12809 Commits

Author SHA1 Message Date
Nils Kneuper
06888f9d24 fixed wrong encoding of non ascii chars in new drake descriptions 2009-09-25 18:22:10 +00:00
Steven Panek
f35187ed8e New logo for TRoW. 2009-09-25 17:20:28 +00:00
Phil Barber
c88adfe27f New descriptions for Fighter, Glider and Burner line Drakes. Update changelogs. 2009-09-25 16:40:43 +00:00
Richard Kettering
54b1d81ea3 Shadow corrections, and helmet touchup on the orcish slurbow. 2009-09-25 13:06:28 +00:00
Eugen Jiresch
4f40fb8886 updated my about.cfg information 2009-09-25 07:52:49 +00:00
Ignacio R. Morelle
308d29ec07 Disable (gray out) the Update and Remove add-ons options...
...in the connection dialog when there are no add-ons installed.
2009-09-24 21:35:18 +00:00
Elias Pschernig
89bc70b37c [wmlunits] Index terrain types by the .string...
...instead of the .id field as the latter isn't unique right now.
2009-09-24 18:15:55 +00:00
Gunter Labes
118b637074 made terrain type ids unique again 2009-09-24 18:15:10 +00:00
Elias Pschernig
be4edb3fe6 Peter Mawhorter improved the TeamColorizer script...
(you can now specify the color instead of just using red and it uses
the same algorithm as in-game). This is patch patch #1302.
2009-09-24 16:46:28 +00:00
Iurii Chernyi
e6623492eb LoW::17: enable control of allied leader goal 2009-09-24 00:06:51 +00:00
Iurii Chernyi
e36485d6ec LoW::7: enable control of allied leader goal 2009-09-24 00:06:46 +00:00
Iurii Chernyi
1d9e4a80ad LoW::6: enable control of allied leader goal 2009-09-24 00:06:40 +00:00
Iurii Chernyi
027a4358d2 LoW::3: enable control of allied leader goal 2009-09-24 00:06:35 +00:00
Iurii Chernyi
9563cfd035 modified AI_CONTROLLER_ALLOW_LEADER_CONTROL macro...
...to show a better menu item description and to allow I18N of menu
item description
2009-09-24 00:06:28 +00:00
Iurii Chernyi
db53a8b27e LoW::7: changed elven team_name to kalenz,
...as rest of LoW, and LoW character macroses contain this
team-name. Fix bug with Galtrid being an enemy in LoW::7 (this caused
that scenario to be not winnable).
2009-09-23 22:25:49 +00:00
Alexander van Gessel
88ac24fa18 Don't show hidden sides in the end-of-turns comparison 2009-09-23 23:22:36 +01:00
Iurii Chernyi
62e66e9110 a useful AI macro: a menu item to ask allied leaders to move to target hex 2009-09-23 00:29:41 +00:00
Iurii Chernyi
29a6958ba1 fix a typo in previous commit 2009-09-22 23:50:38 +00:00
Iurii Chernyi
eb77fed2dc added empty stage, used experimental fai recruitment for LoW::2,
...disabled extra debug output in formula ai recruitment, disabled
recruitment of Ulfserkers and Berserkers in LoW::2
2009-09-22 23:45:23 +00:00
Ignacio R. Morelle
7ae4308f2d DM 1: set the living props' facing when they are spawned, instead of
setting them on the start event with MODIFY_UNIT, which produced an
awkward visual effect (tsk). This also eliminates unnecessary
store_unit/unstore_unit cycles.
2009-09-22 21:19:11 +00:00
Fabian Müller
e0e752ce5b LoW::21: Code cleanups. New starting positions. 2009-09-22 09:05:57 +00:00
Eric S. Raymond
0333880c09 Comment fix. 2009-09-21 17:54:45 +00:00
Eric S. Raymond
57218d2b51 Typo fix. 2009-09-21 17:53:34 +00:00
Nils Kneuper
5cab289f89 add some comments that trigger a bug in the (perl) wmlxgettext...
...which pleases it regarding the unbalanced items...
