Timotei Dolean
09191488a5
Revert "eclipse plugin: update the grammar"
2010-08-11 16:01:17 +00:00
Fabian Müller
50a19b0acd
LoW::6: Switched some of the lines from Kalenz to Cleodil.
2010-08-11 15:46:55 +00:00
Eric S. Raymond
20629348ee
Regularize some hyphenation.
2010-08-11 15:43:26 +00:00
Eric S. Raymond
47bf3413d3
Dialog polish for LoW.
2010-08-11 15:41:58 +00:00
Timotei Dolean
4da41e3f07
eclipse plugin: update the grammar
2010-08-11 15:36:06 +00:00
Timotei Dolean
fb24d2c38e
eclipse plugin: fix creation of project...
...
...when it's made in current workspace
2010-08-11 15:35:50 +00:00
Fabian Müller
4349bea3f2
LoW::7: Fixed an event that triggers the orcish forces...
...
...to flee to shorten the end phase of the scenario.
2010-08-11 14:32:28 +00:00
Fabian Müller
6705581744
Broke LoW scenario 7 to give silene a testcase.
2010-08-11 13:13:43 +00:00
J.W. Bjerk
0ee23d5ce4
fixed alias of new earthy cave floor terrain, Uue.
2010-08-11 10:23:02 +00:00
Guillaume Melquiond
f85f0d66f9
Fixed unquoted string tokens not spanning embedded comments.
2010-08-11 09:04:50 +00:00
Jody Northup
c11d8d1deb
Moved a bunch of scenario initialization back to start event...
...
...instead of side 1 turn 1.
2010-08-11 05:00:36 +00:00
Jody Northup
c7f7f7fdf7
Allowed [get_global_variable] in start events for single player mode,
...
...but not for MP. As silene did with [message] in 2010-08-10T17:16:22Z!guillaume.melquiond@gmail.com.
2010-08-11 04:59:21 +00:00
J.W. Bjerk
11c7543b80
much improved mixed flower embellishment.
2010-08-11 02:35:26 +00:00
Gabriel Morin
756c7b6099
Whiteboard/highlight_visitor: hide "real" unit on mouseover...
...
...when there's a destination ghost on the same hex.
2010-08-11 01:47:36 +00:00
Gabriel Morin
aa9c46b179
Whiteboard: each scoped unit map affector now completely restores...
...
...the previous none/normal/pathfind future unit map status on destruction.
2010-08-11 01:47:30 +00:00
Gabriel Morin
c41e31d15d
Whiteboard: tentatively hide units on mouseover...
...
...when you can plan a move to their current position because they
have a planned move.
2010-08-11 01:47:23 +00:00
J.W. Bjerk
1afad9d26e
adding 3 new cave wall varieties and a new cave floor.
...
These are admittedly ugly stand-in graphics.
2010-08-11 01:45:15 +00:00
J.W. Bjerk
8997d9b34a
fixed the minimap display of tropical water and reef.
2010-08-10 22:39:45 +00:00
Fabian Müller
fe12125023
LoW::5: Made the objectives more easy to understand.
2010-08-10 20:06:51 +00:00
Phil Barber
758e5b2d10
Update to new Drake Burner portrait. Update changelogs, portrait credits.
2010-08-10 20:04:56 +00:00
Fabian Müller
9122b941d8
LoW: Fixed wmllint reported errors.
2010-08-10 18:35:25 +00:00
Fabian Müller
4b2105291e
UtBS: Removed a duplicate macro definition that overwrote a core macro.
2010-08-10 17:39:47 +00:00
Fabian Müller
54e81d24c3
AoI: Fixed a missing side attribute in unit.
2010-08-10 17:38:43 +00:00
Fabian Müller
b7d895fd1a
UtBS::3: Removed a last reference to the new time of day shedule.
2010-08-10 17:18:19 +00:00
Guillaume Melquiond
697ec447c0
Moved character choice to the start event in the tutorial.
2010-08-10 17:16:32 +00:00
Guillaume Melquiond
db47ced634
Allowed [message] in start events for single player mode.
