Nils Kneuper
6c118a0020
updated Chinese translation
2007-12-06 16:57:08 +00:00
Mark de Wever
a290d1d49b
Add a comment to avoid forgetting to update the manual...
...
...when changing the command line options.
2007-12-06 16:44:38 +00:00
Mark de Wever
ff09e1667a
Added the new g(un)zip switches to the manual,
...
Ivanovic please review since my manpage hacking skills are
non-existant ;-)
2007-12-06 16:36:55 +00:00
Lari Nieminen
b0b48e7f17
Rewrote 'Hide and Seek', now having a wider map with randomly placed guards.
2007-12-06 16:05:13 +00:00
Lari Nieminen
acf126d2fc
Removed the old HIT_MISS_SOUNDS macro in favour of the fancier new one.
2007-12-06 13:20:06 +00:00
Ali El Gariani
b1597b31fd
revert my 2007-12-06T02:11:40Z!alinkmaze@gmail.com
...
the last configure.ac always set this flag for the game, mine was just
obsolete and I was confused by the different needs of wesnoth apps.
2007-12-06 11:06:42 +00:00
Ali El Gariani
41f04a013f
Fix problem like bug #10458
...
(AI crash when facing unknown unit type from old savegame). Use a
WML_ASSERT as suggested by Mordante. Display : "Unknown unit type :
Outlaw Ranger" + assert info.
2007-12-06 09:38:50 +00:00
Ali El Gariani
bac715c911
A small protection again multiple simultaneous selection clicks
2007-12-06 07:30:40 +00:00
Ali El Gariani
bc75afb216
add an ugly missing #ifdef USE_GZIP to allow compilation without the flag set
...
Mordante: it's just a quick fix to avoid annoying complains.
2007-12-06 02:11:40 +00:00
Ali El Gariani
4282052499
Use also the same previous STL insertion optimization for devived units
...
If we keep this, I will pull out these both uses in one little
function. Also remove my previous useless check for "delete NULL"
(thanks Sapient)
2007-12-06 01:59:01 +00:00
Ali El Gariani
94c76d23d8
Remove unused (and not small) data members from the race class.
2007-12-06 00:48:24 +00:00
Ali El Gariani
a78b0f2fd8
Optimization of unit_type loading:
...
Really build them after the copy in their main STL-container, because
copying the full version was uselessly expensive (and STL-map do
several copies). Seems to give good result (~3x), I plan to try to
use the idea elsewhere.
2007-12-06 00:40:34 +00:00
Lari Nieminen
919b42d35a
Fix minor timing mistakes.
2007-12-05 23:51:04 +00:00
Lari Nieminen
dfa08f2835
Remove the macros and all remaining uses of FRAME_ON_SLOW and FRAME_ON_POISON.
2007-12-05 23:44:13 +00:00
Lari Nieminen
00a45887c5
Converted core units using slow to use the new slow sound macro.
2007-12-05 23:26:40 +00:00
Lari Nieminen
357b41a14a
Forgot the poison sound of the direwolf rider.
2007-12-05 23:14:56 +00:00
Gunter Labes
9f015591f1
increase the ping timeout to 60s
2007-12-05 23:05:42 +00:00
Lari Nieminen
a4cafbc997
Add some new macros for greatly beautify the macroifying...
...
...of sounds in animations. For starters, converted all core units
using poison to use the new poison sound macro.
2007-12-05 23:02:45 +00:00
Mark de Wever
5bf97deee2
Added a todo for after 1.4 branching.
2007-12-05 20:52:40 +00:00
Mark de Wever
3c8602399f
tab -> spaces
2007-12-05 20:44:10 +00:00
Gunter Labes
0f22c7c4fd
move the css to the templates
...
make the index.html template a bit more generic
2007-12-05 20:17:09 +00:00
Gunter Labes
9e172594b2
improve the version handling
2007-12-05 20:11:13 +00:00
Mark de Wever
04852654d1
Make sure all members are initialized in the constructor.
2007-12-05 19:32:32 +00:00
Mark de Wever
085a6a1ef6
Made the requirement of gzip and boost_iostream only mandatory...
...
...if the game is compiled. It doesn't work properly yet since the
boost detection hasn't been added yet, once done it will work
properly.
