16058 Commits

Author SHA1 Message Date
Ignacio R. Morelle
02788547c6 Hide deprecated terrains from the editor palette...
...while someone decides when to kill them
2011-06-27 07:19:40 +00:00
Ignacio R. Morelle
abb1fb6705 Re-rationalization of terrain names, part 2
Interested people look at the full commit message in SVN instead of
CIA's crappy notifications.

* All nameless terrains were given generic-enough names.

* "Aquatic Village" became simply "Village"; "Sunken Castle/Keep" is
  "Ruined Castle/Keep"

* "Encampment" and "Encampment Keep" are special cases, discuss.

* "Snow Hills" etcetera are just "Hills" now
2011-06-27 06:57:47 +00:00
Ignacio R. Morelle
52ae413bd1 Re-rationization of terrain names, part 1
Eleazar's "rationalization" of terrain names in 2010-10-22T20:51:37Z!me@jwbjerk.com,
2010-10-22T21:27:44Z!me@jwbjerk.com left quite a bunch of terrains with editor_name
attributes but no name attribute. While it may theoretically make
sense to inherit the name attribute from an aliased terrain, this
creates new problems of its own when a terrain is aliased to more than
one type (which one to choose for name inheritance?). In my opinion it
is best to solve this in WML and not add more layers (heh) of
convolutedness to the terrain engine.
2011-06-27 06:33:30 +00:00
Dmitry Kovalenko
74cf9b5ae3 Added a counter for sticky candidate actions and a comment for Crab 2011-06-26 18:51:43 +00:00
Anonymissimus
4a8ffbcd63 added support for slider and progress_bar widgets...
...to wesnoth.get_dialog_value

added support for text_box, slider, and progress_bar widgets to
wesnoth.set_dialog_value

(bug #18271, patch #2755 by Exasperation)
2011-06-26 18:07:50 +00:00
Ignacio R. Morelle
74855ceb19 gui2: lobby_player_info: Use titlecase; simply button labels 2011-06-24 09:51:38 +00:00
Ignacio R. Morelle
81f65ce2df gui2: mp_cmd_wrapper: Use titlecase correctly; simplify Send PM button text 2011-06-24 09:51:13 +00:00
Ignacio R. Morelle
1399aaf6c1 gui2: Use titlecase for the Change Control dialog title 2011-06-24 09:35:13 +00:00
Ignacio R. Morelle
b221034aa8 Update the official forum board URL in MP menu tooltip
http://www.wesnoth.org/forum/ currently redirects to http://forums.wesnoth.org/.
2011-06-24 09:31:20 +00:00
Ignacio R. Morelle
8d4851e998 Fix a credits entry with embedded quotes 2011-06-24 08:52:16 +00:00
Ignacio R. Morelle
928d55e61b gui2: Switch new lobby to use the borderless window definition 2011-06-24 03:11:16 +00:00
Ignacio R. Morelle
10d77e1540 gui2: Create a definition for windows without border decorations 2011-06-24 03:10:55 +00:00
Sergey Popov
8b5ab058b2 Added numeric progress display to GUI2 network transmission dialog. 2011-06-23 15:39:37 +00:00
Dmitry Kovalenko
ba69be6682 Minor cosmetic fixes 2011-06-21 14:10:12 +00:00
Elias Pschernig
31ad9b2d06 Updated about_cfg_to_wiki to not require the deprecated python parser...
...any longer. As a side-effect seems to fix the script.
2011-06-20 19:19:17 +00:00
Dmitry Kovalenko
437b619397 added a wesnoth.modify_ai Lua function,
...continued work on the patrolling system, made more mess in lua_ai
arena
2011-06-20 17:05:59 +00:00
Ignacio R. Morelle
6cd5de7712 Add icon support to the GUI2 add-ons download dialog
Really just fooling around. This design isn't quite what I want.
2011-06-20 05:42:31 +00:00
Steven Panek
2033e95b30 Commented out the font loading code for Junicode,
...for there is no reason to try to load that font right now.
2011-06-19 17:21:43 +00:00
Ignacio R. Morelle
76bf2fd23b Moved Animate Map option from Advanced Preferences to Display 2011-06-19 00:05:44 +00:00
Ignacio R. Morelle
4cb0d94763 Moved Unit Standing Animations toggle from Advanced Preferences to Display 2011-06-18 23:35:59 +00:00
Ignacio R. Morelle
bc82c3b3ee Moved and renamed option "Scroll tracking of unit actions"...
...(now in Advanced Preferences)

