21206 Commits

Author SHA1 Message Date
Nils Kneuper
6c118a0020 updated Chinese translation 2007-12-06 16:57:08 +00:00
Mark de Wever
a290d1d49b Add a comment to avoid forgetting to update the manual...
...when changing the command line options.
2007-12-06 16:44:38 +00:00
Mark de Wever
ff09e1667a Added the new g(un)zip switches to the manual,
Ivanovic please review since my manpage hacking skills are
non-existant ;-)
2007-12-06 16:36:55 +00:00
Lari Nieminen
b0b48e7f17 Rewrote 'Hide and Seek', now having a wider map with randomly placed guards. 2007-12-06 16:05:13 +00:00
Lari Nieminen
acf126d2fc Removed the old HIT_MISS_SOUNDS macro in favour of the fancier new one. 2007-12-06 13:20:06 +00:00
Ali El Gariani
b1597b31fd revert my 2007-12-06T02:11:40Z!alinkmaze@gmail.com
the last configure.ac always set this flag for the game, mine was just
obsolete and I was confused by the different needs of wesnoth apps.
2007-12-06 11:06:42 +00:00
Ali El Gariani
41f04a013f Fix problem like bug #10458
(AI crash when facing unknown unit type from old savegame). Use a
WML_ASSERT as suggested by Mordante.  Display : "Unknown unit type :
Outlaw Ranger" + assert info.
2007-12-06 09:38:50 +00:00
Ali El Gariani
bac715c911 A small protection again multiple simultaneous selection clicks 2007-12-06 07:30:40 +00:00
Ali El Gariani
bc75afb216 add an ugly missing #ifdef USE_GZIP to allow compilation without the flag set
Mordante: it's just a quick fix to avoid annoying complains.
2007-12-06 02:11:40 +00:00
Ali El Gariani
4282052499 Use also the same previous STL insertion optimization for devived units
If we keep this, I will pull out these both uses in one little
function.  Also remove my previous useless check for "delete NULL"
(thanks Sapient)
2007-12-06 01:59:01 +00:00
Ali El Gariani
94c76d23d8 Remove unused (and not small) data members from the race class. 2007-12-06 00:48:24 +00:00
Ali El Gariani
a78b0f2fd8 Optimization of unit_type loading:
Really build them after the copy in their main STL-container, because
copying the full version was uselessly expensive (and STL-map do
several copies).  Seems to give good result (~3x), I plan to try to
use the idea elsewhere.
2007-12-06 00:40:34 +00:00
Lari Nieminen
919b42d35a Fix minor timing mistakes. 2007-12-05 23:51:04 +00:00
Lari Nieminen
dfa08f2835 Remove the macros and all remaining uses of FRAME_ON_SLOW and FRAME_ON_POISON. 2007-12-05 23:44:13 +00:00
Lari Nieminen
00a45887c5 Converted core units using slow to use the new slow sound macro. 2007-12-05 23:26:40 +00:00
Lari Nieminen
357b41a14a Forgot the poison sound of the direwolf rider. 2007-12-05 23:14:56 +00:00
Gunter Labes
9f015591f1 increase the ping timeout to 60s 2007-12-05 23:05:42 +00:00
Lari Nieminen
a4cafbc997 Add some new macros for greatly beautify the macroifying...
...of sounds in animations. For starters, converted all core units
using poison to use the new poison sound macro.
2007-12-05 23:02:45 +00:00
Mark de Wever
5bf97deee2 Added a todo for after 1.4 branching. 2007-12-05 20:52:40 +00:00
Mark de Wever
3c8602399f tab -> spaces 2007-12-05 20:44:10 +00:00
Gunter Labes
0f22c7c4fd move the css to the templates
make the index.html template a bit more generic
2007-12-05 20:17:09 +00:00
Gunter Labes
9e172594b2 improve the version handling 2007-12-05 20:11:13 +00:00
Mark de Wever
04852654d1 Make sure all members are initialized in the constructor. 2007-12-05 19:32:32 +00:00
Mark de Wever
085a6a1ef6 Made the requirement of gzip and boost_iostream only mandatory...
...if the game is compiled. It doesn't work properly yet since the
boost detection hasn't been added yet, once done it will work
properly.
2007-12-05 19:20:14 +00:00
Mark de Wever
22ad729bcc Added gzip write support.
Updated changelogs and other documentation about new gzip featue.

