villages not on the map from beginning?
[terrain]
x=25,34,47,37
y=36,37,36,47
terrain=Uu^Vu
[/terrain]
# starting dialogue
[if]
@ -1618,7 +1603,7 @@
name= _ "Troll Skirmisher"
[/modify_unit]
# destroy dwarvish villages in tunnels
# destroy dwarvish villages in tunnels and add troll villages
[terrain]
x=28,35
y=19,14
@ -1630,6 +1615,12 @@
y=17,18
terrain=Xu
[/terrain]
[terrain]
x=25,34,47,37
y=36,37,36,47
terrain=Uu^Vu
[/terrain]
[/then]
[else]
@ -1679,25 +1670,6 @@
[/filter]
name= _ "Dwarf Skirmisher"
[/modify_unit]
# destroy troll villages in tunnels
[terrain]
x=25
y=36
terrain=Uu^Uf
[/terrain]
[terrain]
x=34
y=37
terrain=Xu
[/terrain]
[terrain]
x=47,37
y=36,47
terrain=Uu
[/terrain]
[/else]
[/if]