2168 Commits

Author SHA1 Message Date
Jordà Polo
0967d9c75e increased the width of unit-hp and unit-xp 2005-03-08 15:11:13 +00:00
Jon Daniel
c4436e2fa9 Added refresh image cache hotkey and menu entry to the editor 2005-03-05 19:03:56 +00:00
John W. C. McNabb
ad64da4540 added ruins 2005-03-03 17:01:48 +00:00
Joseph Simmons
6233f9b367 Typo fixed by ott 2005-03-03 13:09:14 +00:00
Dave White
2c8fabaf4e reduced orcish slayer's ranged attack to 6-3 2005-03-02 22:52:19 +00:00
Dave White
f1fc466693 balancing changes:
Stalwart's damage improved slightly; orcish assassin reduced to two
dart throws
2005-03-02 22:42:03 +00:00
Dave White
380e8ac12d made advancements of dwarvish thunderer also have 3 strikes in melee 2005-03-02 22:36:43 +00:00
Joseph Simmons
dd361fa944 Dialogue changes thanks to Simons Mith 2005-03-01 23:28:38 +00:00
Dave White
1e0bff06da (addendum to previous commit) made advances to Dwarvish Guardsman also move 4 2005-03-01 00:36:09 +00:00
Dave White
c71411d4da improved Dwarvish Guardsman by giving him 4 movement and a 5-3 attack (from 4-3) 2005-03-01 00:35:08 +00:00
Dave White
9c1ccc39f0 made gryphon-based units have 60% defense in mountains 2005-03-01 00:32:33 +00:00
Dave White
e0f9e6f531 increased Dwarvish Thunderer's melee attack to 5-3 2005-03-01 00:29:31 +00:00
Dave White
241d2a81c0 made the Troll Whelp and Orcish Assassin each 1 gold more expensive 2005-03-01 00:28:09 +00:00
Dave White
5e1e395d0c changed Ulfserker's attack to 5-4;
make 'berserk' ability only active when on offense
2005-03-01 00:26:59 +00:00
Joseph Simmons
99836fa375 New Drowned Plains map 2005-02-28 23:57:25 +00:00
Joseph Simmons
fdb3916657 Added Engineer death to deaths.cfg;
added dialogue to Drowned Plains; will change Drowned Plains map
2005-02-28 23:56:56 +00:00
Joseph Simmons
dbccc308f5 Having this scenario possible but unbalanced is better...
...than having it impossible, and I'm not even sure if i'll get to
balancing before next version. So i'm committing making it possible
first.
2005-02-28 23:34:13 +00:00
Susanna Björverud
8afd48b7e5 Typo 2005-02-28 12:06:33 +00:00
Susanna Björverud
2a722cdeba Typo 2005-02-28 11:03:22 +00:00
Susanna Björverud
89195001b1 Typo 2005-02-28 10:43:29 +00:00
Dave White
c0d61780d0 added dextrous trait for elves.
Removed loyal trait as a random trait; can only be given by scenario
designer. loyal units are free of upkeep.
2005-02-28 03:44:44 +00:00
James Spencer
4114f8e6e5 Fix a missing description= 2005-02-27 17:57:54 +00:00
Richard Kettering
157c716096 No stat changes, but a host of animation changes. 2005-02-27 09:24:54 +00:00
Philippe Plantier
16fecddb97 [[Translation housekeeping and a bug fix]]
* Added the ability for texts to be displayed in multiple fonts, depending on
characters.

