Nils Kneuper
06888f9d24
fixed wrong encoding of non ascii chars in new drake descriptions
2009-09-25 18:22:10 +00:00
Steven Panek
f35187ed8e
New logo for TRoW.
2009-09-25 17:20:28 +00:00
Phil Barber
c88adfe27f
New descriptions for Fighter, Glider and Burner line Drakes. Update changelogs.
2009-09-25 16:40:43 +00:00
Richard Kettering
54b1d81ea3
Shadow corrections, and helmet touchup on the orcish slurbow.
2009-09-25 13:06:28 +00:00
Eugen Jiresch
4f40fb8886
updated my about.cfg information
2009-09-25 07:52:49 +00:00
Ignacio R. Morelle
308d29ec07
Disable (gray out) the Update and Remove add-ons options...
...
...in the connection dialog when there are no add-ons installed.
2009-09-24 21:35:18 +00:00
Elias Pschernig
89bc70b37c
[wmlunits] Index terrain types by the .string...
...
...instead of the .id field as the latter isn't unique right now.
2009-09-24 18:15:55 +00:00
Gunter Labes
118b637074
made terrain type ids unique again
2009-09-24 18:15:10 +00:00
Elias Pschernig
be4edb3fe6
Peter Mawhorter improved the TeamColorizer script...
...
(you can now specify the color instead of just using red and it uses
the same algorithm as in-game). This is patch patch #1302 .
2009-09-24 16:46:28 +00:00
Iurii Chernyi
e6623492eb
LoW::17: enable control of allied leader goal
2009-09-24 00:06:51 +00:00
Iurii Chernyi
e36485d6ec
LoW::7: enable control of allied leader goal
2009-09-24 00:06:46 +00:00
Iurii Chernyi
1d9e4a80ad
LoW::6: enable control of allied leader goal
2009-09-24 00:06:40 +00:00
Iurii Chernyi
027a4358d2
LoW::3: enable control of allied leader goal
2009-09-24 00:06:35 +00:00
Iurii Chernyi
9563cfd035
modified AI_CONTROLLER_ALLOW_LEADER_CONTROL macro...
...
...to show a better menu item description and to allow I18N of menu
item description
2009-09-24 00:06:28 +00:00
Iurii Chernyi
db53a8b27e
LoW::7: changed elven team_name to kalenz,
...
...as rest of LoW, and LoW character macroses contain this
team-name. Fix bug with Galtrid being an enemy in LoW::7 (this caused
that scenario to be not winnable).
2009-09-23 22:25:49 +00:00
Alexander van Gessel
88ac24fa18
Don't show hidden sides in the end-of-turns comparison
2009-09-23 23:22:36 +01:00
Iurii Chernyi
62e66e9110
a useful AI macro: a menu item to ask allied leaders to move to target hex
2009-09-23 00:29:41 +00:00
Iurii Chernyi
29a6958ba1
fix a typo in previous commit
2009-09-22 23:50:38 +00:00
Iurii Chernyi
eb77fed2dc
added empty stage, used experimental fai recruitment for LoW::2,
...
...disabled extra debug output in formula ai recruitment, disabled
recruitment of Ulfserkers and Berserkers in LoW::2
2009-09-22 23:45:23 +00:00
Ignacio R. Morelle
7ae4308f2d
DM 1: set the living props' facing when they are spawned, instead of
...
setting them on the start event with MODIFY_UNIT, which produced an
awkward visual effect (tsk). This also eliminates unnecessary
store_unit/unstore_unit cycles.
2009-09-22 21:19:11 +00:00
Fabian Müller
e0e752ce5b
LoW::21: Code cleanups. New starting positions.
2009-09-22 09:05:57 +00:00
Eric S. Raymond
0333880c09
Comment fix.
2009-09-21 17:54:45 +00:00
Eric S. Raymond
57218d2b51
Typo fix.
2009-09-21 17:53:34 +00:00
Nils Kneuper
5cab289f89
add some comments that trigger a bug in the (perl) wmlxgettext...
...
...which pleases it regarding the unbalanced items...
