ln-zookeeper
07de0a02db
Use small forests also when adjacent to the off-map terrain
2017-03-18 22:50:11 +02:00
ln-zookeeper
74a7e43182
TB S3: Used old wooden floor for parts of the castle interior
2017-03-18 21:42:06 +02:00
Celtic Minstrel
4c26e470f6
Merge pull request #940 from sevu/deep_waters_are_deep
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Fix regressions with zombies
[ci skip]
2017-03-18 14:41:00 -04:00
Shiki
45d7cc1459
Changed description of the UMC plague ability. ( #947 )
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[ci skip]
2017-03-18 14:40:12 -04:00
Celtic Minstrel
3d63f66dbb
wmlparser.py: stricter determination of whether strings are translatable ( fixes #907 )
2017-03-18 14:31:36 -04:00
Charles Dang
64a369ef6f
Addon Manager: made Exit button normal size
2017-03-19 04:52:42 +11:00
Charles Dang
d465879c89
MP Create Game: allow Leave button to fill all available space
2017-03-19 04:40:23 +11:00
Severin Glöckner
a6643c60c1
added special notes telling about the defense cap of the mounted variant
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[ci skip]
2017-03-18 16:36:20 +01:00
Severin Glöckner
49b4ca9ee0
fix regression of a701a2e (movement/defense on deep water for some variations)
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since da255ab all death animations use exactly 4 specific frames, simplyfied macros
NBASE_NAME -> BASE_NAME
undef soulless macros too
[ci skip]
2017-03-18 16:36:20 +01:00
Charles Dang
49ec75829e
Campaigns: wmlindent run
2017-03-18 20:11:14 +11:00
Charles Dang
5a62b43dc8
wmllint: added SotA to mainline campaigns list
2017-03-18 20:08:39 +11:00
sigurdfdragon
0ea5ae07ce
Add more keys to store_side
2017-03-17 19:26:20 -04:00
Celtic Minstrel
b16728c78e
Fix [heal_unit] not restoring statuses by default (GNA25605)
2017-03-17 10:58:06 -04:00
Jeffrey 'Sigurd' Westcoat
dff4b7805a
SotA: Reorder traits so loyal is first ( #957 )
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To match convention in mainline.
2017-03-16 20:33:45 -04:00
Charles Dang
2d7ac7c887
File Dialog: disable horizontal scrollbar for Bookmarks list
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This was probably disabled while the dialog had issues with long filename labels. Now that that's fixed,
this *should* be safe to enable.
2017-03-17 10:39:33 +11:00
Charles Dang
18a7e80243
Removed GUI2 Addon Description and Filter Options dialog
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These have been rolled into the new GUI2 addon manager.
2017-03-17 08:52:01 +11:00
sigurdfdragon
c04e4a4a39
SotA: Comment fixes
2017-03-17 07:49:28 +11:00
sigurdfdragon
252b64245d
SotA S22: Remove unneeded code
2017-03-17 07:15:40 +11:00
sigurdfdragon
ae2532deee
SotA S17: Have Ras-Tabahn walk in front of altar to get on it
2017-03-17 07:15:40 +11:00
sigurdfdragon
3699690c85
SotA 16: Fix Archmage having move at start of turn 5
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Side X Turn Y occurs before the side's refresh, but the mechanics of refreshing don't occur on turn 1.
This was why the first Archmage had no move but the second one did.
Also adjust positioning so the Archmage is more likely to go to attack the player instead of going for villages or acting confused.
2017-03-17 07:15:40 +11:00
sigurdfdragon
b62e389a74
SotA: Give Ras-Tabahn intelligent trait
2017-03-17 07:15:40 +11:00
sigurdfdragon
ca0a5a55d4
SotA S17: Use title case for menu option
2017-03-17 07:15:40 +11:00
sigurdfdragon
6e272a6c82
SotA S18: Fix bug where Ardonna starts with less than full move
2017-03-17 07:15:40 +11:00
sigurdfdragon
535ce53ca9
SotA S18: Simplify advancement check
2017-03-17 07:15:40 +11:00
sigurdfdragon
283c38e934
SotA S17: Improvements to how the sacrifice scene looks
2017-03-17 07:15:40 +11:00
sigurdfdragon
c65b50e8f1
SotA: Make code robust against debug usage
2017-03-17 07:15:40 +11:00
sigurdfdragon
7399cba00d
SotA S8: Make objective clearer
2017-03-17 07:15:40 +11:00
sigurdfdragon
9fbf83f1f7
SotA: Remove unused zombie-wolf.png
2017-03-17 07:15:40 +11:00
sigurdfdragon
9961d6d7e8
SotA: Auto-recall Corpse Shynal if player has her
2017-03-17 07:15:40 +11:00
sigurdfdragon
7552dc9557
SotA S10: Remove unworking, unneeded lines.