...
To avoid replay issues, it forcefully quits the game in multiplayer
instead of displaying a WML error and continuing.
2010-08-10 17:16:22 +00:00
Fabian Müller
97c10409be
UtBS::2 Removed new quenoth elves from the recruit list.
2010-08-10 17:09:47 +00:00
Fabian Müller
b03dc961ef
UtBS: Restored the old time of day images.
2010-08-10 17:04:47 +00:00
Fabian Müller
3da290aa91
Removed the new time of day images.
2010-08-10 17:01:23 +00:00
Fabian Müller
2c593809ab
UtBS: Removed extra difficult levels that came with the new units.
2010-08-10 16:38:01 +00:00
Fabian Müller
ca377fb87f
UtBS: reverted back to 31373.
2010-08-10 16:37:01 +00:00
Fabian Müller
deac6eea29
UtBS: Moved the documents to the campaign rewrite out of the way.
...
[[Split portion of a mixed commit.]]
2010-08-10 16:20:53 +00:00
Fabian Müller
8db3bc1b42
UtBS: Moved the documents to the campaign rewrite out of the way.
...
[[Split portion of a mixed commit.]]
2010-08-10 16:20:53 +00:00
Fabian Müller
065a7680f5
UtBS: Moved the new quenoth elves out of the way.
...
[[Split portion of a mixed commit.]]
2010-08-10 16:19:16 +00:00
Fabian Müller
ff96ce75c3
UtBS: Moved the new quenoth elves out of the way.
...
[[Split portion of a mixed commit.]]
2010-08-10 16:19:16 +00:00
Guillaume Melquiond
c465da9277
Fixed name button overwriting the side list.
2010-08-10 16:05:54 +00:00
Guillaume Melquiond
42835b54d8
Delayed commit of the new unit config until...
...
...all the attributes of the old one have been handled, as the old
config may alias the current one, hence causing attribute values to be
loaded from the committed config.
2010-08-10 15:50:48 +00:00
Eric S. Raymond
44261b9ee6
More LoW dialog polish.
2010-08-10 15:49:28 +00:00
Eric S. Raymond
c14e1c566e
Add two needed spelling exceptions.
2010-08-10 15:44:02 +00:00
Eric S. Raymond
4c21a49f07
Low dialog polish.
2010-08-10 15:42:11 +00:00
Lari Nieminen
14d4372419
Fixed some botched scenario id references in next_scenario=.
2010-08-10 15:29:52 +00:00
Guillaume Melquiond
046e8b57d3
Prevented [facing] filters from returning the own unit.
...
(Fix for bug #16397.)
2010-08-10 15:24:50 +00:00
J.W. Bjerk
8c5447a121
fixed the reef on the minimap.
2010-08-10 15:15:27 +00:00
Phil Barber
b9bf975e7c
Fix bug with spearman attack.
2010-08-10 13:46:18 +00:00
Phil Barber
a2d8094ce4
Fix a bug with the Spearman's attack animation noted by zookeeper.
...
Update changelog.
2010-08-10 12:42:24 +00:00
Guillaume Melquiond
49c0dbb3d2
Made progress for unit type building a bit more regular.
2010-08-10 12:40:08 +00:00
Jody Northup
361fc19909
used boost std types in the function prototypes,
...
(I thought I had committed this several weeks ago.)
2010-08-10 12:24:52 +00:00
Fabian Müller
d0a0aee1d9
LoW: Prose additions and more.
2010-08-10 12:15:15 +00:00
Guillaume Melquiond
b8d6286dbd
Factorized and generalized the loadscreen progress counter.
...
The bar should now accurately reflect the loading time, and therefore
regularly progress.
The magic values are automatically generated in the 'loadscreen' log
domain and can be copy-pasted in the code if the current ones become
off.
2010-08-10 12:08:24 +00:00
Guillaume Melquiond
e4ca82489c
Replaced usage of get_union_rect by intersect_rects,
...
...as the function was actually computing the intersection of two
rectangles. Added a proper function for computing unions.
2010-08-10 12:08:19 +00:00