75714 Commits

Author SHA1 Message Date
Celtic Minstrel
04207cc723 Update changelog
Oops! Forgot to add this to the commit!

[ci skip]
2019-11-11 23:52:37 -05:00
Celtic Minstrel
f1675f7bdd
Why the heck did no-one create a feature request template already!? 2019-11-11 22:33:35 -05:00
Celtic Minstrel
f6b6854c8d Support [set/clear_variable] inside [modify_unit/side] 2019-11-11 22:29:26 -05:00
pentarctagon
6371f0497c Add a separate toggle for if a replay should be public.
This makes it possible for a game to allow observers but have the replay not be public.
2019-11-11 18:13:51 -06:00
newfrenchy83
fdf98757e3 Schema: attempt to fix specials used as abilities 2019-11-11 17:19:13 +11:00
Iris Morelle
3beefca899 gui2/text_box: Add hover effect
This gives GUI2 textboxes (and password boxes since they are a subclass)
a simple hover effect by extending the canvas definitions for the widget
accordingly.
2019-11-11 17:16:39 +11:00
Iris Morelle
f4ca974cd1 Disambiguate uses of the Play button label
This extends to a few other button labels used for replay control. While
checking if commit 46dbbc06c967bfc8ee5acb6525e1f1bd96b53005 was fit for
backporting to 1.14 I found out that "Play" was already in use
exclusively for one of the replay control buttons (which means, no, it
can't be backported). This makes the disambiguation markers absolutely
necessary.

To give a more practical example of why this is a big deal, in Spanish,
"Play" would be translated as "Jugar" in the context of the Campaigns
menu, and "Reproducir" in the context of a replay (or movie). The
Spanish translation in fact already uses the latter in both 1.14 and
master.

[ci skip]
2019-11-10 23:43:05 -03:00
Iris Morelle
845a45da32 gui2/game_version: Increase maximum dialog height
I can see this dialog running out of vertical space on my Wine
configuration and winding up a victim of the dreaded Dialog-Wide
Scrollbar Syndrome.

[ci skip]
2019-11-10 23:43:05 -03:00
doofus-01
3995752782
Update Changelog 2019-11-10 15:55:53 -08:00
Celtic Minstrel
bbebd1eb91 Update schema and changelog 2019-11-10 17:22:04 -05:00
Celtic Minstrel
4db2d36af2 Fix [modify_unit] 2019-11-10 17:20:37 -05:00
doofus-01
212e802d7a
revisions to mushroom terrain graphics (#4525)
* revisions to mushroom terrain graphics to fix #4453

* make ^Tf overlay better mesh with water

* some touch-ups and more variety

* add some texture to base mushrooms
2019-11-10 13:34:30 -08:00
doofus-01
98b97eddbc
Addition of new stone wall terrain variation: "Xot" catacombs (#4527)
* new stone wall terrain variation -> catacombs

* Xot catacombs wall touchup and Efs flames overlay variation (candle)

* minor variations of walls can be spaced every other SE/SW facing panel

* make flames/torches overlay more responsive to type of wall variants if they are mixed

* Xot^Edb can now put skeletons in the SE/SW catacomb holes
2019-11-10 13:23:48 -08:00
Celtic Minstrel
bb351d431e Update changelog 2019-11-10 14:50:35 -05:00
Celtic Minstrel
217992a843 Fix bug: a modification set to change both type and variation would not work correctly 2019-11-10 14:49:33 -05:00
Celtic Minstrel
f765e0b862 [modify_unit]: support variation in the optimized path 2019-11-10 14:23:34 -05:00
Celtic Minstrel
595d102a23 Lua: Add optional variation parameter to unit:transform() 2019-11-10 14:17:57 -05:00
Celtic Minstrel
818aabdbc5 Don't duplicate the split function logic in [modify_unit] 2019-11-10 13:26:24 -05:00
Elvish_Hunter
f0bdd01918 help.cfg: fixed wmllint warnings about translation marks
Fixes some of the warnings listed in #4494
2019-11-10 15:45:04 +01:00
Nils Kneuper
a5892c1ec0 updated Russian translation 2019-11-10 10:54:58 +01:00
Elvish_Hunter
8f52a49800 wmllint: removed a few asserts and postponed a few unit sanity checks
Fixes #4102
2019-11-10 10:45:46 +01:00
nemaara
5162168a67 DiD S4: make spectral servant not break ice 2019-11-10 00:41:42 -05:00
Celtic Minstrel
f2a664cb42 Add SUF upkeep to changelog
[ci skip]
2019-11-09 23:40:24 -05:00
Celtic Minstrel
f82fdb224e Enable filtering by upkeep in SUF
Supports both numeric values and the special values loyal, free, full.

