Commit Graph

31361 Commits

Author SHA1 Message Date
Lari Nieminen
01269a5b94 Fixed stupid bug caused by 2009-03-01T17:26:57Z!lari.nieminen@iki.fi. 2009-03-09 13:13:11 +00:00
Eric S. Raymond
be2120c460 Tweaks requested by Ivanovic. 2009-03-09 12:14:49 +00:00
Ignacio R. Morelle
2bb681116b Mention Rain's "Suspense" track in the announcement.
I forgot to ever mention it in the changelogs.
2009-03-09 12:09:45 +00:00
Nils Kneuper
0133aebc3b updated Polish translation 2009-03-09 11:44:37 +00:00
Gunter Labes
c34314a915 typo fix 2009-03-09 09:02:02 +00:00
Gunter Labes
5ae8bd37f5 process non-admin commands first
removed the special meaning of the admin command 'status' with no
parameter, use 'status *' instead

made the status command a bit more efficient
2009-03-09 09:01:53 +00:00
Daniel Franke
2f93713857 Copyedit release notes for 1.6RC2 2009-03-08 22:57:57 +00:00
Nils Kneuper
8a78f68d98 post release version bump to 1.5.13+svn 2009-03-08 22:42:54 +00:00
Nils Kneuper
4e76c74041 bump version to 1.5.13 2009-03-08 21:54:57 +00:00
Nils Kneuper
b81490ba4b pot-update (no added/changed strings)
regenerated doc files (looks like no changes here either...)

