By correcting the assignment of the cost of the unit it now correctly
says whether or not the play actually has the gold to recall a unit, as
after this check it is assumed they do by the program which creates
the possibility of recalling when you have no gold, or negative gold.
Added comments so that the magic number is explained.
utils::wide_string was a std::vector<wchar_t>
On most unix systems, this is 32 bits wide, and therefore a UCS-4 encoding.
On windows however, wchar_t is 16 bits wide, and the naive approach results
in UCS-2, which can only represent the Basic Multilingual Plane.
Most functions that used wide_string have been moved over to ucs4_string.
The Win32 API has been moved over to a specially created utf16_string instead.
Specialty tolower #ifdefs have been removed, as the towlower function has
been available since OS X 10.3, OpenBSD 3.7 and probably ancient versions of
all other BSDs too. The only issue is that on windows, the function cannot
be applied to characters outside the BMP.
On the advise of 8680, the unicode string was replaced by the hex
transcription of the corresponding codepoints (which he kindly
provided).
This might help to pass the overzealous encoding check of clang.
This commit also fixes a discrepancy between the signature of u8index in
declaration and definition.
Add the following function in `src/util.hpp`:
template<typename N> inline unsigned int count_leading_ones(N n);
This function returns the quantity of leading `1` bits in `n`.
Add the following function in `src/util.hpp`:
template<typename N> inline unsigned int count_leading_zeros(N n);
This function returns the quantity of leading `0` bits in `n`.
Add the following function in `src/util.hpp`:
template<typename N> inline unsigned int count_ones(N n);
This function returns the quantity of `1` bits in `n` — i.e., `n`’s
population count.
In `src/util.hpp`, change the following function signature:
template<typename T> inline std::size_t bit_width(T x);
To the following function signature:
template<typename T> inline std::size_t bit_width(const T& x);
This avoids needing to call `T`’s copy-constructor, which could be
annoying.
For manipulation of UTF-8 encoded strings (insert, delete, truncate, and
size), usually conversion to wstring and back was necessary. This has
two disadvantages:
* the size of wstring is implementation defined
* the
double conversion is slow
The purpose of this patch is to add functions
to handle these tasks by a layer handling the different indexing between
codepoints and characters.
This commit applies these functions in
several places to replace the old implementations.
The byte_size_from_utf8_first() implementation will be replaced in a
separate commit as it relies on the count_leading_ones function by 8680.
Signed-off-by: aquileia <sk.aquileia@gmail.com>
The problam was that mp::configure is not used for reloaded games and so
mp_game_settings will not be fully initialised. This leads to using default
values rather than values set using mp::configure screen or from reloaded game
config.
The optimal solution would be to either display mp::configure for reloaded games
or to populate mp_game_settings using reloaded game config. However, both
solutions require rather a lot of code restructing and are probably not suitable
for a feature freeze.