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You will be shown a dialogue listing saved games. Select the game and click Ok to load and continue, or Cancel to return to the Main Menu. If you select a - replay game, you can check the Replay check box. The loaded game will + replay game, you can check the "Show replay" check box. The loaded game will make all the moves from the beginning while you watch. Add-ons:: @@ -156,7 +156,7 @@ Preferences:: Credits:: Click this button for a list of major Wesnoth contributors. You will often be able to reach them in real time at - irc.freenode.org:6667 on #wesnoth. + irc.freenode.org:6667 on #wesnoth or at https://discord.gg/battleforwesnoth Quit:: Click this button to close Wesnoth. @@ -172,6 +172,10 @@ Next:: Previous:: Click this button to read the previous little tip from the "Tome of Wesnoth". +i:: + Click this button to view game version and technical information. It may be + useful when troubleshooting issues. + Game Modes ~~~~~~~~~~ @@ -181,6 +185,8 @@ There are two basic ways to play Battle for Wesnoth: the computer. - Play a single scenario against computer or human opponents. +There are also campaigns that can be played in multiplayer. + Campaigns ^^^^^^^^^ @@ -213,20 +219,20 @@ take anywhere from 1 hour to 10 hours, depending on how many players there are (and the size of the map). The average time is between 3 to 7 hours. Games can be saved and loaded as many times as you like. So, it's possible for some games to last 1 or 2 weeks, even though the play -time is only a few hours. You cannot carry over units in multiplayer -from one scenario to the next, so building up your army's strength is -possible only within the scenario. +time is only a few hours. When playing just a single scenario, your units won't +carry to future games and building up your army's strength is possible only +within the scenario. There are several possible options you are provided with when clicking on the "Multiplayer" button: -image:images/multiplayer-1.11.9.jpg["Multiplayer dialog"] +image:images/multiplayer-1.13.11+dev.png["Multiplayer dialog"] Login +++++ This will be your name on the multiplayer server. If you have an account on the -http://www.wesnoth.org/forum[Wesnoth forums], you may use the same username and +https://forums.wesnoth.org/[Wesnoth forums], you may use the same username and password for joining the official server. A password box will pop up if a password is required for the current username. You cannot use a registered name without the password. @@ -247,7 +253,7 @@ there also is the button "View List" that does show a list of official servers that can be used as backup if the main server is currently not available. A complete list of official and user setup servers is listed at this -website: http://wesnoth.org/wiki/MultiplayerServers[Multiplayer servers]. +website: https://wiki.wesnoth.org/MultiplayerServers[Multiplayer servers]. You can also reach servers hosted by any other player with this menu option. So if you got a server running in your local network, just enter the address @@ -289,7 +295,7 @@ a game with a friend against an AI opponent. The Game Screen ^^^^^^^^^^^^^^^ -image:images/game-screen-1.11.9.jpg["Game Screen"] +image:images/game-screen-1.13.11+dev.jpg["Game Screen"] Regardless of whether you are playing a scenario or a campaign, the basic layout of the game screen is the same. The majority of the screen @@ -297,7 +303,7 @@ is filled with a map which shows all of the action that takes place in the game. Around the map are various elements which provide useful information about the game and are described in more detail below. -image:images/top_pane-1.11.9.jpg["Top Panel"] +image:images/top_pane-1.13.11+dev.png["Top Panel"] Across the top of the screen from left to right are the following items: @@ -311,7 +317,7 @@ Across the top of the screen from left to right are the following items: 8. Your income 9. Current time or time left (in timed multiplayer games) -image:images/right_pane-1.11.9.jpg["Right Panel"] +image:images/right_pane-1.13.11+dev.png["Right Panel"] Down the right of the screen from top to bottom are: @@ -505,7 +511,7 @@ Ctrl+c Clear onscreen labels Alt+l Attach a text label to a terrain hex Ctrl+l Set team label -: http://www.wesnoth.org/wiki/CommandMode[Command mode] +: https://wiki.wesnoth.org/CommandMode[Command mode] F5 Refresh Cache Shift+c Create Unit (Debug!) f Run AI formula @@ -522,21 +528,6 @@ Ctrl+F5 Refresh Cache Option+Space End this player's turn ------------------------------------------------------------------------------ -Some hotkeys were changed slightly to make better use of the controls provided -by the Pandora. If you are using a Pandora, these keys differ from the lists -above: - -.Pandora specific controls and hotkeys -`-------------------`--------------------------------------------------------- -D-Pad Scroll -GamingButton A Recruit unit -GamingButton B Undo last move (only deterministic moves can be undone) -GamingButton X Cycle through units that have movement left -GamingButton Y Recall unit -Alt+GamingButton Y Move action down queue -Alt+GamingButton X Move action up queue ------------------------------------------------------------------------------- - Gold ~~~~ @@ -551,7 +542,7 @@ displayed as part of the scenario objectives. Recruiting and Recalling ^^^^^^^^^^^^^^^^^^^^^^^^ -image:images/recruit-1.11.9.jpg["Recruit dialog"] +image:images/recruit-1.13.11+dev.png["Recruit dialog"] The major use for gold is to build your army by recruiting new units or recalling units from previous scenarios in a campaign. Units may be @@ -698,6 +689,9 @@ Dextrous:: Fearless:: Does not suffer from a negative attack bonus during its unfavorable time of day (Heavy Infantry, Necrophage, Trolls, Walking Corpses). +Feral:: + Units with the Feral trait only receive 50% defense in villages regardless of + the base terrain the village is on (Bats, Falcons). Healthy:: Renowned for their vitality, some dwarves are sturdier than others and can rest heal even when traveling or fighting. @@ -717,9 +711,6 @@ Elemental:: Elemental units aren't alive and thus are immune to poison, and drain and plague don't work on them. Elemental units generally have 'Elemental' as their only trait. -Feral:: - Units with the Feral trait only receive 50% defense in villages regardless of - the base terrain the village is on. Loyal:: Loyal units don't incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this