this update is meant to prepare for 1.5.13...
2009-03-08 21:49:54 +00:00
Lari Nieminen
f061d8e6d6 More tweaks to the map, including a new small lake around the west castle. 2009-03-08 21:34:49 +00:00
Lari Nieminen
df28bd6ffc Beautified the Test of the Clans map a bit,
...added some extra forests and hills and clumped villages into
clusters in several places. Also moved the west and southwest castles
a little bit to the east.
2009-03-08 20:58:11 +00:00
Tomasz Śniatowski
ce94b5c7fc work around bug #12450...
(boost issue previously marked as 'upstream problem') by not using
boost iostreams to write directly to disk, instead, write to a
stringstream and thenoutput that to a file. This makes Wesnoth no
longer hang when a save is issued with insufficient disk space.
2009-03-08 21:12:02 +01:00
Tomasz Śniatowski
57e9857bbc avoid using the : character in the cache archive file name...
...(when the game version string contains a revision range) as it's
not a good idea e.g. on windows
2009-03-08 21:04:25 +01:00
Guillaume Melquiond
2f6b17ae32 Downgraded fatal errors on relative paths to warnings,
...just to avoid any unforeseen issues.
2009-03-08 20:00:19 +00:00
Ignacio R. Morelle
6105f92035 Ran wmlindent.
Thespaceinvader didn't use correct indentation here it seems.
2009-03-08 19:51:57 +00:00
Ali El Gariani
df04dd185b again update changelog 2009-03-08 19:48:22 +00:00
Ali El Gariani
7270ff5a60 update changelog 2009-03-08 19:45:47 +00:00
Ignacio R. Morelle
727ecb9e6d Update credits. 2009-03-08 19:44:51 +00:00
Ignacio R. Morelle
ae59b5811a New standing/movement/attack animation for the vanilla Gryphon,
...as requested by Jetryl.
2009-03-08 19:43:40 +00:00
Ignacio R. Morelle
3645db511b Fix indentation and mixed WML tags in one line.
Possibly a Windows line-ending problem?
2009-03-08 19:38:37 +00:00
Ali El Gariani
90de2ab47b update changelog 2009-03-08 19:35:54 +00:00
Ali El Gariani
826cb46a63 Fix missing sighted event triggered by AI move in team 1 FoV in replay.
This reverts a small part of 2009-02-08T11:34:58Z!joerg.hinrichs@alice-dsl.de, but add comment and clean
it a little by checking if it's an AI or not (to prevent replay to
create these sighted events afer human's move, because the engine
don't do that)
2009-03-08 18:48:18 +00:00
Fabian Müller
614504dc99 LoW::4: Made this forest map make your mind flip if watched after midnight. 2009-03-08 18:45:45 +00:00
Mark de Wever
0bb4779402 Doxygen fixes. 2009-03-08 18:45:32 +00:00
Mark de Wever
b29e2d44ef Doxygen fixes. 2009-03-08 18:45:28 +00:00
Mark de Wever
a2e8bb66b3 Doxygen fixes. 2009-03-08 18:45:23 +00:00
Mark de Wever
b2a890efd0 Doxygen fixes. 2009-03-08 18:45:19 +00:00
Mark de Wever
f58a580932 Doxygen fixes. 2009-03-08 18:45:15 +00:00
Mark de Wever
f14ea976da Doxygen fixes. 2009-03-08 18:45:11 +00:00
Mark de Wever
eca52f57ad Doxygen fixes. 2009-03-08 18:45:06 +00:00
Mark de Wever
38f4f2fc03 Doxygen fixes. 2009-03-08 18:45:02 +00:00
Mark de Wever
389ddde392 Add some info about the tool upon esr's request. 2009-03-08 18:44:34 +00:00
Mark de Wever
90bbc38f67 Improve the showing of ellipses in the textbox.
Depending on the location of the cursor the ellipses are shown at the
beginning or the end. If the text is way too long the text under the
cursor can still be hiden, but pango doesn't seem to have a smart
ellipse mode. Fixes bug #13083.
2009-03-08 18:01:55 +00:00
Mark de Wever
fecdb7660c Expose more parts of the ttext_ member.
This is needed to have more control over where to place the ellipse.
2009-03-08 18:01:47 +00:00
Mark de Wever
ef5b08319d Fixed the setting of the ellipse_mode in ttext. 2009-03-08 18:01:39 +00:00
Phil Barber
58be6ef9d0 Add [portrait] tags tot he Sylph 2009-03-08 17:52:04 +00:00
Eric S. Raymond
0e195e15e1 aggressive -> aggrssion typo fix. 2009-03-08 17:38:03 +00:00
Phil Barber
7273273fe9 Wire Male Thief portrait into Rogue. 2009-03-08 17:31:27 +00:00
Tomasz Śniatowski
6c0b459a19 don't scroll the map if the mouse is within the scroll threshold...
...but on a theme menu button
2009-03-08 18:14:44 +01:00
Fabian Müller
67ddb5d1ea LoW::1, LoW::21: Did something to that map, again. 2009-03-08 17:01:16 +00:00
Ali El Gariani
c0aaa424f5 When there are stoned units, use some order of sighted events...
...with "Delay shroud update" as with normal moves (safer for replay)
2009-03-08 16:58:35 +00:00
Ignacio R. Morelle
4af1709fe3 Unintended typo. 2009-03-08 16:49:14 +00:00
Thomas Baumhauer
f6b630cda2 only set permissions of preferences file upon creation 2009-03-08 16:48:17 +00:00
Ignacio R. Morelle
084c903fc7 Per esr's 2009-03-08T16:08:54Z!esr@thyrsus.com, add a changelog note...
...and deprecation messages stating that support for
scout_village_targetting and simple_targetting [sic] will be removed
in 1.7.0. The message will be hidden for 1.6.0.
2009-03-08 16:47:39 +00:00
Ali El Gariani
2b0c37a9d0 Revert 2009-03-08T05:51:33Z!alinkmaze@gmail.com because it make Caves of the Basilisk with fog...
...too annoying

I still see (rare) potential problems and things to be clean,
but for the moment keep the 1.4 behavior.
2009-03-08 16:46:18 +00:00
Mark de Wever
477692b573 Don't use a scrollbar in an invisible widget.
AI0867 discovered the following problem:

start the test scenario, move a unit to "open sesame", move a unit to
"math test", enter a number longer than the input box, select "ints &
floats".

The game ended with an assertion failure due to using a scrollbar on an
invisible widget. Added a minimal fix, this needs to be fixed cleaner
post 1.6.
2009-03-08 16:33:45 +00:00
Thomas Baumhauer
4db427e71e hardcode preferences file permissions to 0600 2009-03-08 16:32:36 +00:00
Eric S. Raymond
9811794d61 AI attributes "simple_targeting" and "scout_village_targeting"...
...were not spelled consistently, and the engine spelling was
wrong. Fix this, by teaching wmllint to fix it.  The wiki will be
updated simultaneously with this commit,
2009-03-08 16:08:54 +00:00
Ignacio R. Morelle
a2127b28b6 New fortune. 2009-03-08 16:07:23 +00:00