16549 Commits

Author SHA1 Message Date
Steven Panek
03cc45eb85 Updated comments in FLAG_VARIANT. 2011-10-07 00:45:33 +00:00
Steven Panek
d37bedaf50 Removed [filter] from a [unit_overlay] block. 2011-10-07 00:34:24 +00:00
Steven Panek
93794aea4a Moved some unit creation steps into prestart; now Relgorn gets his overlay. 2011-10-07 00:26:19 +00:00
Steven Panek
97e1ceae97 Got rid of the [store_unit] and [clear_variable] steps...
...in MAKE_HERO and UNMAKE_HERO, for [unit_overlay] and
[remove_unit_overlay] can now take id=.
2011-10-07 00:23:47 +00:00
Steven Panek
462248e01c Added VARIATION. 2011-10-06 19:46:50 +00:00
Anonymissimus
dce5862c00 DM: Fixed a variable to fulfill its purpose. 2011-10-06 18:06:24 +00:00
Anonymissimus
c638c45418 DM: unstore Lionel in Showdown_in_the_Northern_Swamp instead of recreate.
This is the last time he appears. Also note that Lionel has to be alive
always since he reappears in HttT.
2011-10-06 18:06:08 +00:00
Anonymissimus
ed01fccd71 DM: store Lionel in Ur Thorodor for later unstoring
Killing and recreating is poor campaign design!
2011-10-06 18:05:53 +00:00
Anonymissimus
37ec9b815e DM: remore useless MAKE_HERO 2011-10-06 18:05:37 +00:00
Anonymissimus
aec4f8b53e DM: recall Lionel instead of (possibly) recreate 2011-10-06 18:05:22 +00:00
Anonymissimus
328546a464 DM: recall Lionel instead of (possibly) recreate 2011-10-06 18:05:05 +00:00
Anonymissimus
93ca09989d DM: recall Lionel instead of (possibly) recreate 2011-10-06 18:04:47 +00:00
Simon Forsyth
6203057c55 Improve Subterranean Struggle
Remove unused sides from scenario

Make allowing allies to die cause defeat

- previously it allowed an easy victory which also let you keep bonus
  units after they should lost
2011-10-06 00:10:30 +00:00
Anonymissimus
6bf39ec751 Add support to capture_village for [filter_side]#SSF.
Since capture_village already has an inline SLF, I don't want to add
a SSF at the same level since keys and tags could conflict in the future.
In case that both inline side= and [filter_side] are present,
emit an error.

Not sure whether inline side= should be deprecated; no need to break
backwards compatibility for now.
2011-10-05 16:22:40 +00:00
Simon Forsyth
ece44e76d1 UtBSE: remove need for entered_hills variable 2011-10-04 21:56:03 +00:00
Simon Forsyth
45f1cb6c69 UtBSE: merge moveto filters 2011-10-04 21:52:50 +00:00
Simon Forsyth
30673ead79 Mine tracks should not pass through castle walls 2011-10-04 12:59:53 +00:00
Anonymissimus
6ef1bcfecd remove an unused variable 2011-10-04 12:54:54 +00:00
Anonymissimus
84f1a90ebc add a comment 2011-10-04 12:54:19 +00:00
Anonymissimus
e4be4af1e7 Move store_starting_location implementation to lua.
Add SSF support along the way. No deprecation for default side=1 needed,
since if left empty, an array with all starting locations is created,
side 1 being the first element and $array[0].something is the same as

$array.something.

