The alternative message was needed for the scenario where Deoran is not on the map.
This has been removed, and in the other which is left (S8b), both units won't be around.
The only places left for this message is the last level in path B and the lasts ind path A
It's not necessary that there is an alternative message, this is only used there because
it exists already – both would fit.
[ci skip]
It's confusing when it pops up on turn 12, regardless of the game state. My
leader is normally on the other side of the river from my keep, and I always
wonder "what about my play triggered that?"
Move the message to be part of the "I now have enough gold to recruit more
units" hint.
(cherry picked from commit 80a2ace28ca3728fea95cb5f53fb768ef00e64a3)
... with the idea that these pages will either be improved or hidden again
before 1.16.0. I think the terrain-editor part will be good enough to stay in
1.16, but the scenario editor part needs to be updated by someone familiar with
it.
This puts the two tips that are currently in https://wiki.wesnoth.org/MapEditor
in to the in-game text.
As the terrain is hidden in help, these hints can only be seen by
using the "Terrain Description" command on a ^Uf or ^Ufi mushroom
hex, and then switching to the overlay's own page.
A hint for players about how these mushrooms behave, and an editor-only
hint about replacing the ^Uf mushroom terrains with ^Tf.
The default 1.14 already considers high-XP attacks. Other than the dialogue,
the only change is to reduce the AI's default aggression, so there's more
contrast between what the Micro AI does compared to what the default AI does.
Switched to typographic quotation marks in the dialogue, and removed double
spaces between sentences.
Not a code-revert, but a behavior-revert of the switch of this unit
to use the guardian AI. 26327a5bdc41180ae1a4b73bffbaf668ca2c31da.
If he somehow doesn't get across the bridge, warn the player
that something has broken.
(cherry picked from commit 656a44664d3d16fc4179f06f0e902c1c8df861a1)
The image is a fully opaque letter, but leaving many completely transparent
pixels to see the underlying hex. When replacing the old mushroom overlay, it's
helpful to be able to easily recognise the base terrain.
There's also a "translate" attribute which is missing in the schema,
this commit deliberately omits it as it was for WesCamp.
The commit comment in e6d1595f8 is wrong - the validator does complain
about the error fixed in that commit, I'd missed the --use-schema option.