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Remove the declaration of a non-existent function.
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@ -74,10 +74,6 @@ public:
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bool special_affects_opponent(const config& cfg) const;
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bool special_affects_self(const config& cfg) const;
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//this function returns a random animation out of the possible
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//animations for this attack. It will not return the same attack
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//each time.
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const unit_animation* animation(const display& disp, const map_location& loc,const unit* my_unit,const unit_animation::hit_type hit,const attack_type* secondary_attack,int swing_num,int damage) const;
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private:
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config cfg_;
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t_string description_;
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