2009-09-21 11:22:47 +00:00
Lari Nieminen
0d05ba1e8c
Fixes a problem with the menus listing sides.
2009-09-21 10:42:21 +00:00
Iurii Chernyi
794f3259d6
workaround for an error in perl-based wmlxgettext...
...
...it thinks that 'non-comment #comment about [tag]' string contains a
tag start
2009-09-21 10:02:51 +00:00
Gunter Labes
0f03c1f8dc
Made units with the 'healthy' trait always rest heal...
...
...but take normal damage from poison.
2009-09-21 00:26:04 +00:00
Guillaume Melquiond
fd19056bb5
Added a test for standard unit filters written in Lua. Updated changelog.
2009-09-20 18:10:28 +00:00
Guillaume Melquiond
ea755029e6
Added test for pathfinder.
2009-09-20 16:36:18 +00:00
Eric S. Raymond
6a60c523a3
Cope better with attributes at toplevel.
2009-09-20 16:22:18 +00:00
Eric S. Raymond
ae20489ec0
Croak more gracefully on a file with no element structure.
2009-09-20 15:40:28 +00:00
Nils Kneuper
64abf3e200
add a default textdomain declaration...
...
...(using "./utils/change-textdomain -t data/")
2009-09-20 13:53:46 +00:00
Eric S. Raymond
54f53b9710
Final LoW prose polishing.
2009-09-20 13:18:50 +00:00
Phil Barber
073a02a1c5
Add and wire new Shadow portrait, update changelogs, portrait credits.
2009-09-20 11:22:03 +00:00
Phil Barber
41d52119ff
Add and wire new Spectre portrait, update changelogs, portrait credits.
2009-09-20 11:19:47 +00:00
Phil Barber
deaec451b7
Add and wire new Nightgaunt portrait, update changelogs, portrait credits.
2009-09-20 11:16:16 +00:00
Iurii Chernyi
aee65c442e
new features for gamestate_inspector
2009-09-19 22:03:41 +00:00
Alexander van Gessel
eb21c0fcba
Move side 1 starting location in Lintanir following mapchange
2009-09-19 16:14:18 +01:00
Eric S. Raymond
50e5349eea
Konrad II must survive, so give him a hero crown to nark the fact.
2009-09-19 00:46:38 +00:00
Alexander van Gessel
28c1211828
Give the Fire Dragon 100% fire resistance
2009-09-19 00:57:26 +01:00
Alexander van Gessel
e6503d086d
Re-add Fire/Inferno drake fire resistances that got lost in frame updates
2009-09-19 00:08:37 +01:00
Lari Nieminen
304bdc6c9f
Possible hack fix for bug #14341 .
2009-09-18 21:18:54 +00:00
Eric S. Raymond
4d631343e3
Address bug #14180 .
2009-09-18 12:18:35 +00:00
Elias Pschernig
aaf2850371
[wmlunits] change the process names of wmlunits to 'wmlunits'...
...
...so it can be killed more easily
2009-09-17 16:16:28 +00:00
Fabian Müller
dceeede51b
LoW: finished the port to the new persistence system.
2009-09-17 15:58:34 +00:00
Fabian Müller
fb06a51a86
LoW: Changes in the characters macros.
2009-09-17 15:57:49 +00:00
Eric S. Raymond
16898734f9
Fix bug #14330 : Lich reappears after final death in NR::5 - The Pursuit.
...
This code should have worked as it was. I think something is a bit broken
in the endlevel handling, but that has already been reported elsewhere
(notably in bug #14252 ). I enclosed the respawn code in an [else] block,
so it should no longer be executed even if [endlevel] fails.
2009-09-16 20:59:59 +00:00
Eric S. Raymond
ec00eaba8a
Fix bug #14301 : Scenario objectives are not updated...
...
...in "The Cliffs of Thoria" (HttT)
2009-09-16 20:25:59 +00:00
Richard Kettering
c4996d98a6
Fixed missing animation wml in the skeleton archer's cfg file.
2009-09-16 20:24:51 +00:00
Eric S. Raymond
eb3977b377
More LoW dialog polish.
2009-09-16 20:07:15 +00:00