* Fixed a few strings missing from translations

* Update pot and po files

* Fixed a bug, occuring when scrollbars are too small to contain the buttons
and the grip, resulting in huge scrollbars.
2005-02-26 18:10:02 +00:00
Yann Dirson
64075ef131 applied changes suggested by EP: 2 more hitpoints, cost down to 11 2005-02-26 15:44:17 +00:00
James Spencer
7fdd8e9810 bye, bye, 'by by'! 2005-02-25 15:48:41 +00:00
Guillaume Melquiond
47dee0fea8 Apply mpolo's patch that adds user_description fields...
...so that character names are declinable/translatable. There is too
much field added, there should be no need for them to be repeated anew
at the start of each scenario, feel free to remove the excedentary
ones when you review your scenarios. Now it's up to the translators to
decide how much they want to change the names.
2005-02-21 08:08:25 +00:00
Joseph Simmons
6574a57ad0 Changed the dialogue to make it more obvious...
...you have to kill the Undead leader too
2005-02-20 23:54:52 +00:00
Joseph Simmons
adc222a14e Made it so a Revenant does not appear on cave wall 2005-02-20 23:51:46 +00:00
Joseph Simmons
a1f3c79ad3 Various EI typo fixes. (all thanks to ott)` 2005-02-20 18:41:45 +00:00
Susanna Björverud
f0fbc8682a Fixed faulty image file reference 2005-02-20 17:12:31 +00:00
Guillaume Melquiond
9871292055 I thought I had found all the halo breakages;
who would have thought there was halos in scenarios, and big halos in units?
2005-02-20 17:11:59 +00:00
Susanna Björverud
b119a32b63 Corrected mismatches between image files referenced in unit files,
...and the actual image file name. In some cases, the file reference was
actually more logical than the file name, but I have not changed any
file names
2005-02-20 15:31:51 +00:00
Susanna Björverud
549f3097e4 Added get_hit_sounds to Elder Mage (Delfador) and Elvish Lady (Parandra) 2005-02-20 11:01:09 +00:00
Susanna Björverud
0945704d62 Language fixes (thanks lynxlynxlynx). Removed some message id: while I was at it 2005-02-20 10:53:03 +00:00
Susanna Björverud
498e03b99a Removed sound of thrown spear from Drake Clasher melee spear attack 2005-02-20 09:57:45 +00:00
Susanna Björverud
e8647c5e00 Made user_descriptions translatable 2005-02-19 22:59:08 +00:00
Yann Dirson
1aaf2d1971 group #defines at top of file and use better names 2005-02-18 20:48:59 +00:00
Yann Dirson
b21b4956f7 use #defines for font sizes in default theme 2005-02-18 20:03:50 +00:00
James Spencer
59ad425c1f Commit updated Mountain Pass 2005-02-16 22:18:06 +00:00
James Spencer
50b321e228 Make the use of the Hunter Consistant 2005-02-16 05:48:17 +00:00
James Spencer
b7c2475502 New Nagas & Merfolk for MP.
Went ahead with my Default proposal as per the ML, if there is a
problem point it out :)
2005-02-16 01:35:20 +00:00
James Spencer
7058e549b0 Obsolete the old Nagas & Merfolk & update scenarios to reflect the change 2005-02-16 01:02:04 +00:00
James Spencer
60109cddba defense_weight=1.10 for the firststrike spear 2005-02-16 00:31:54 +00:00
Susanna Björverud
0a11f1e5b1 Added existing sounds to several attacks of units.
Timing needs to be improved for several ranged attacks.
2005-02-15 21:40:38 +00:00
James Spencer
e6c645cf4c Typos: All credit goes to our new en_GB overlord ott 2005-02-14 05:32:13 +00:00
Joseph Simmons
27491e3ad0 Finally found the source of the Evacuation bug, and fixed it
(And I'm going to be asking Dave why [not] does odd things with [kill] events)
2005-02-13 23:59:38 +00:00
Joseph Simmons
28293b8bc9 Slight dialogue changes...
...(I wanted to get these in before freeze) and removed IDs (they made
the code harder to read)

I haven't gotten around to fixing the real problem with Evacuation, which
is apparently the bridge blowing up kills no one...
2005-02-13 23:14:54 +00:00
Joseph Simmons
684d6cc91e Changed terrain replacement to use desert road not normal road 2005-02-13 22:32:27 +00:00
Joseph Simmons
213bbf3e65 New map should make for faster gameplay, but won't change balance too much 2005-02-13 22:31:44 +00:00