Closes #3333
2019-11-09 19:49:31 -05:00
nemaara
61963d71c9 DiD S3: make rats not spawn in the wall 2019-11-09 12:35:41 -05:00
sigurdfdragon
f55704cff8 SotA: Remove unneeded code
No longer necessary after b2cd1cf6:
Handle unit overlays as modifications, allow [effect] to remove them
2019-11-09 11:55:03 -05:00
Nils Kneuper
3deb0525b6 updated French translation 2019-11-09 10:47:32 +01:00
Nils Kneuper
41175c04ea updated Portuguese (Brazil) translation 2019-11-09 10:45:43 +01:00
Nils Kneuper
512f9640d7 updated Russian translation 2019-11-09 10:42:54 +01:00
nemaara
931b5d1563 Add dunefolk update to changelog 2019-11-08 19:53:05 -05:00
nemaara
ce25a92bf9
Merge pull request #4520 from nemaara/dunefolk_renaming
Rename some Dunefolk units
2019-11-08 19:52:08 -05:00
nemaara
50629f28cb Change dunefolk units in faction definitions and pathfinding tests 2019-11-08 16:44:13 -05:00
Iris Morelle
a7955e0a32 gui2/game_load: Don't display paths in the version selector
It's possible to find out what path the player is looking at if they
click on the option to browse the saves dir with the system's flie
browser, and otherwise it's a seldom useful data point that only serves
to take up extra space in the dropdown -- which can wind up as wide as
the entire screen in the worst case scenario, and looks generally
unbalanced in the average case.
2019-11-08 15:21:38 -03:00
nemaara
173edb9648 Update dunefolk in wmllint 2019-11-08 03:46:09 -05:00
nemaara
7036af787f Nagas: rename slasher advancement line 2019-11-08 01:53:04 -05:00
nemaara
f6288b1503 Dune Horse Archer/Windbolt: rename units from swift/windrider 2019-11-08 01:53:01 -05:00
nemaara
025c7ed691 Dune Wayfarer: rename from Ranger 2019-11-08 01:52:31 -05:00
nemaara
ab27656e16 Add Dunefolk rebalance to changelog 2019-11-08 01:44:52 -05:00
nemaara
836f0981d2
Merge pull request #4530 from Hejnewar/master
Dunefolk balance update.
2019-11-08 01:43:27 -05:00
nemaara
8f118a2a65 Add DiD update to changelog 2019-11-08 01:15:55 -05:00
nemaara
9752f7aa3e DiD: small tweaks 2019-11-08 01:14:37 -05:00
Hejnewar
1dc22f1386
Update Apothecary.cfg 2019-11-08 00:31:32 +01:00
Hejnewar
e3f577babd
Update Alchemist.cfg 2019-11-08 00:30:01 +01:00
Hejnewar
533c04ab3e
Update Raider.cfg 2019-11-08 00:28:43 +01:00
Hejnewar
60ef2b6561
Update Scorcher.cfg 2019-11-08 00:27:44 +01:00
Hejnewar
23e717a16a
Update Bladewhirler.cfg 2019-11-08 00:27:10 +01:00
Hejnewar
1b9f83a2c4
Update Ringcaster.cfg 2019-11-08 00:26:51 +01:00
loonycyborg
755c5057d8 Make docker builds copy wesnothd to output/ too 2019-11-07 20:55:42 +03:00
Steve Cotton
d67e08826d Add a log message if a campaign doesn't have a scenario matching first_scenario
Otherwise this situation gives the WML coder merely the message "Failed to load
the scenario", without any further hint about why. The tagname is printed in case
the scenario needs to be a [multiplayer] or a [test] instead of a [scenario].
2019-11-07 18:32:07 +01:00
nemaara
cc4759c36d DiD S12: use new mushrooms 2019-11-07 00:15:30 -05:00