Mark de Wever
00a11a97b3
Converted wasserts.
2007-12-12 16:27:24 +00:00
Mark de Wever
f4a0564352
wassert -> assert
2007-12-12 16:21:26 +00:00
Mark de Wever
201c7975da
Converted wasserts.
2007-12-12 16:20:05 +00:00
Mark de Wever
61b8fa238c
wassert -> assert
2007-12-12 16:16:35 +00:00
Mark de Wever
0e196391c2
wassert -> assert
2007-12-12 16:15:18 +00:00
Mark de Wever
7cae1e28ba
wassert -> assert
2007-12-12 16:13:51 +00:00
Dimitar Ilccov
f8c883d8d0
Addressing bug #10169 .
...
Changed the unit types and and the transformations of Lady Outlaw in
TRoW.
2007-12-12 16:01:49 +00:00
Gunter Labes
28a26fa609
add a comment
2007-12-12 15:48:00 +00:00
Gunter Labes
5c4d8745a4
remove an obsolete condition to cover 1.2
2007-12-12 15:47:12 +00:00
Gunter Labes
93f3c2706d
typo fix
2007-12-12 15:45:54 +00:00
Gunter Labes
92de007e3f
add a proper doctype and put the meta tag at the correct place
...
fix line endings
2007-12-12 15:27:34 +00:00
Gunter Labes
e41aadb906
fix a couple of line ending and svn:eol-style issues
2007-12-12 15:05:43 +00:00
Ali El Gariani
3af9bb4dbd
I think that the error fixed in the previous commit...
...
...(about clearing fog+shroud) caused repetition in the vector
cleared_locations. But the use of std::unique was completely wrong
(unique need a sorted vector and don't remove anything, but give you
the new "end" iterator to use). Now it's not needed anymore.
PS: we could use a std::set, but vector is normally more efficient.
2007-12-12 11:34:26 +00:00
Ali El Gariani
22d5eb4c12
Fix another short-circuit evaluation:
...
When clearing shroud and fog, be sure to clear both, don't stop after the first
This fix a small latency of the clearing of some fogged corner in shroud during
a unit move (no effect on gameplay, the fog was removed at the end of the move
but probably cleaner if some sighted event interrupt the move)
2007-12-12 10:47:31 +00:00
Lari Nieminen
123551785e
Added Erk to the credits...
...
and reordered some art contributors around to maintain alphabetical
sorting.
2007-12-12 10:23:31 +00:00
Lari Nieminen
b221af3b99
...and updated the merman village icon, too.
2007-12-12 10:17:20 +00:00
Lari Nieminen
11467b927c
New merman village by Erk.
2007-12-12 10:15:55 +00:00
Ali El Gariani
68fcfa9dc6
Clean and comment last optimizations of the pathfinding
2007-12-12 10:15:22 +00:00
Ali El Gariani
f81c8a02e7
Experimental middle button mouse scrolling:
...
Keep the button pressed and the direction and speed of the scrolling
will depends to the position of the cursor relatively to the center of
the view.
It's allow slow and precise short scrolling, but also long fast ones.
The speed must be tuned but already use the scroll speed of
preferences. (currently top-speed is equal to direction-keys and
mouse-at-border)
PS: it also replace the old middle-click behavior, since just do a
long click has now a similar effect.
2007-12-12 10:04:29 +00:00
Gunter Labes
76ee766b5a
* slight less verbose output
2007-12-12 09:24:18 +00:00
Miguel Zapico
2f4c009d35
Support for translations based on source code.
...
Still missing description translation
2007-12-12 05:05:45 +00:00
David Philippi
fa71488fbc
danish translation update
2007-12-11 22:11:58 +00:00
Nils Kneuper
636c6751dd
updated German translation and manpages
2007-12-11 16:19:21 +00:00
Nils Kneuper
204015d002
added src/wml_exception.cpp to one of the POTFILES.in
2007-12-11 15:27:19 +00:00
Nils Kneuper
0f1092c698
add some definitions of textdomains,
...
should not be needed but should not hurt either...
2007-12-11 15:19:36 +00:00
Dimitar Ilccov
d39c43255e
added MAKE_HERO and UNMAKE_HERO macros in macros/image-utils.cfg
2007-12-11 14:36:20 +00:00
David Philippi
a240bb8eb3
font update
2007-12-11 01:31:00 +00:00
Benoît Timbert
f4c6304c96
Gender variation for the race name displayed.
...
PS: for the following races i didn't add gender-specific names,
because i don't know if it make senses :
- Mechanical
- Monster
- Wose (do they have a gender ?)
2007-12-10 21:55:45 +00:00
Nils Kneuper
307a9358f8
updated German translation
2007-12-10 19:54:22 +00:00
Mark de Wever
6905f4f9ef
Remove unused header.
2007-12-10 19:53:26 +00:00
Mark de Wever
4009cce0b8
Remove unused header.
2007-12-10 19:50:20 +00:00
Mark de Wever
7f8fb58cec
wassert -> assert
2007-12-10 19:47:24 +00:00
Mark de Wever
379fd9077f
wassert -> assert
2007-12-10 19:45:02 +00:00
Mark de Wever
00f2df5042
wassert -> assert
2007-12-10 19:15:15 +00:00
Mark de Wever
3afcfd5d18
wassert -> assert
2007-12-10 19:10:14 +00:00
Gunter Labes
66e0720e12
comment the default recruitment_pattern out
...
make the AI recruit any available unit when there is no recruitment_pattern
2007-12-10 19:06:59 +00:00
Mark de Wever
c20b773c42
wassert -> assert
2007-12-10 19:06:26 +00:00
Gunter Labes
f3b5bc0dcd
make sure we really kill the server
2007-12-10 19:03:59 +00:00
Mark de Wever
df1d6a5b8d
Fixed a bug introduced in 2007-12-07T19:02:51Z!koraq@xs4all.nl
...
make recruitment_pattern fall back to
global_ai_params["recruitment_pattern"]) again.
2007-12-10 18:51:42 +00:00
Mark de Wever
9f1c18a262
wassert -> assert
2007-12-10 18:38:50 +00:00
Mark de Wever
c777a72a20
wassert -> assert
2007-12-10 18:26:32 +00:00
Mark de Wever
b71817538f
wassert -> assert
2007-12-10 18:20:56 +00:00
Mark de Wever
109d4f48a7
Remove an unused header.
2007-12-10 18:17:36 +00:00
Mark de Wever
0ed8ff08cf
wassert -> assert
2007-12-10 18:17:04 +00:00
Mark de Wever
22377743f3
wassert -> assert
2007-12-10 18:15:20 +00:00
Mark de Wever
a2fcde406d
wassert cleanup
2007-12-10 18:12:50 +00:00
Mark de Wever
edd1e8b4e5
wassert -> WML_ASSERT
2007-12-10 18:08:23 +00:00
Mark de Wever
be9c8f307d
More wassert removals.
2007-12-10 18:01:35 +00:00
Mark de Wever
e1d18c9c88
wassert -> assert
2007-12-10 17:55:16 +00:00
Mark de Wever
ff817025d7
Add a missing [tip] tag.
2007-12-10 17:44:45 +00:00