11755 Commits

Author SHA1 Message Date
Guillaume Melquiond
7926afb80d Exercised Lua team getters. 2009-04-18 14:40:11 +00:00
Gunter Labes
9f8c679c51 typo fix 2009-04-17 23:21:16 +00:00
Iurii Chernyi
374c1f8d83 AI Testing. Adds a command line parameter --ai_config<number>=value...
...(patch #1164 by karlm). This patch allow to specify the exact path
to ai configuration for each of the sides from the command line, which
is very important for batch-testing of various AIs.
2009-04-17 19:11:11 +00:00
Eric S. Raymond
226f7b9baf Suppress a wmllint message by reordering some code. 2009-04-17 13:05:36 +00:00
Eric S. Raymond
27203f8ad5 Fix a reference to King Garard's portrait.
Make Delfador's undead veterans available for scenario 20
2009-04-17 11:59:52 +00:00
Fabian Müller
bcc943abb8 DM: Removed the digits from the terrain for scenario 7 generators. 2009-04-16 21:15:57 +00:00
Lari Nieminen
403cad5d10 Enforce a 7-hex starting castle, should fix bug #13377. 2009-04-16 20:50:43 +00:00
Fabian Müller
22a5440c86 HttT::14: Changed shroud=yes to shroud=no.
This disables shroud for that scenario since the second code segment
that tries to place shroud isn't working.

This was done to remove duplicate code and to create a testcase for
bug #13382.
2009-04-16 19:55:23 +00:00
Gunter Labes
3a7df7ec09 fixed bug #13380: Starting LOW in trunk fails 2009-04-16 18:42:59 +00:00
Eric S. Raymond
746646e802 wmllint cleanup. 2009-04-16 11:48:31 +00:00
Eric S. Raymond
a1133a11d2 [place_shroud] is broken; fendrin will file an engine bug report.
For now, this onditions out the dialog that depends on it.
2009-04-16 09:03:24 +00:00
Fabian Müller
b7b8953b90 If killed by an (unit != Delfador) Iliah-Malal is leveled one up. 2009-04-16 08:49:33 +00:00
Eric S. Raymond
6e570d5bac Amp up the undead in DM::20, and require Delfador to kill the bad guy himself. 2009-04-16 02:00:54 +00:00
Eric S. Raymond
5070058473 Fix some recall machinery and tune up a map. 2009-04-16 00:29:34 +00:00
Phil Barber
270b21f227 Add and wire Kitty's Huntsman portrait, update changelogs, portrait credits. 2009-04-15 20:47:19 +00:00
Eric S. Raymond
c7f09b5105 DNM text fixes, and some dialog for Iliah-Malal. 2009-04-15 18:28:04 +00:00
Eric S. Raymond
a97f36dd05 DM::19 is brutal, too much so for Intermediate level.
Rebalance by letting players recruit L2 dwarves. Most will be killed
by Iliah-Malal's shock troops during the retreat, so this has little
effect on campaign balance.
2009-04-15 12:34:08 +00:00
Eric S. Raymond
89bd5dff5a Terrain types can now have description attributes.
If present, these override the name attribute for the "outside"
portion of the human-readable terrain description, e.g.  the part not
in parentheses.

