Lari Nieminen
d37415fc18
Tweaked the mainline campaign credits a bit:
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"Campaign Designer" -> "Campaign Design", "Artwork and Graphics
Designers" -> "Artwork and Graphics Design", and so on, according to
how things are in the core credits. Also added myself to a few places
and fixed some names being written differently than in the core
credits.
2007-09-06 09:44:13 +00:00
Gunter Labes
fe8e3ab3d3
change the visible name of the lizard race to the more appropriate 'Saurians'
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the id= should probably be changed as well for consistency sake..
2007-09-06 06:55:04 +00:00
Ali El Gariani
4666863fba
- Add a prefix "race^" to the new translatable race name key
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- Use plural form, because it makes more sense for help sections
I am not very happy with the "[race]id=elf, name=Elves [/race]" but it's ok
with the current use. Maybe later split it: name="name of the race" and
people="plural name for its people"?
2007-09-06 06:34:55 +00:00
Ali El Gariani
4242b0e3b5
Update the race names in this strange english.cfg:
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add few missing "race^" and the Drake race
2007-09-06 06:32:35 +00:00
Eric S. Raymond
d6cdf3b9f3
Updated new-feature & bug-fix lists.
2007-09-06 06:29:47 +00:00
Eric S. Raymond
36a851841e
Name fixes.
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Kerlath -> Kerlath Province, otherwise it's easy to forget the referent.
2007-09-06 06:22:24 +00:00
Eric S. Raymond
49ec17b264
WML fix for bug #9944 ; create some new elvish units in that situation.
2007-09-06 05:37:28 +00:00
Gunter Labes
07fe1f3568
revised maps
2007-09-06 05:00:29 +00:00
Eric S. Raymond
72545c0222
Pacify Emacs's syntax tables.
2007-09-06 04:31:21 +00:00
Eric S. Raymond
e97ae0567c
Carry through the renaming of the wild ogre.
2007-09-06 04:25:08 +00:00
Eric S. Raymond
c583261efc
Fix a conditional that prevented the Naga Queen...
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...from responding correctly when player has mermen as allies.
2007-09-06 04:21:38 +00:00
Patrick Parker
f960520716
fix another flaw in the loop logic
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...and insert an explicit reference to class WmlIterator
2007-09-06 03:08:41 +00:00
Patrick Parker
001d1fa9bf
fix a flaw in the loop logic
2007-09-06 02:43:04 +00:00
Patrick Parker
ea3323d98d
commit some experimental code to upconvert 1.3.7 old-style radius= usage
2007-09-06 01:57:09 +00:00
Eric S. Raymond
21a1559123
Better names for previously anonymous enemies.
2007-09-05 23:13:43 +00:00
Nils Kneuper
1702ebd55f
updated German translation
2007-09-05 21:57:53 +00:00
Mark de Wever
88b3314cb1
Fixes an encoding change introduced in 2007-09-05T04:00:36Z!alinkmaze@gmail.com.
2007-09-05 19:06:01 +00:00
Eric S. Raymond
133564f59f
Explanatory comments for Sapient.
2007-09-05 18:29:40 +00:00
Mark de Wever
b12ffd8994
C-style cast cleanup.
2007-09-05 17:06:38 +00:00
Mark de Wever
e3627ae789
C-style cast cleanup.
2007-09-05 17:01:50 +00:00
Mark de Wever
e305aca25e
C-style cast cleanup.
2007-09-05 17:00:32 +00:00
Mark de Wever
3221e3beab
C-style cast cleanup.
2007-09-05 16:59:03 +00:00
Mark de Wever
ea76140008
C-style cast cleanup.
2007-09-05 16:57:46 +00:00
Lari Nieminen
d1c8c5e1a1
Removed a confusing narrator message,
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made the player units face left at scenario start and prevent the
comment about undead resistances from being made if the target is an
adept, a bat or the enemy leader.
2007-09-05 14:52:15 +00:00
Nils Kneuper
a6137e0675
updating the header
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(only creation date changing, no references for patching getting lost)
2007-09-05 12:39:44 +00:00
Nils Kneuper
f04fdc1c98
updated German translation
2007-09-05 12:35:30 +00:00
Ali El Gariani
8f2e5f0d52
Give a "id" key to [race] and make the "name" key translatable
2007-09-05 10:33:29 +00:00
David Philippi
4aebeaaab4
swedish translation update
2007-09-05 10:13:54 +00:00
Lari Nieminen
abf1bfb868
A nicer-looking illuminates aura. Didn't delete the old image yet.