Some cosmetic cleanups.
2007-12-05 17:27:08 +00:00
Ignacio R. Morelle
80e16c3d9e update the {GENERIC_UNIT ...} macro (single player only)...
...to take advantage of the new random_gender= key.

fix some typos in the changelog
2007-12-05 17:18:52 +00:00
Lari Nieminen
dd7aaf4ae0 Removed odd race= attributes in some [side] tags. 2007-12-05 17:12:47 +00:00
Gunter Labes
38d47c1c84 check the right place for images to be colorized
bump the version
2007-12-05 16:49:11 +00:00
Gunter Labes
ec4878e58a don't continue building when an error occured 2007-12-05 16:17:33 +00:00
Nils Kneuper
4cc1c9744d updated Chinese translation 2007-12-05 16:14:05 +00:00
Gunter Labes
327b5cc4d9 check the timeout on all builds
wait for 1ms instead of 1s each iteration
2007-12-05 15:56:10 +00:00
Lari Nieminen
4b309bafcf Fixed a WML typo (and quite some trailing whitespace got removed, too). 2007-12-05 14:44:11 +00:00
Joseph Simmons
d6b977aa0a fixed white bg on fire animation 2007-12-04 20:36:28 +00:00
Nils Kneuper
5576c1868f added Chinese manpages 2007-12-04 20:26:18 +00:00
Nils Kneuper
9bfed46b93 updated Italian translation 2007-12-04 20:25:53 +00:00
Nils Kneuper
1e7aacbe7f updated Chinese translation 2007-12-04 20:23:41 +00:00
Eric S. Raymond
65fd7d8b8d Correct the change in 2007-12-04T05:04:34Z!esr@thyrsus.com. 2007-12-04 17:56:00 +00:00
Mark de Wever
44a04421b1 Add support for reading gzip savegames, writing them isn't supported yet. 2007-12-04 17:39:43 +00:00
Ali El Gariani
e60afcb6f1 Also convert clear_shroud(x,y) to clear_shroud(loc)
like i did for shrouded(...)
2007-12-04 06:59:10 +00:00
Eric S. Raymond
7fab97f197 Change the macros for limiting recruits so they can match on other things...
...besides type, or wildcard the type.  This will break some uses in
1.2 UMC, but they will break noisily with a syntax error on load and
be trivially correctable, so that's OK.
2007-12-04 05:04:34 +00:00
Joseph Simmons
d43bcf648f wired in new animations - the timing might need tweakment 2007-12-04 00:40:08 +00:00
Joseph Simmons
9b51909317 new fire dragon images, from kseth 2007-12-04 00:38:18 +00:00
Ali El Gariani
0e612a33fc Fix a bug spotted by uso:
"next unit" trigger the select anim+event only half the times when
there is only one unit. So, now we have a clear signal that your input
was take into account (but has no effect since there is no other unit)
Also, fuse both functions cycle and cycle_back and do some cleaning.
2007-12-03 22:41:34 +00:00
Eric S. Raymond
67bb5388c0 And yet another one. 2007-12-03 22:09:32 +00:00
Eric S. Raymond
dad5897b15 More file permissions cleanups. 2007-12-03 22:06:32 +00:00
Eric S. Raymond
82b54239a1 Address bug #10445: Wrong file permissions in svn. 2007-12-03 22:03:47 +00:00
Ali El Gariani
b60da4f419 Fix a off-by-one in a new assert (caused crash when the last team plays) 2007-12-03 21:55:43 +00:00
Ali El Gariani
f0b773e629 oops forget one file in last commit 2007-12-03 20:57:42 +00:00
Ali El Gariani
225b4e8ff9 finally convert fogged(x,y) to fogged(loc)
This simplify all the calls like fogged(mouseover_.x,mouseover_.y)
2007-12-03 20:56:53 +00:00
Mark de Wever
d7a15f8efe Make sure all members are initialized in the constructor. 2007-12-03 20:37:22 +00:00