This still needs to be done for the recruit dialog, doing that might also
reduce code duplication.
This also contains multiple other fixes to treeviews.
Change all "scepter" to "sceptre" except for Dark Queen's scepter.
The definite article Sceptre of Fire and all variables related to it use sceptre spelling.
General articles, such as the Dark Queen's scepter and attack, use scepter spelling.
Note some file names do not follow this rule and remain unchanged.
Moved the player's chamber up 3 hex to try to avoid having unusable slots for recruit/recall.
Can't ever be sure but, testing, where before I only needed 3 or 4 restarts to get a bad castle, now I still have not seen one after 20.
Choose lowest-level human, preferring those who have been with us the shortest time. In none can be found, recruit a Thief. This ensures Kalenz has several humans around for his pointed comment.
An off-by-one on the turn calculations. Turns left should include current turn; else divides by zero on the last turn. To reproduce you MUST step through every turn! Simply jumping to the last turn or two will not tickle the bug.
Even if you do kill Li'sar and Gaga-Breuk, you still have to make it to the far shore, as stated. That means you still have to make it past the Sea Monsters. Hope you were in the water when they appeared, or you're not gonna make it!
The objective is to defeat THE enemy leader, Robryn. As a bonus, if Konrad kills the Mother Gryphon, he gets Gryphon eggs; but that is a bonus objective, not a victory objective.
This causes a statistical bump in the overlapped column. Not really a problem because doing it this way is SO 'not-random' but it increases the chance of tickling the bug causing a unit to fail to hide.
Placing a duplicated unit causes it to drop into an adjacent hex and being missed by the object.
This only happens rarely, and almost always at the overlaped column. But it can happen anywhere. We'll just skip it and so what if we're a unit shy. Call it a very tiny, quite rare Easter Egg.
We may not have a unit assigned to the Advisor role, or it may have died since being assigned. This effects the initial recall, and the speaker for turn 4 when the thieves appear.
Select based upon level and how long we've been able to recruit the type.
The (special bonus) footnote implies you get something simply for killing the leaders: you do not. Moremirmu is not a special bonus for defeating both leaders. He is simply a unit you may, or may not, find along the way.