The main use for this is editor palette tooltips; they now say, for
example, "Summer Deciduous Forest (Forest)".  I've also wired things
so that the normal in-game terrain report uses description rather than
name when it's available, as a demonstration (that's the diff to
generate.report.cpp) but it might be that level of detail is not
actually desirable in the game itself.
2009-04-15 07:55:31 +00:00
Iurii Chernyi
9a3c022fd8 made preload events in AI arena 'first_time_only=no' 2009-04-14 23:18:58 +00:00
Eric S. Raymond
03dfbfb9a2 Remove some no-longer-relevant to-do items. 2009-04-14 22:48:16 +00:00
Eric S. Raymond
25e9e53cb6 Change the terrain definition tag from [terrain] to [terrain_type].
This is paraallel to the change from [unit] to [unit_type], and for
similar reasons - reduces ambiguity, enables better WML sanity
checking.
2009-04-14 20:17:41 +00:00
Eric S. Raymond
ec8df73ff9 Enable wmllint to see saveames, including compressed savegames,
...and do its transformations on them.
2009-04-14 14:32:46 +00:00
Eric S. Raymond
9cd76d490c Wesnoth WML tools module now has an issave() entry pointy...
...that detects savefiles, including compressed savefiles.
2009-04-14 13:41:28 +00:00
Eric S. Raymond
3830227912 Fix incorrect comment. 2009-04-14 12:31:09 +00:00
Tomasz Śniatowski
83ea299518 Editor: Moved the clipboard actions to a context menu...
...available in paste mode. Added a terrain sampler feature --
ctrl+click when in paint or fill mode
2009-04-14 12:14:52 +01:00
Eric S. Raymond
5f2fc39085 Clarifying comments. 2009-04-14 10:39:16 +00:00
Daniel Franke
2cf2fc5082 Accepted patch by cornmander implementing better semantics...
...for sorting unit/recall list by XP. (bug #13360)
2009-04-14 08:18:56 +00:00
Iurii Chernyi
b8b7b2f1ce Used lua scripting to make AI Arena independent from test situations.
Special thanks to silene for hints on using lua.
2009-04-14 00:05:48 +00:00
Eric S. Raymond
f89acd9648 Text tweaks, walkthrough and todo updates. 2009-04-13 22:53:16 +00:00
Eric S. Raymond
9d94b8c310 Regrade DM as Intermediate on advice from fendrin...
...(my wife has made similar noises).  Minor text tweaks suggested by
zookeeper.
2009-04-13 21:57:43 +00:00
Eric S. Raymond
80c71a471b Address bug #13367. 2009-04-13 20:44:59 +00:00
Eric S. Raymond
7a60e7cc13 Give the Masked Tuhunderer back his mask. 2009-04-13 19:30:00 +00:00
Eric S. Raymond
724162f0d1 Make sure an event is properly tagged first_time_only=yes. 2009-04-13 18:43:07 +00:00
Iurii Chernyi
f91a27a8d6 Modified user interface of AI Arena to use right-click menu. 2009-04-13 15:45:22 +00:00
Iurii Chernyi
08a6860c95 Poisoning formula improvement:
...it it better to poison regenerating/in_village unit than to not poison them.
2009-04-13 13:58:37 +00:00
Eric S. Raymond
781a1c2186 Some events needed first_time_only=no and did not have it. 2009-04-13 12:00:52 +00:00
Guillaume Melquiond
7e2bca43c5 Added example of custom WML tag. 2009-04-13 11:49:14 +00:00
Eric S. Raymond
c01963fd28 Improvced portal-close event for DM::19, and a walkthrough section. 2009-04-13 03:26:04 +00:00
Bartek Waresiak
3014f70d47 Small fix for level_up candidate move 2009-04-13 00:04:33 +00:00
Eric S. Raymond
aa71ac6eee DM map and object tweaks. 2009-04-12 21:33:57 +00:00
Bartek Waresiak
dc2e5b8f8f Small poisoner_eval formula improvement 2009-04-12 20:26:51 +00:00
Fabian Müller
01b1b6ff3b LoW all: Code cleanups.
Added missing objective notes to every scenario in LoW.
2009-04-12 20:22:46 +00:00
Mark de Wever
9090b0e1de Fix capitalization. 2009-04-12 19:48:38 +00:00
Fabian Müller
a6837fe4cc added a rule for checking LoW only. 2009-04-12 19:25:56 +00:00
Fabian Müller
1a3179b76b LoW::21,22,23
Recoded the recall list management to reflect the changes to scenario
19.  New story: Kalenz former army is splitt in two, two thirds
supports Landar, one third is still loyal to Kalenz. The player has to
slay the army he growed so far, what a happy thought ;-)
2009-04-12 19:25:17 +00:00
Fabian Müller
8c28d2957a LoW::20: Added a note about early finishing bonus to the objectives. 2009-04-12 19:22:00 +00:00
Fabian Müller
e909b682c7 LoW::19:
Stored Cleodil in her own variable to avoid ugly code for restoring
her but not the other fairies in 21.
2009-04-12 19:21:08 +00:00
Fabian Müller
9832f2f552 LoW::7:
code cleanups.

extra scenario objectives at Olurf's return.

Reenabled the dialogue for stronger/weaker ai with better
explanation. (still needs to be reviewed by a natural english speaker)

Added hints about the gold carryover to the objectives.
2009-04-12 19:19:32 +00:00
Fabian Müller
0500f63c1f LoW::3: Added note to the objectives for the early finishing bonus. 2009-04-12 19:16:19 +00:00
Fabian Müller
886442276d LoW::1: Early finishing bonus only when the southern orc leader...
...is defeated. Story for this is still missing.
2009-04-12 19:14:54 +00:00