Mark de Wever
1d3867322d
Fix some invalid keys.
...
Found by Sytyi's validation tool.
2011-08-15 17:19:05 +00:00
Mark de Wever
7862949b18
Fix some invalid keys.
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Found by Sytyi's validation tool.
2011-08-15 17:19:02 +00:00
Mark de Wever
97861fcd5d
Initialize all members.
2011-08-15 17:18:59 +00:00
Mark de Wever
396b447761
Initialize all members.
2011-08-15 17:18:55 +00:00
Mark de Wever
b714413c72
Initialize all members.
2011-08-15 17:18:52 +00:00
Thonsew
0dc07363a7
Fix bug #16173 : Using n or cl while a fake unit is moving...
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...causes the game to segfault
The problem was that the temp_unit in unit_display for fake_move is
not exception safe and cl (change_level) uses an exception to jump to
the next level. The fix was to create game_display::temp_unit which
removes itself from the temp_units_ dequeue upon destruction
2011-08-15 15:01:23 +00:00
Thonsew
4bb5e2f825
Revert 2011-08-14T15:46:08Z!thonsew@yahoo.com
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Bugs are in C++ bugs related to recruitment and $this_unit not the WML
2011-08-15 15:01:17 +00:00
Thonsew
ebbe106e49
Fixes for ToD and fading related bugs #18504 #18493 #18017
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1. Broke display::adjust_colors into 2 functions, update_tod() and
adjust_color_overlay(). Update_tod() called whenever (but at least
once per turn) to update the tod color shift. Adjust_color_overlay()
called from the lua color_adjust handler to apply the color_adjust on
top and just once to the display.
2. Changed the startup code to prevent color shift after initial
dialog. In play_controller start the scenario with the initial tod
not rgb=(0,0,0)
2011-08-15 15:01:11 +00:00
Elvish_Hunter
bb15de6c40
Added [primary_attack] support to [harm_unit]
2011-08-15 14:09:31 +00:00
Sergey Popov
05cb1ddb02
Removed a stray 'm' from a .po file.
2011-08-15 12:12:56 +00:00
Dimitar Ilccov
e7ff82edaa
an update of macedonian translation
2011-08-15 09:32:06 +00:00
Mark de Wever
76a112eaa8
Add -Wno-strict-aliasing to compiler flags.
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This reverts 2011-07-24T15:10:34Z!crazy-ivanovic@gmx.net,
since it breaks building the unit tests with g++ 4.4.
2011-08-15 05:26:14 +00:00
Eric S. Raymond
d3740f939e
wmllint cleanup.
2011-08-14 22:02:16 +00:00
Eric S. Raymond
113d5112de
Prose cleanup.
2011-08-14 21:33:48 +00:00
Thonsew
34557bfdb1
Fix for bug #18504 , bug #18493 : Time of Day shading broken
2011-08-14 19:18:50 +00:00
Steven Panek
4bc43a6cb0
Updated the changelogs.
2011-08-14 18:40:02 +00:00
Steven Panek
fb8ee35c5b
Updated the Macedonian translation.
2011-08-14 18:34:51 +00:00
Steven Panek
796dd0af93
Updated the Macedonian translation.
2011-08-14 18:29:19 +00:00
Mark de Wever
39fd50c4dd
Initialize all members.
2011-08-14 17:59:37 +00:00
Mark de Wever
f8978538f0
Initialize all members.
2011-08-14 17:59:33 +00:00
Mark de Wever
2359d1b941
Initialize all members.
2011-08-14 17:59:29 +00:00
Mark de Wever
988ba6273c
Initialize all members.
2011-08-14 17:59:25 +00:00
Mark de Wever
5f61f714db
Initialize all members.
2011-08-14 17:59:21 +00:00
Mark de Wever
49a58c7f69
Initialize all members.
2011-08-14 17:59:16 +00:00
Mark de Wever
17d75c3953
Initialize all members.
2011-08-14 17:59:12 +00:00
Mark de Wever
a0c5ae686e
Initialize all members.
2011-08-14 17:59:07 +00:00
Mark de Wever
8b6bb8f434
Added constructor to initialize all members.
2011-08-14 17:59:01 +00:00
Thonsew
436bc6af2d
Fixed tabs in SotBE::11
2011-08-14 17:28:57 +00:00
Mark de Wever
f5f5c16ec0
Fix a compiler warning.
2011-08-14 17:02:52 +00:00
Mark de Wever
22fbed25e6
Fix a compiler warning.
2011-08-14 17:02:07 +00:00
Mark de Wever
1fa35b3284
Fix some compiler warnings.
2011-08-14 16:38:24 +00:00
Thonsew
bc52c995da
Fix for bug #17362 Bad WML in SotBE::11 throws errors
...
1. Fixed recruitment pattern so scout doesn't throw error.
2. Fixed code to randomize boarders.
3. Fixed code to keep empty transports docked.
4. Fixed code to prevent disembarking to nowhere.
5. Fixed unwrapped filter variables throwing errors
2011-08-14 15:46:08 +00:00
Fabian Müller
6deb8e873b
LoW::1: Adjusted prose to fit MP better.
2011-08-14 15:29:25 +00:00
Anonymissimus
6f240f14aa
Allow [modify_turns] to set the current turn to an earlier one.
...
The :turn command allows it already anyway and calls the same path.
2011-08-14 00:25:31 +00:00
Anonymissimus
dad34fdebf
changelog update
2011-08-14 00:25:14 +00:00
Anonymissimus
e7688ed406
add SLF support to [event][remove_item]
2011-08-14 00:24:58 +00:00
Anonymissimus
38091cb48a
add SLF support to [event][item]
2011-08-14 00:24:42 +00:00
Anonymissimus
66e84f78ce
fixed error message
2011-08-14 00:24:26 +00:00
Anonymissimus
7ce40d876b
strip trailing whitespace
2011-08-14 00:24:08 +00:00
Simon Forsyth
9a12e95c41
Add random variations and make debris appear on tall keeps.
...
May fix bug #17965 : terrain-graphics error for "Ket" (wood keep)
2011-08-13 23:56:39 +00:00
Sytyi Nick
ceb64682d7
Initial version of schema file. Unfortunately, need work yet.
2011-08-13 22:31:36 +00:00
Sytyi Nick
bf7e6bbba2
Validation tool and CmakeLists changes for schema validation.
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Validation into the engine will be added when schema file will be done.
2011-08-13 22:22:42 +00:00
Sytyi Nick
641ecea35c
Improved GUI WML schema , still not finished (but very little amount left).
2011-08-13 22:20:07 +00:00
Simon Forsyth
9e8120a12a
Fixed bug #18497 : Wood & Stone Bridge graphics go under Swamp.
2011-08-13 21:36:26 +00:00
Simon Forsyth
b85369229b
Update changelog
2011-08-13 15:31:21 +00:00
Simon Forsyth
12148d62dd
Insert missing ,. Fixes bug #18496
2011-08-13 15:04:41 +00:00
Thonsew
331f9abfb1
Quick fix for seg fault portion of bug #18495 replay load causes segfault
...
Moved the initialization of the gui buttons to after they were
initialized in display.cpp by the fire event.
2011-08-13 14:55:04 +00:00
Derek Hoagland
82e1e06a20
Added a variation of the windmill that functions as a village.
2011-08-13 14:01:54 +00:00
Nils Kneuper
8eccc6affd
updated Indonesian translation
2011-08-13 06:52:34 +00:00
Simon Forsyth
45c2e972ad
Add gray and tropical water reefs
2011-08-13 00:24:35 +00:00