2009-09-21 11:22:47 +00:00
Lari Nieminen
0d05ba1e8c Fixes a problem with the menus listing sides. 2009-09-21 10:42:21 +00:00
Iurii Chernyi
794f3259d6 workaround for an error in perl-based wmlxgettext...
...it thinks that 'non-comment #comment about [tag]' string contains a
tag start
2009-09-21 10:02:51 +00:00
Gunter Labes
0f03c1f8dc Made units with the 'healthy' trait always rest heal...
...but take normal damage from poison.
2009-09-21 00:26:04 +00:00
Guillaume Melquiond
fd19056bb5 Added a test for standard unit filters written in Lua. Updated changelog. 2009-09-20 18:10:28 +00:00
Guillaume Melquiond
ea755029e6 Added test for pathfinder. 2009-09-20 16:36:18 +00:00
Eric S. Raymond
6a60c523a3 Cope better with attributes at toplevel. 2009-09-20 16:22:18 +00:00
Eric S. Raymond
ae20489ec0 Croak more gracefully on a file with no element structure. 2009-09-20 15:40:28 +00:00
Nils Kneuper
64abf3e200 add a default textdomain declaration...
...(using "./utils/change-textdomain -t data/")
2009-09-20 13:53:46 +00:00
Eric S. Raymond
54f53b9710 Final LoW prose polishing. 2009-09-20 13:18:50 +00:00
Phil Barber
073a02a1c5 Add and wire new Shadow portrait, update changelogs, portrait credits. 2009-09-20 11:22:03 +00:00
Phil Barber
41d52119ff Add and wire new Spectre portrait, update changelogs, portrait credits. 2009-09-20 11:19:47 +00:00
Phil Barber
deaec451b7 Add and wire new Nightgaunt portrait, update changelogs, portrait credits. 2009-09-20 11:16:16 +00:00
Iurii Chernyi
aee65c442e new features for gamestate_inspector 2009-09-19 22:03:41 +00:00
Alexander van Gessel
eb21c0fcba Move side 1 starting location in Lintanir following mapchange 2009-09-19 16:14:18 +01:00
Eric S. Raymond
50e5349eea Konrad II must survive, so give him a hero crown to nark the fact. 2009-09-19 00:46:38 +00:00
Alexander van Gessel
28c1211828 Give the Fire Dragon 100% fire resistance 2009-09-19 00:57:26 +01:00
Alexander van Gessel
e6503d086d Re-add Fire/Inferno drake fire resistances that got lost in frame updates 2009-09-19 00:08:37 +01:00
Lari Nieminen
304bdc6c9f Possible hack fix for bug #14341. 2009-09-18 21:18:54 +00:00
Eric S. Raymond
4d631343e3 Address bug #14180. 2009-09-18 12:18:35 +00:00
Elias Pschernig
aaf2850371 [wmlunits] change the process names of wmlunits to 'wmlunits'...
...so it can be killed more easily
2009-09-17 16:16:28 +00:00
Fabian Müller
dceeede51b LoW: finished the port to the new persistence system. 2009-09-17 15:58:34 +00:00
Fabian Müller
fb06a51a86 LoW: Changes in the characters macros. 2009-09-17 15:57:49 +00:00
Eric S. Raymond
16898734f9 Fix bug #14330: Lich reappears after final death in NR::5 - The Pursuit.
This code should have worked as it was.  I think something is a bit broken
in the endlevel handling, but that has already been reported elsewhere
(notably in bug #14252). I enclosed the respawn code in an [else] block,
so it should no longer be executed even if [endlevel] fails.
2009-09-16 20:59:59 +00:00
Eric S. Raymond
ec00eaba8a Fix bug #14301: Scenario objectives are not updated...
...in "The Cliffs of Thoria" (HttT)
2009-09-16 20:25:59 +00:00
Richard Kettering
c4996d98a6 Fixed missing animation wml in the skeleton archer's cfg file. 2009-09-16 20:24:51 +00:00
Eric S. Raymond
eb3977b377 More LoW dialog polish. 2009-09-16 20:07:15 +00:00