2007-12-05 19:20:14 +00:00
Mark de Wever
22ad729bcc
Added gzip write support.
...
Updated changelogs and other documentation about new gzip featue.
Some cosmetic cleanups.
2007-12-05 17:27:08 +00:00
Ignacio R. Morelle
80e16c3d9e
update the {GENERIC_UNIT ...} macro (single player only)...
...
...to take advantage of the new random_gender= key.
fix some typos in the changelog
2007-12-05 17:18:52 +00:00
Lari Nieminen
dd7aaf4ae0
Removed odd race= attributes in some [side] tags.
2007-12-05 17:12:47 +00:00
Gunter Labes
38d47c1c84
check the right place for images to be colorized
...
bump the version
2007-12-05 16:49:11 +00:00
Gunter Labes
ec4878e58a
don't continue building when an error occured
2007-12-05 16:17:33 +00:00
Nils Kneuper
4cc1c9744d
updated Chinese translation
2007-12-05 16:14:05 +00:00
Gunter Labes
327b5cc4d9
check the timeout on all builds
...
wait for 1ms instead of 1s each iteration
2007-12-05 15:56:10 +00:00
Lari Nieminen
4b309bafcf
Fixed a WML typo (and quite some trailing whitespace got removed, too).
2007-12-05 14:44:11 +00:00
Joseph Simmons
d6b977aa0a
fixed white bg on fire animation
2007-12-04 20:36:28 +00:00
Nils Kneuper
5576c1868f
added Chinese manpages
2007-12-04 20:26:18 +00:00
Nils Kneuper
9bfed46b93
updated Italian translation
2007-12-04 20:25:53 +00:00
Nils Kneuper
1e7aacbe7f
updated Chinese translation
2007-12-04 20:23:41 +00:00
Eric S. Raymond
65fd7d8b8d
Correct the change in 2007-12-04T05:04:34Z!esr@thyrsus.com.
2007-12-04 17:56:00 +00:00
Mark de Wever
44a04421b1
Add support for reading gzip savegames, writing them isn't supported yet.
2007-12-04 17:39:43 +00:00
Ali El Gariani
e60afcb6f1
Also convert clear_shroud(x,y) to clear_shroud(loc)
...
like i did for shrouded(...)
2007-12-04 06:59:10 +00:00
Eric S. Raymond
7fab97f197
Change the macros for limiting recruits so they can match on other things...
...
...besides type, or wildcard the type. This will break some uses in
1.2 UMC, but they will break noisily with a syntax error on load and
be trivially correctable, so that's OK.
2007-12-04 05:04:34 +00:00
Joseph Simmons
d43bcf648f
wired in new animations - the timing might need tweakment
2007-12-04 00:40:08 +00:00
Joseph Simmons
9b51909317
new fire dragon images, from kseth
2007-12-04 00:38:18 +00:00
Ali El Gariani
0e612a33fc
Fix a bug spotted by uso:
...
"next unit" trigger the select anim+event only half the times when
there is only one unit. So, now we have a clear signal that your input
was take into account (but has no effect since there is no other unit)
Also, fuse both functions cycle and cycle_back and do some cleaning.
2007-12-03 22:41:34 +00:00
Eric S. Raymond
67bb5388c0
And yet another one.
2007-12-03 22:09:32 +00:00
Eric S. Raymond
dad5897b15
More file permissions cleanups.
2007-12-03 22:06:32 +00:00
Eric S. Raymond
82b54239a1
Address bug #10445 : Wrong file permissions in svn.
2007-12-03 22:03:47 +00:00
Ali El Gariani
b60da4f419
Fix a off-by-one in a new assert (caused crash when the last team plays)
2007-12-03 21:55:43 +00:00
Ali El Gariani
f0b773e629
oops forget one file in last commit
2007-12-03 20:57:42 +00:00
Ali El Gariani
225b4e8ff9
finally convert fogged(x,y) to fogged(loc)
...
This simplify all the calls like fogged(mouseover_.x,mouseover_.y)
2007-12-03 20:56:53 +00:00
Mark de Wever
d7a15f8efe
Make sure all members are initialized in the constructor.
2007-12-03 20:37:22 +00:00