Steven Panek
03cc45eb85
Updated comments in FLAG_VARIANT.
2011-10-07 00:45:33 +00:00
Steven Panek
d37bedaf50
Removed [filter] from a [unit_overlay] block.
2011-10-07 00:34:24 +00:00
Steven Panek
93794aea4a
Moved some unit creation steps into prestart; now Relgorn gets his overlay.
2011-10-07 00:26:19 +00:00
Steven Panek
97e1ceae97
Got rid of the [store_unit] and [clear_variable] steps...
...
...in MAKE_HERO and UNMAKE_HERO, for [unit_overlay] and
[remove_unit_overlay] can now take id=.
2011-10-07 00:23:47 +00:00
Steven Panek
462248e01c
Added VARIATION.
2011-10-06 19:46:50 +00:00
Anonymissimus
dce5862c00
DM: Fixed a variable to fulfill its purpose.
2011-10-06 18:06:24 +00:00
Anonymissimus
c638c45418
DM: unstore Lionel in Showdown_in_the_Northern_Swamp instead of recreate.
...
This is the last time he appears. Also note that Lionel has to be alive
always since he reappears in HttT.
2011-10-06 18:06:08 +00:00
Anonymissimus
ed01fccd71
DM: store Lionel in Ur Thorodor for later unstoring
...
Killing and recreating is poor campaign design!
2011-10-06 18:05:53 +00:00
Anonymissimus
37ec9b815e
DM: remore useless MAKE_HERO
2011-10-06 18:05:37 +00:00
Anonymissimus
aec4f8b53e
DM: recall Lionel instead of (possibly) recreate
2011-10-06 18:05:22 +00:00
Anonymissimus
328546a464
DM: recall Lionel instead of (possibly) recreate
2011-10-06 18:05:05 +00:00
Anonymissimus
93ca09989d
DM: recall Lionel instead of (possibly) recreate
2011-10-06 18:04:47 +00:00
Simon Forsyth
6203057c55
Improve Subterranean Struggle
...
Remove unused sides from scenario
Make allowing allies to die cause defeat
- previously it allowed an easy victory which also let you keep bonus
units after they should lost
2011-10-06 00:10:30 +00:00
Anonymissimus
6bf39ec751
Add support to capture_village for [filter_side]#SSF.
...
Since capture_village already has an inline SLF, I don't want to add
a SSF at the same level since keys and tags could conflict in the future.
In case that both inline side= and [filter_side] are present,
emit an error.
Not sure whether inline side= should be deprecated; no need to break
backwards compatibility for now.
2011-10-05 16:22:40 +00:00
Simon Forsyth
ece44e76d1
UtBSE: remove need for entered_hills variable
2011-10-04 21:56:03 +00:00
Simon Forsyth
45f1cb6c69
UtBSE: merge moveto filters
2011-10-04 21:52:50 +00:00
Simon Forsyth
30673ead79
Mine tracks should not pass through castle walls
2011-10-04 12:59:53 +00:00
Anonymissimus
6ef1bcfecd
remove an unused variable
2011-10-04 12:54:54 +00:00
Anonymissimus
84f1a90ebc
add a comment
2011-10-04 12:54:19 +00:00
Anonymissimus
e4be4af1e7
Move store_starting_location implementation to lua.
...
Add SSF support along the way. No deprecation for default side=1 needed,
since if left empty, an array with all starting locations is created,
side 1 being the first element and $array[0].something is the same as
$array.something.
(I used the same trick for [store_side] already.)
2011-10-03 20:53:11 +00:00
Steven Panek
e3a8810756
Added an option in advanced preferences
...
that allows the twelve-hour clock format to be used.
2011-10-03 11:56:40 +00:00
Steven Panek
986310c93d
Replaced hyphen-minus in gold counter with the Unicode minus.
2011-10-03 02:17:28 +00:00
Elvish_Hunter
b2d6824bf7
[find_path]: ignore_visibility -> check_visibility;
...
ignore_units -> check_zoc; ignore_teleport -> check_teleport
2011-10-02 19:24:44 +00:00
Steven Panek
8e92598e1c
Replaced hyphen-minus with the Unicode minus in the in-game income element.
2011-10-02 17:45:39 +00:00
Fabian Müller
1a2e1eab30
Widescreen theme useing the right weapons widget.
