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https://github.com/wesnoth/wesnoth
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only place troll villages if they will be used
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@ -437,21 +437,6 @@
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[event]
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name=start
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# there are two sets of villages in the tunnels around the great
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# central cave. One set will be erased when the player chooses
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# a side. To avoid duplication, I should make one set manually, so
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# only one set is added to the early finish bonus
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# tunnel villages in southern tunnels
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# village locations: (25,36) (34,37) (47,36) (37,47)
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#TODO Why are those villages not on the map from beginning?
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[terrain]
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x=25,34,47,37
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y=36,37,36,47
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terrain=Uu^Vu
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[/terrain]
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# starting dialogue
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[if]
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@ -1618,7 +1603,7 @@
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name= _ "Troll Skirmisher"
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[/modify_unit]
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# destroy dwarvish villages in tunnels
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# destroy dwarvish villages in tunnels and add troll villages
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[terrain]
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x=28,35
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y=19,14
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@ -1630,6 +1615,12 @@
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y=17,18
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terrain=Xu
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[/terrain]
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[terrain]
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x=25,34,47,37
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y=36,37,36,47
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terrain=Uu^Vu
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[/terrain]
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[/then]
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[else]
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@ -1679,25 +1670,6 @@
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[/filter]
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name= _ "Dwarf Skirmisher"
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[/modify_unit]
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# destroy troll villages in tunnels
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[terrain]
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x=25
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y=36
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terrain=Uu^Uf
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[/terrain]
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[terrain]
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x=34
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y=37
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terrain=Xu
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[/terrain]
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[terrain]
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x=47,37
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y=36,47
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terrain=Uu
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[/terrain]
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[/else]
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[/if]
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