75851 Commits

Author SHA1 Message Date
Celtic Minstrel
818aabdbc5 Don't duplicate the split function logic in [modify_unit] 2019-11-10 13:26:24 -05:00
Elvish_Hunter
f0bdd01918 help.cfg: fixed wmllint warnings about translation marks
Fixes some of the warnings listed in #4494
2019-11-10 15:45:04 +01:00
Nils Kneuper
a5892c1ec0 updated Russian translation 2019-11-10 10:54:58 +01:00
Elvish_Hunter
8f52a49800 wmllint: removed a few asserts and postponed a few unit sanity checks
Fixes #4102
2019-11-10 10:45:46 +01:00
nemaara
5162168a67 DiD S4: make spectral servant not break ice 2019-11-10 00:41:42 -05:00
Celtic Minstrel
f2a664cb42 Add SUF upkeep to changelog
[ci skip]
2019-11-09 23:40:24 -05:00
Celtic Minstrel
f82fdb224e Enable filtering by upkeep in SUF
Supports both numeric values and the special values loyal, free, full.

Closes #3333
2019-11-09 19:49:31 -05:00
nemaara
61963d71c9 DiD S3: make rats not spawn in the wall 2019-11-09 12:35:41 -05:00
sigurdfdragon
f55704cff8 SotA: Remove unneeded code
No longer necessary after b2cd1cf6:
Handle unit overlays as modifications, allow [effect] to remove them
2019-11-09 11:55:03 -05:00
Nils Kneuper
3deb0525b6 updated French translation 2019-11-09 10:47:32 +01:00
Nils Kneuper
41175c04ea updated Portuguese (Brazil) translation 2019-11-09 10:45:43 +01:00
Nils Kneuper
512f9640d7 updated Russian translation 2019-11-09 10:42:54 +01:00
nemaara
931b5d1563 Add dunefolk update to changelog 2019-11-08 19:53:05 -05:00
nemaara
ce25a92bf9
Merge pull request #4520 from nemaara/dunefolk_renaming
Rename some Dunefolk units
2019-11-08 19:52:08 -05:00
nemaara
50629f28cb Change dunefolk units in faction definitions and pathfinding tests 2019-11-08 16:44:13 -05:00
Iris Morelle
a7955e0a32 gui2/game_load: Don't display paths in the version selector
It's possible to find out what path the player is looking at if they
click on the option to browse the saves dir with the system's flie
browser, and otherwise it's a seldom useful data point that only serves
to take up extra space in the dropdown -- which can wind up as wide as
the entire screen in the worst case scenario, and looks generally
unbalanced in the average case.
2019-11-08 15:21:38 -03:00
nemaara
173edb9648 Update dunefolk in wmllint 2019-11-08 03:46:09 -05:00
nemaara
7036af787f Nagas: rename slasher advancement line 2019-11-08 01:53:04 -05:00
nemaara
f6288b1503 Dune Horse Archer/Windbolt: rename units from swift/windrider 2019-11-08 01:53:01 -05:00
nemaara
025c7ed691 Dune Wayfarer: rename from Ranger 2019-11-08 01:52:31 -05:00
nemaara
ab27656e16 Add Dunefolk rebalance to changelog 2019-11-08 01:44:52 -05:00
nemaara
836f0981d2
Merge pull request #4530 from Hejnewar/master
Dunefolk balance update.
2019-11-08 01:43:27 -05:00
nemaara
8f118a2a65 Add DiD update to changelog 2019-11-08 01:15:55 -05:00
nemaara
9752f7aa3e DiD: small tweaks 2019-11-08 01:14:37 -05:00
Hejnewar
1dc22f1386
Update Apothecary.cfg 2019-11-08 00:31:32 +01:00
Hejnewar
e3f577babd
Update Alchemist.cfg 2019-11-08 00:30:01 +01:00
Hejnewar
533c04ab3e
Update Raider.cfg 2019-11-08 00:28:43 +01:00
Hejnewar
60ef2b6561
Update Scorcher.cfg 2019-11-08 00:27:44 +01:00
Hejnewar
23e717a16a
Update Bladewhirler.cfg 2019-11-08 00:27:10 +01:00
Hejnewar
1b9f83a2c4
Update Ringcaster.cfg 2019-11-08 00:26:51 +01:00
loonycyborg
755c5057d8 Make docker builds copy wesnothd to output/ too 2019-11-07 20:55:42 +03:00
Steve Cotton
d67e08826d Add a log message if a campaign doesn't have a scenario matching first_scenario
Otherwise this situation gives the WML coder merely the message "Failed to load
the scenario", without any further hint about why. The tagname is printed in case
the scenario needs to be a [multiplayer] or a [test] instead of a [scenario].
2019-11-07 18:32:07 +01:00
nemaara
cc4759c36d DiD S12: use new mushrooms 2019-11-07 00:15:30 -05:00
nemaara
384257739e DiD S12: add third reflection pool 2019-11-07 00:12:14 -05:00
nemaara
f8462322a0 DiD S12: add easter eggs 2019-11-06 20:56:13 -05:00
Steve Cotton
f46baa95dc Fixup f0f7b7beb - po lines should go above the line the refer to
The two tips above this one both have po lines that apply to 'source'
rather than 'text', but this one needs to apply to 'text'.
2019-11-07 02:43:18 +01:00
Steve Cotton
362700e885 Make "Quit" the only mandatory widget on the title screen
Everything else is optional, so the UX can be changed simply by removing
buttons and the tips widget from the title_screen.cfg file.
2019-11-07 02:41:45 +01:00
loonycyborg
a7ba3a71cb Place dependencies for running steamrt build in correct subdir 2019-11-06 23:30:08 +03:00
Sergey Lavrenyuk
f0f7b7beb0 Added tip of the day regarding changing difficulty level in a mid-campaign 2019-11-07 07:04:36 +11:00
nemaara
f0a981c11d DiD S12: touch up dialogue 2019-11-06 14:34:12 -05:00
Iris Morelle
739e2608db gui2/campaign_selection: Make descriptions and abbreviations search terms
This should extend the dialog's usefulness in a way that is more or less
consistent with the Add-ons Manager's search function. Although one
issue is that abbreviations are often found floating around in their
English form ("HttT") instead of the various localized versions ("HaT").
2019-11-06 14:32:39 -03:00
loonycyborg
42293897e5 Add dockerfile for making mingw cross-compile builds 2019-11-06 19:39:38 +03:00
loonycyborg
4638a4b5b8 Improve start.sh scritp for steamos build 2019-11-06 15:07:14 +03:00
nemaara
5f48d16990 DiD S11: add reflection pool 2019-11-06 02:23:50 -05:00
nemaara
8e44b98c06 DiD S3: reflection pool, not reflecting pool 2019-11-06 00:18:51 -05:00
nemaara
01628aecfc DiD S11: add monolith and puzzle icons 2019-11-06 00:13:43 -05:00
nemaara
cd64048d02 DiD S11: remove explicit mention of runes 2019-11-05 20:56:04 -05:00
Wedge009
0bba03dd02 Leave help_impl.cpp in wesnoth text domain
[ci skip]
2019-11-06 10:35:27 +11:00
Wedge009
da609b933a Use fixed-width alignment for time-of-day icons 2019-11-06 10:35:27 +11:00
Wedge009
d232a8c7c2 Add note about time-of-day bonus text colouring 2019-11-06 10:35:27 +11:00