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remove unused DARK_COLOUR (which also had a bad name for dark blue)
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@ -341,7 +341,6 @@ const SDL_Color NORMAL_COLOUR = {0xDD,0xDD,0xDD,0},
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GOOD_COLOUR = {0x00,0xFF,0x00,0},
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GOOD_COLOUR = {0x00,0xFF,0x00,0},
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BAD_COLOUR = {0xFF,0x00,0x00,0},
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BAD_COLOUR = {0xFF,0x00,0x00,0},
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BLACK_COLOUR = {0x00,0x00,0x00,0},
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BLACK_COLOUR = {0x00,0x00,0x00,0},
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DARK_COLOUR = {0x00,0x00,0x66,0},
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YELLOW_COLOUR = {0xFF,0xFF,0x00,0},
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YELLOW_COLOUR = {0xFF,0xFF,0x00,0},
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BUTTON_COLOUR = {0xBC,0xB0,0x88,0},
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BUTTON_COLOUR = {0xBC,0xB0,0x88,0},
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STONED_COLOUR = {0xA0,0xA0,0xA0,0},
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STONED_COLOUR = {0xA0,0xA0,0xA0,0},
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@ -35,7 +35,7 @@ struct manager {
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//various standard colours
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//various standard colours
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extern const SDL_Color NORMAL_COLOUR, GRAY_COLOUR, LOBBY_COLOUR, GOOD_COLOUR, BAD_COLOUR,
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extern const SDL_Color NORMAL_COLOUR, GRAY_COLOUR, LOBBY_COLOUR, GOOD_COLOUR, BAD_COLOUR,
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BLACK_COLOUR, DARK_COLOUR, YELLOW_COLOUR, BUTTON_COLOUR,
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BLACK_COLOUR, YELLOW_COLOUR, BUTTON_COLOUR,
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STONED_COLOUR, TITLE_COLOUR, DISABLED_COLOUR, LABEL_COLOUR;
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STONED_COLOUR, TITLE_COLOUR, DISABLED_COLOUR, LABEL_COLOUR;
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// font sizes, to be made theme parameters
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// font sizes, to be made theme parameters
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