2017-03-17 07:15:40 +11:00
sigurdfdragon
aa44755228
SotA S9: Fix removal of overlay & improve dummy invisibility
2017-03-17 07:15:40 +11:00
sigurdfdragon
3feba6b0a1
SotA S6: Make it clear that Ardonna must be moved to the tunnel
2017-03-17 07:15:40 +11:00
sigurdfdragon
7998f84a2c
SotA S1: Adjust schedule & turn limit to match dialog
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Otherwise, ToD during time over event on easy or hard will be OOS with the dialog.
Also matches time over handling in S2.
2017-03-17 07:15:40 +11:00
beetlenaut
69b12ff6ec
SotA S05: Make water under a bridge shallow so skeletons on it do not submerge
2017-03-17 07:15:40 +11:00
beetlenaut
de0159e120
SotA S2: Fix exploit allowing WCs to be created on invalid hexes
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The leader should be able to raise corpses only on adjacent hexes.
However, it was possible for the player to right-click on an adjacent
hex then quickly right-click on any other hex, and the corpse would be
raised there instead.
Allowing user interaction to affect a command while it is being
executed may be unintended behavior, and if the engine is changed to
prevent it, this commit can be reverted.
2017-03-17 07:15:40 +11:00
beetlenaut
9dfd065e14
SotA: Make some small changes to messages and other strings
2017-03-17 07:15:40 +11:00
beetlenaut
ed31f72fae
SotA: Add notes to objectives
2017-03-17 07:15:40 +11:00
beetlenaut
ce338d2049
SotA: Use merfolk castles instead of sunken ruins in some maps
2017-03-17 07:15:40 +11:00
beetlenaut
46369c5ac2
SotA: Use a custom icon for the campaign menu
2017-03-17 07:15:40 +11:00
sigurdfdragon
303dd6aa31
SotA S18: Fix empty type unit bug reported in forums
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https://forums.wesnoth.org/viewtopic.php?f=8&t=40545&start=150#p608538
2017-03-17 07:15:40 +11:00
sigurdfdragon
11ed70929d
SotA: Change a difficulty image so all entries in menu are same size
2017-03-17 07:15:40 +11:00
sigurdfdragon
49a202047c
SotA S1: Replace void with impassable shroud
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To fix visual bug of hard edges between void and castle.
2017-03-17 07:15:40 +11:00
sigurdfdragon
b12c7791ce
SotA: Ellipsis grammer fix
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Suggested by zookeeper
2017-03-17 07:15:40 +11:00
Charles Dang
9e258472c1
Allowed some immediately obvious labels to shrink
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These were the ones this key was introduced to address.
2017-03-17 06:22:15 +11:00
Charles Dang
adb5ef90ad
Demote can_shrink key from global widget scope to label-only
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It was causing problems being enabled for all labels (ie, some labels being shrunken when it wasn't desirable),
and it didn't make much sense for all widgets anyway.
2017-03-17 06:21:13 +11:00
ln-zookeeper
3f308b2f4b
Used fake map border instead of void for the edges
2017-03-16 13:59:09 +02:00
ln-zookeeper
6ee43d496c
Used fake map edge for the borders and thinned the cavewalls a bit
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As a result, the map size has been reduced from 40x40 to 39x38.
2017-03-16 13:53:42 +02:00
ln-zookeeper
6be1b807ff
Added one extra hex column to the right edge to make the map symmetric
2017-03-16 13:45:00 +02:00
ln-zookeeper
57cee6b09b
Used the fake map border for the impassable corners of Hornshark Island
2017-03-16 13:07:12 +02:00
ln-zookeeper
b827908cd5
Moved (and optimized) images from cave/stone_walls/ to walls/stone/
2017-03-16 12:00:10 +02:00