545 Commits

Author SHA1 Message Date
Eric S. Raymond
02c1e610c4 Partial wmllint/wmlscope cleanup. 2010-09-12 11:11:05 +00:00
Steven Panek
d784c34fd2 Applied file #10184 from patch #1926 with modifications. 2010-09-12 04:20:34 +00:00
Guillaume Melquiond
9311e5d74d Cleaned constant. 2010-09-10 21:29:40 +00:00
Lari Nieminen
70a58cdf9c Added a new SCATTER_EMBELLISHMENTS...
...macro which can be used, unsurprisingly, to randomly scatter embellishments.
2010-09-09 19:07:11 +00:00
Steven Panek
a195d6f8b0 Added some pofix rules for quote conversions and spacing fixes. 2010-09-02 23:23:34 +00:00
Fabian Müller
b3e5e95db3 Macro for doing conditional operations on variables. 2010-08-31 15:50:49 +00:00
Fabian Müller
95ecd0c701 LoW: Enabled the second and third chapter of the multiplayer campaign port. 2010-08-30 22:00:01 +00:00
Eric S. Raymond
9ec6db37dd Add a needed wmlsope directive. 2010-08-30 14:04:58 +00:00
Lari Nieminen
5eb9231fd7 Fixed a broken loop in the PUT_TO_RECALL_LIST macro. 2010-08-25 13:50:10 +00:00
Lari Nieminen
ccb35966ec Converted the MOVE_UNIT macro to use the new [move_unit] tag. 2010-08-23 07:44:42 +00:00
Eric S. Raymond
dfe4cfd3f2 Use long and ragged flags appropriately in AOI, DW, DM. 2010-08-18 17:37:49 +00:00
Richard Kettering
4f0c323eda Tweaked the saurian animation macro for a more accurate hit time. 2010-08-16 16:00:08 +00:00
Lari Nieminen
6beb740d8c Added a new event macro ON_SIGHTING,
...which simulates a sighted event but in a more reliable manner.
2010-08-16 10:40:16 +00:00
Lari Nieminen
5efa2f2dc6 Allowed a turn counter to be displayed next to an objective...
...by allowing a show_turn_counter=yes|no key in [objective], and made
the TURNS_RUN_OUT macro use that.
2010-08-15 13:40:50 +00:00
Eric S. Raymond
b99f9ac6f9 Another wmllint nit. Mainline is clean again. 2010-08-12 20:23:31 +00:00
Eric S. Raymond
2c86fcf4f0 Fix small nits setected by wmllint, and wmllint itself. 2010-08-12 20:08:22 +00:00
Lari Nieminen
7d27638b53 Added a shortcut macro for the standard "Turns run out" defeat objective. 2010-08-12 11:51:09 +00:00
Eric S. Raymond
8ed621523a Fixups for various small wmllint/wmlscope errors. 2010-08-11 17:14:09 +00:00
Lari Nieminen
123ee7975a Made the scenario music of INTRO_AND_SCENARIO_MUSIC...
...play immediately on prestart so that it'll always be the first
track to play even if EXTRA_SCENARIO_MUSIC is used.
2010-08-10 09:06:33 +00:00
Lari Nieminen
5370f418b2 Removed the now unneeded NEUTRAL_SIDE macro. 2010-08-10 08:47:09 +00:00
Lari Nieminen
9a60f695e5 Renamed some variables used in macros...
...and made sure that some currently uncleared variables get cleared properly.
2010-08-10 08:43:33 +00:00
Fabian Müller
ade3834a21 Commited "Silvan Sanctuary" a new elven themed piece of music...
...for the soundtrack.
2010-08-08 23:37:14 +00:00
Lari Nieminen
ed990359ae Moved all the objectives-related macros to a new objective-utils.cfg file. 2010-08-07 18:02:58 +00:00
Lari Nieminen
9762f47e5e Moved the new caption and footnote macros...
...from scenario-utils.cfg to carryover-utils.cfg for now and
converted a few remaining objective descriptions embedded in note= to
proper [objective] tags with captions and/or footnotes.
2010-08-07 17:44:21 +00:00
Lari Nieminen
0a76931dd6 Improvements to the objectives dialog:
...made each objective and other note be prefixed with a bullet, added
support for an optional caption= key to [objective], added a few new
helper macros for adding footnotes to objectives and converted all
current alternative and bonus objective texts accordingly.