2011-10-01 23:10:10 +00:00
Nils Kneuper
9b7a4198bc
updated Korean translation
2011-10-01 21:55:40 +00:00
Fabian Müller
beb7fde5e9
Copy and pasted a method similar to red_to_green, called blue_to_white.
2011-09-29 23:32:56 +00:00
Anonymissimus
4db3637a1b
DM: remove useless inclusion of images
...
fix for a bug reported in the forum:
http://forums.wesnoth.org/viewtopic.php?p=508714#p508714
2011-09-29 17:14:06 +00:00
Simon Forsyth
64c9b9563d
Make all stones w/ sand drift images equally likely...
...
...removes small chance that no image will be displayed
2011-09-29 01:54:04 +00:00
Simon Forsyth
75913e9c16
Further increase in large swamp presence around castles
2011-09-28 22:27:59 +00:00
Elvish_Hunter
6300b1b3bf
Added [find_path]
2011-09-28 19:24:55 +00:00
Steven Panek
e49bd8964a
Fixed an issue reported in the fora:
...
http://forums.wesnoth.org/viewtopic.php?p=507912&sid=dc02ff3010a9523f06f76ce6a11ce4eb#p507912
2011-09-28 01:12:00 +00:00
Simon Forsyth
12826c1d14
Remove unused wall images (copies of wall-rough-*)
2011-09-28 01:02:23 +00:00
Simon Forsyth
8355eb92bc
New WALL_ADJACENT_TRANSITION macro
...
like WALL_ADJACENT but avoids declaring base terrain inside it
this matches the other wall macros (e.g. NEW:WALL)
the two instances of this in terrain-graphics are switched to the new macro
incidentally reduces number of terrain_graphics rules by 1
2011-09-28 00:43:36 +00:00
Steven Panek
eefe60f948
Added FACING, which is meant to be used with unit-generating macros.
2011-09-27 23:10:46 +00:00
Simon Forsyth
df05dd0302
Erase pointy bits of cave chasm wall; fixes bug 18722
2011-09-27 23:10:17 +00:00
Anonymissimus
8cc18af32a
add a comment describing the .colour warning from [store_side]...
2011-09-27 23:02:30 +00:00
Anonymissimus
d3d0400ed0
revert part of 2011-09-08T19:16:01Z!thonsew@yahoo.com (resonless change to [item] behavior)
2011-09-27 23:01:26 +00:00
Simon Forsyth
7ab65825bc
Use large swamp image around swamp castle/keeps
2011-09-27 22:38:56 +00:00
Simon Forsyth
ff70dc022b
Fix cannot find terrain/.png error when placing hidden forest/hill terrains
2011-09-27 22:16:37 +00:00
Simon Forsyth
1ee5f7f2a4
Do not draw encampment keep around dwarf keep
2011-09-27 21:40:13 +00:00
Simon Forsyth
f58e557220
Merge some flag-setting rules for terain transitions
2011-09-27 01:28:18 +00:00
Thonsew
1432676b55
Fixed In UtBS::2 a 1 based random array index was being created.
...
I changed it to a 0 based random index.
2011-09-26 19:58:02 +00:00
Simon Forsyth
fda28f8864
Revert 2010-07-31T15:18:13Z!me@jwbjerk.com
...
The pillars need to cover the spaces between the hexes
This is easier than moving all pillars manually
Also, the shift up didn't seem to improve the appearance of any
particular terrain combination
2011-09-25 17:35:37 +00:00
Ignacio R. Morelle
779c00052b
Line-wrap author names in the add-on description dialog (bug #18691 )
2011-09-25 16:31:44 +00:00
Steven Panek
fcc6f2e95d
Killed instance of the singular 'they'.
2011-09-24 18:03:19 +00:00
Simon Forsyth
efb70e1f54
Remove unneeded keys from singlehex macro
2011-09-24 12:02:12 +00:00
Anonymissimus
689909fb40
added option from previous revision to the UI
2011-09-24 01:01:23 +00:00
Ignacio R. Morelle
7b206781ba
Fix a GUI2 warning...
...
...for mixing horizontal_grow and horizontal_alignment by commenting
out the latter
> error gui/parse: horizontal_grow and horizontal_alignment can't be
combined, alignment is ignored.
2011-09-24 00:51:05 +00:00
Simon Forsyth
7658a8db18
Further castle transition smoothing
...
Fixes most problems with the tall encampment keep (e.g. it now looks
correct beside normal encampment keep)
Some keeps now connect like castles - no base transitions though
2011-09-24 00:31:34 +00:00