(I used the same trick for [store_side] already.)
2011-10-03 20:53:11 +00:00
Steven Panek
e3a8810756 Added an option in advanced preferences
that allows the twelve-hour clock format to be used.
2011-10-03 11:56:40 +00:00
Steven Panek
986310c93d Replaced hyphen-minus in gold counter with the Unicode minus. 2011-10-03 02:17:28 +00:00
Elvish_Hunter
b2d6824bf7 [find_path]: ignore_visibility -> check_visibility;
ignore_units -> check_zoc; ignore_teleport -> check_teleport
2011-10-02 19:24:44 +00:00
Steven Panek
8e92598e1c Replaced hyphen-minus with the Unicode minus in the in-game income element. 2011-10-02 17:45:39 +00:00
Fabian Müller
1a2e1eab30 Widescreen theme useing the right weapons widget. 2011-10-01 23:10:10 +00:00
Nils Kneuper
9b7a4198bc updated Korean translation 2011-10-01 21:55:40 +00:00
Fabian Müller
beb7fde5e9 Copy and pasted a method similar to red_to_green, called blue_to_white. 2011-09-29 23:32:56 +00:00
Anonymissimus
4db3637a1b DM: remove useless inclusion of images
fix for a bug reported in the forum:
http://forums.wesnoth.org/viewtopic.php?p=508714#p508714
2011-09-29 17:14:06 +00:00
Simon Forsyth
64c9b9563d Make all stones w/ sand drift images equally likely...
...removes small chance that no image will be displayed
2011-09-29 01:54:04 +00:00
Simon Forsyth
75913e9c16 Further increase in large swamp presence around castles 2011-09-28 22:27:59 +00:00
Elvish_Hunter
6300b1b3bf Added [find_path] 2011-09-28 19:24:55 +00:00
Steven Panek
e49bd8964a Fixed an issue reported in the fora:
http://forums.wesnoth.org/viewtopic.php?p=507912&sid=dc02ff3010a9523f06f76ce6a11ce4eb#p507912
2011-09-28 01:12:00 +00:00
Simon Forsyth
12826c1d14 Remove unused wall images (copies of wall-rough-*) 2011-09-28 01:02:23 +00:00
Simon Forsyth
8355eb92bc New WALL_ADJACENT_TRANSITION macro
like WALL_ADJACENT but avoids declaring base terrain inside it
this matches the other wall macros (e.g. NEW:WALL)
the two instances of this in terrain-graphics are switched to the new macro
incidentally reduces number of terrain_graphics rules by 1
2011-09-28 00:43:36 +00:00
Steven Panek
eefe60f948 Added FACING, which is meant to be used with unit-generating macros. 2011-09-27 23:10:46 +00:00
Simon Forsyth
df05dd0302 Erase pointy bits of cave chasm wall; fixes bug 18722 2011-09-27 23:10:17 +00:00
Anonymissimus
8cc18af32a add a comment describing the .colour warning from [store_side]... 2011-09-27 23:02:30 +00:00
Anonymissimus
d3d0400ed0 revert part of 2011-09-08T19:16:01Z!thonsew@yahoo.com (resonless change to [item] behavior) 2011-09-27 23:01:26 +00:00
Simon Forsyth
7ab65825bc Use large swamp image around swamp castle/keeps 2011-09-27 22:38:56 +00:00
Simon Forsyth
ff70dc022b Fix cannot find terrain/.png error when placing hidden forest/hill terrains 2011-09-27 22:16:37 +00:00
Simon Forsyth
1ee5f7f2a4 Do not draw encampment keep around dwarf keep 2011-09-27 21:40:13 +00:00
Simon Forsyth
f58e557220 Merge some flag-setting rules for terain transitions 2011-09-27 01:28:18 +00:00
Thonsew
1432676b55 Fixed In UtBS::2 a 1 based random array index was being created.
I changed it to a 0 based random index.
2011-09-26 19:58:02 +00:00
Simon Forsyth
fda28f8864 Revert 2010-07-31T15:18:13Z!me@jwbjerk.com
The pillars need to cover the spaces between the hexes

This is easier than moving all pillars manually

Also, the shift up didn't seem to improve the appearance of any
particular terrain combination
2011-09-25 17:35:37 +00:00
Ignacio R. Morelle
779c00052b Line-wrap author names in the add-on description dialog (bug #18691) 2011-09-25 16:31:44 +00:00
Steven Panek
fcc6f2e95d Killed instance of the singular 'they'. 2011-09-24 18:03:19 +00:00
Simon Forsyth
efb70e1f54 Remove unneeded keys from singlehex macro 2011-09-24 12:02:12 +00:00
Anonymissimus
689909fb40 added option from previous revision to the UI 2011-09-24 01:01:23 +00:00
Ignacio R. Morelle
7b206781ba Fix a GUI2 warning...
...for mixing horizontal_grow and horizontal_alignment by commenting
out the latter

> error gui/parse: horizontal_grow and horizontal_alignment can't be
combined, alignment is ignored.
2011-09-24 00:51:05 +00:00
Simon Forsyth
7658a8db18 Further castle transition smoothing
Fixes most problems with the tall encampment keep (e.g. it now looks
correct beside normal encampment keep)

Some keeps now connect like castles - no base transitions though
2011-09-24 00:31:34 +00:00