2010-08-07 16:31:29 +00:00
Lari Nieminen
724e666ed6 Greatly simplify the CLEAR_FOG and UNCLEAR_FOG macros...
...now that [hide_unit] accepts a SUF.
2010-08-06 14:08:27 +00:00
Lari Nieminen
bc54ec0ab5 Fixed a few bugs in the AI controller. 2010-08-05 16:52:48 +00:00
Lari Nieminen
9a64421ba0 Converted {AI_CONTROLLER_NOTE} to use the new [note] tag...
...instead of the note= key.
2010-08-05 14:06:24 +00:00
Lari Nieminen
7c2b90259b A partial rewrite of the AI controller to make it more customizable. 2010-08-05 09:52:20 +00:00
Guillaume Melquiond
a1b37948b7 Fixed broken fog when multiple clearers are used.
Bug introduced by 2010-03-05T00:06:52Z!Majora700@gmail.com. (Patch #1796 by Anonymissimus.)
2010-08-02 05:39:25 +00:00
Mark de Wever
2f8f6e2b78 Strip trailing whitespace. 2010-07-31 08:05:26 +00:00
Richard Kettering
94edc0ba3e Added the new animations for the skirmisher;...
...a few frames are missing and will be added later.
2010-07-27 07:57:54 +00:00
Richard Kettering
7e21be4715 Added all the new augur and soothsayer animations...
...(except ne-defend, which I expect to get asap and which there's a
missing image ref for atm).  Created a second set of animation utils
to handle these.
2010-07-27 06:09:09 +00:00
Lari Nieminen
44aa43bafc Fixed a broken image path. 2010-07-24 17:14:19 +00:00
J.W. Bjerk
3f6a7d748c Huge commit of converted cave terrain...
...that's been color-shifted to look good on outdoors maps.
Underground ToD now provides a color-shift so that underground maps look
essentially the same except any non-underground terrains mesh much
better.
2010-07-18 03:30:21 +00:00
Lari Nieminen
3e3ca319eb Fixed a mistyped key name reported on the forums. 2010-07-10 23:03:09 +00:00
Eric S. Raymond
03e2f8a559 Clean up after wmlscope/wmllint messages. 2010-07-09 15:54:01 +00:00
Steven Panek
9c74e7292e Converted more apostrophes; ran pofix. 2010-06-29 21:26:06 +00:00
Lari Nieminen
0a067e7171 Added the new .png extensions to [terrain_graphics]...
...tags used in image-utils.cfg.
2010-06-27 18:20:08 +00:00
Lari Nieminen
b6bcc62f9f Tabs to spaces and probably fixed bug #16194. 2010-06-26 09:14:47 +00:00
Lari Nieminen
e72e575f42 Added an indoors ToD (no lawful/chaotic bonus, except if illuminated). 2010-06-22 13:14:01 +00:00
Lari Nieminen
a6fb333d60 Added new growl, hit and die sounds for wolves...
...and removed the old ones. Wired into all wolf units along with some
melee animation WML improvements.
2010-06-22 11:42:32 +00:00
Eric S. Raymond
0ffe997718 [colour_adjust] -> [color_adjust]
colour= -> color
2010-06-19 06:50:26 +00:00
Eric S. Raymond
714361d562 SIDE -> SIDES in LIMIT_CONTEMPORANEOUS_RECRUITS. 2010-06-18 17:52:17 +00:00
Steven Panek
5b22596eb8 Removed the deprecated macros,
...for they should have been removed a long time ago.
2010-06-16 02:31:03 +00:00
Steven Panek
f550a88593 Converted straight apostrophes in the name macros...
...to their curly forms; ran pofix.
2010-06-16 02:29:03 +00:00
Lari Nieminen
55c035027a Wired the AI controller in to all appropriate SotBE scenarios. 2010-05-20 08:53:15 +00:00
Steven Panek
41c78d8c16 Even more 'format' -> 'value' conversions;...
...this should hopefully take care of all of them.
2010-05-12 00:54:56 +00:00
Richard Kettering
b3cf50a913 Added a macro that makes leadership animations...
...automatically apply a sword-shine halo over the weapon.
2010-04-20 03:24:59 +00:00
Fabian Müller
4a7e27d070 Reverted back to 42095. 2010-04-10 17:30:45 +00:00