2007-09-05 09:04:10 +00:00
Richard Kettering
b07171e580
New, TC images for Necrophage.
2007-09-05 07:01:48 +00:00
Richard Kettering
03fbc6c4f1
New, TC images for the Necrophage.
2007-09-05 06:59:07 +00:00
Ali El Gariani
5021440227
Alphabetic sorting races sub-sections in help
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(Miscellaneous is on top because it's currently the only one capitalized)
2007-09-05 06:46:25 +00:00
Eric S. Raymond
e82d5e411e
Add a minor tributary river passing near the human player's keep...
...
...in the north part of the map. This adds some visual interest, but
more importantly it actually makes mermen tactically useful in this
scenario -- the player can quickly send them to scout to the SE, where
a number of interesting features are visible from the water.
This change is pursuant to some forum complaints about mermen being useless
in most of this campaign.
2007-09-05 06:13:32 +00:00
Ali El Gariani
1f92d97c1d
use the "name" key of [race] as title of race sub-sections in help
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unit type without race (no race key or no related [race]) uses now the
translatable _("race^Miscellaneous"), as suggested by Soliton
Any other suggestion must be done faster than our translators.
2007-09-05 06:12:39 +00:00
Eric S. Raymond
1f27c358b8
Remove some erroneously committed code.
2007-09-05 05:50:07 +00:00
Eric S. Raymond
f42f525f82
Bulletproof the map detector logic a bit.
2007-09-05 05:44:41 +00:00
Ali El Gariani
304e997edd
Give an "id" key to [race] (which also still have the "name" key)
...
The data is not yet adapted, and currently used as test-case to the transition
system which create an id from name if id is missing
The help also still use id and not name (but they are currently identical)
2007-09-05 04:00:36 +00:00
Patrick Parker
a7b7e35add
now radius expansion is handled last in Standard Location Filters;
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previously it was handled last except before [and], [or], and [not]
note: this allows more advanced uses of the radius expansion feature
2007-09-05 03:55:02 +00:00
Eric S. Raymond
dfed4536de
Yet another attempt at getting boucman's animation transform right.
2007-09-05 03:01:56 +00:00
Eric S. Raymond
d812852187
Re-indent so some regression testing on wmllint will be easier.
2007-09-05 02:56:12 +00:00
Patrick Parker
cb29743eab
rename [filter_adjacent] in SLF to [filter_adjacent_location]
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(to avoid confusion)
2007-09-05 00:01:40 +00:00
Patrick Parker
49106110f3
add another empty string check for directory names
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bring the indentation back to the codebase style
2007-09-04 23:48:43 +00:00
Patrick Parker
aec4ab8f94
User-made Campaign translations now work again for Windows (bug #9926 )
2007-09-04 23:29:39 +00:00
Lari Nieminen
612a92490b
Committed Pickslide's new Konrad II portrait
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(can be updated later if it's improved upon).
2007-09-04 22:39:25 +00:00
Patrick Parker
2ec6f3852d
a second attempt to silence the harmless signed/unsigned comparison,
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this time making it even uglier-looking
2007-09-04 21:46:38 +00:00
Patrick Parker
a919f6943f
silence some harmless signed/unsigned comparisons
2007-09-04 21:19:39 +00:00
Eric S. Raymond
9779f68785
Give the Black Mage in Two Brothers a name.
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I've test-played this all the way through and read the WML. No known bugs.
2007-09-04 19:34:13 +00:00
Lari Nieminen
a3ca792f63
A fuse sound (for bombs, scripted demolitions, etc).
2007-09-04 16:56:03 +00:00
Lari Nieminen
acefb81d5d
Added an alternate lava terrain (Qlf) using the old transitions,
...
...instead of the new chasm ones. Mainly intended to be used as the
"overflowing" lava in scenarios where lava expands. The old chasm lava
is renamed to "Lava chasm".
2007-09-04 16:23:39 +00:00
Lari Nieminen
a4d4df0be8
Use a better astral blade attack icon.
2007-09-04 13:47:00 +00:00