The new name is "Follow Unit Actions".
2011-06-18 21:47:32 +00:00
Ignacio R. Morelle
9e03262638 Resurrect Reverse Time Graphics' option tooltip 2011-06-18 21:25:22 +00:00
Ignacio R. Morelle
5cdad37b6a Move Reverse Time Graphics option to Advanced Preferences
Rationale: This option doesn't deserve to exist, but it's been removed
and restored before.
2011-06-18 21:19:34 +00:00
Fabian Müller
98f2a49d2f LoW::7: Replaced the malfunctioning recruit macro for the orcs. 2011-06-18 16:02:21 +00:00
Eric S. Raymond
5e7b140ed4 Remove some commented-out old code that was giving wmmlint indigestion. 2011-06-18 15:37:11 +00:00
Lari Nieminen
3462617584 Scaled the TSG campaign image size down to the standard 350x350. 2011-06-18 09:54:48 +00:00
Dmitry Kovalenko
184105148a The patrol unit now cycles through the multiple waypoints given to him 2011-06-17 11:20:29 +00:00
Dmitry Kovalenko
93cfadb5bc Fast & easy fix of the move problem.
Now the unit rests on the waypoint until the next turn
2011-06-17 10:19:03 +00:00
Dmitry Kovalenko
bf8300c064 This is a first draft of the patrolling system.
At the moment everything manually, the system lacks normal evaluation
of the move and the patrolling unit will not stop until its moves run
out. Also, at the moment, it is possible to patrol between two
waypoints only.

Further work will be carried out to transform the creation of
patrolling units to one line syntax.
2011-06-17 10:07:41 +00:00
Sergey Popov
2e0b1f7853 Started implementing the gui2 network transmission dialog. 2011-06-17 00:17:41 +00:00
Dmitry Kovalenko
1670520d79 The rest of the move maps exposed // Might need refactoring 2011-06-16 14:06:41 +00:00
Fabian Müller
c1fba7bc14 LoW::7: Fixed Mordurm's recall list to fit the ai pattern. 2011-06-16 11:08:59 +00:00
Nils Kneuper
1a512e85d5 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 5632 KiB on 332 files
 Optimized size: 4737 KiB
  Total saving: 894 KiB = 15% decrease
2011-06-15 10:21:52 +00:00
Eric S. Raymond
5e39fa1ae2 Scheduled removal of depercated macros. 2011-06-15 05:44:10 +00:00
Eric S. Raymond
c37b6872b9 Perform a sillyectomy on Descent Into Darkness.
Espreon pointed out two dialog easter eggs that don't match the direction 
the campaign has since evolved, so I've commented out those two events.
2011-06-15 04:08:33 +00:00
Dmitry Kovalenko
f87b14b9dc First draft on movement map exposure to Lua 2011-06-14 19:35:28 +00:00
Anonymissimus
0832173ddb made scenario objectives work even if [objective]description= is empty 2011-06-13 15:58:48 +00:00
Alexander van Gessel
b8f090d386 Ignore toplevel [tunnel]s rather than failing an assertion (bug #18201) 2011-06-13 16:39:38 +01:00
Lari Nieminen
012d7c5408 Fixed botched up randomization. 2011-06-12 13:57:42 +00:00
Richard Kettering
cde458d0cd New portrait for pelias. 2011-06-12 00:49:08 +00:00
Elias Pschernig
dade3d80e8 Fixed the python wml parser:
wesnoth --preprocess no longer accepts defines, have to use
--preprocess-defines now.
2011-06-11 19:31:13 +00:00
Dmitry Kovalenko
c1a2084259 More aspect exposure.
@Crab_, please, leave feedback on this, I am unsure about several
parts of this patch
2011-06-10 15:17:17 +00:00
Dmitry Kovalenko
c1ea8ac520 Exposed recruitment pattern aspect to Lua 2011-06-08 10:09:29 +00:00
Anonymissimus
87d505241e transformed wesnoth.get_time_of_day into a more useful implementation
(will extend with more parameters and return values)
2011-06-07 15:26:57 +00:00
Dmitry Kovalenko
a1600a1a63 Added wesnoth.get_time_of_day() Lua function 2011-06-07 12:02:03 +00:00
Dmitry Kovalenko
5c7d4d64e5 More(village related) aspects exposed to lua(http://wiki.wesnoth.org/LuaAI) 2011-06-07 10:38:44 +00:00
Dmitry Kovalenko
65db78e77d More aspects exposed to Lua(http://wiki.wesnoth.org/LuaAI) 2011-06-07 09:29:03 +00:00
Eric S. Raymond
f925d2b632 Change the names of two NPCs in the LoW Ka'lian to match NPCs in TRoW. 2011-06-06 22:04:00 +00:00
Anonymissimus
fe2b29987b added a more convenient way to test arbitrary lua...
...(and wml action) code to the test scenario

without the need to restart after changes
2011-06-06 20:01:02 +00:00
Elias Pschernig
2192aac30d [wmlunits] make copyright notice on units.wesnoth.org say...
...2003-2011 instead of 2003-2009
2011-06-05 14:50:52 +00:00