Ignacio R. Morelle
09944fd38e
UtBS scenario 10: fix typo "hurlting" -> "hurtling"
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Introduced in 2013-03-17T19:05:39Z!alarantalara@gmail.com.
2013-03-24 10:18:46 +00:00
Ignacio R. Morelle
b8d189a149
EI scenario 4b: add spelling exception
2013-03-24 08:19:03 +00:00
Ignacio R. Morelle
5214c5ff9e
UtBS: add trailing newline at EOF to maps
2013-03-24 08:10:19 +00:00
Ignacio R. Morelle
d63c1cff1e
TRoW: add trailing newline at EOF to maps
2013-03-24 08:10:07 +00:00
Ignacio R. Morelle
726c826b7f
HttT: add trailing newline at EOF to maps
2013-03-24 08:09:55 +00:00
Ignacio R. Morelle
5412a4f81c
mp: Add trailing newline at EOF to maps
2013-03-24 08:09:43 +00:00
Ignacio R. Morelle
9d979248f3
EI::12: add spelling exception for wmllint
2013-03-24 08:09:30 +00:00
Fabian Müller
efc1e6e14f
Added a type= to side one.
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Fixes a wmllint reported warning.
2013-03-24 04:27:00 +00:00
Ignacio R. Morelle
690680ca2c
LoW: collapse double blank between sentences (detected by wmllint)
2013-03-24 03:57:18 +00:00
David Mikos
74f98dffad
Commit alternative wmllint pattern by Soliton...
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...that works without errors for new square bracket expansion
syntax. Other version was an attempt to be too simple it seems.
2013-03-24 03:45:40 +00:00
David Mikos
f3581be738
Minor correction to the WML of some unit sounds:
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Dwarvish Ulfserker/Berserker later attack(s) start_time and Orcish
Warlord ranged sound.
2013-03-24 03:01:35 +00:00
David Mikos
79330a3ae9
Apply wmllint change by Soliton to account for new square bracket expansion...
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...syntax used in uniWML and elsewhere.
2013-03-24 01:13:25 +00:00
Ignacio R. Morelle
bbace6d70c
wesnoth-optipng pass
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Overall statistics (only for files with a smaller recompressed size):
Original size: 15583 KiB on 283 files
Optimized size: 11794 KiB
Total saving: 3788 KiB = 24% decrease
2013-03-23 18:31:17 +00:00
Steven Panek
ef1693b1fe
Corrected the Vietnamese locale code; VI is the code for the US Virgin Islands.
2013-03-23 17:52:17 +00:00
David Mikos
1c1022e07a
Minor changes to unit attack sound timings in collaboration with Bumbadadabum.
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Units sound timings changed: Assassin, Orcish Assassin, Orcish Slayer,
Merman Warrior, Fencer, and Spearman ranged.
2013-03-22 21:29:38 +00:00
David Mikos
65eecf57cd
Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
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...that got missed before.
2013-03-22 09:00:21 +00:00
David Mikos
7aaf75b2d4
Minor correction to Orcish Warlord unit animation WML due to unintended bug introduced earlier.
2013-03-21 08:36:25 +00:00
Ignacio R. Morelle
09c3d500a2
gui2/tgamestate_inspector: Expand the main grid if the window title is too long
2013-03-20 21:26:45 +00:00
Ignacio R. Morelle
90770ffd60
gui2/tgamestate_inspector: Stack the first and second panels' listboxes...
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...on top of each other
This sacrifices vertical space (not needed for the first panel, not
essential for the second) in order to get us more horizontal space for
the third panel with the selection's contents, which is actually the
most important panel.
2013-03-20 21:25:44 +00:00
Ignacio R. Morelle
447fd278cf
gui2/tgamestate_inspector: Save vertical space by removing some cruft
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The various panels had external headers for some reason, in spite of two
of them being listboxes with their own internal headers.
By removing those external headers (and making the rightmost panel's
scroll_label have an associated header with a cell padding trick to make
it look consistent with the listboxes' headers) we can save some
valuable vertical space.
This commit also changes a few strings in order to clarify the purpose
of each panel.
2013-03-20 21:25:29 +00:00
Ignacio R. Morelle
2dd8c3e711
gui2/tgamestate_inspector: Remove unused Actions column and spacers
2013-03-20 21:25:13 +00:00
David Mikos
90d5671414
Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Simon Forsyth
74991da8ae
Assorted grammar and spelling corrections
2013-03-17 19:05:39 +00:00
Lari Nieminen
c7569461a0
Renamed Dorset to Dorest.
2013-03-16 22:10:36 +00:00
Lari Nieminen
160af9f4d6
"silent forest" -> "Silent Forest".
2013-03-16 22:07:51 +00:00
Lari Nieminen
eec2fc4dee
Updated the white journey flag...
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...with one that can be entirely covered by a red flag.
2013-03-16 18:04:17 +00:00
Lari Nieminen
a5fda11fd4
New SotBE bigmap and journey paths.
2013-03-16 17:28:04 +00:00
Steven Panek
1100cbc8df
One more European Portuguese update for trunk.
2013-03-16 16:46:08 +00:00
Steven Panek
bfa6f9e522
Updated the European Portuguese translation.
2013-03-16 16:28:41 +00:00
Steven Panek
125b1134ea
Added European Portuguese map overlays.
2013-03-16 01:57:37 +00:00
Steven Panek
b9313de057
Added the Scottish Gaelic BfW logo.
2013-03-15 23:42:55 +00:00
Lari Nieminen
a0a686db59
Decreased the delay of the journey dots on the new maps.
2013-03-15 21:59:38 +00:00
Ignacio R. Morelle
93496b40ff
Fix broken image path
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Someone typoed a line, resulting in the image path
"units/human-outlaws/rogue+female-attack:250.png" instead of
"units/human-outlaws/rogue+female-attack.png:250".
This fixes a warning and missing animation frame when female Rouges play
their ranged attack animation:
> error display: could not open image 'units/human-outlaws/rogue+female-attack'
2013-03-15 02:15:01 +00:00
Steven Panek
1f43a9d075
Added the Portuguese logos and help images.
2013-03-13 23:29:12 +00:00
David Mikos
7b2cd7a92b
remove now unnecessary sound_frame durations from animationWML files
2013-03-13 08:11:02 +00:00
Ignacio R. Morelle
3bb3f844be
gui2/ttitle_screen: Place the version/revision number label...
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...on the bottom left corner of the screen
Finally achieved this in a resolution-safe manner (unlike 2010-10-22T22:22:50Z!shadowm@wesnoth.org)
by moving the label to a separate layer of the parent stacked widget that
goes beneath the main button-littered layer (to avoid stealing events).
2013-03-12 10:59:40 +00:00
David Mikos
3c0e56f2c3
Optimize defense animation WML macros and animation-utils.cfg some more
2013-03-12 07:14:52 +00:00
Alexander van Gessel
8caa433854
Don't create El'isomithir twice in MP. Found by bumbadadabum
2013-03-11 19:09:21 +01:00
David Mikos
31c1dde89d
apply unit animation WML patch#3682...
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...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
David Mikos
3ff04c671c
fixed macros/sound-utils.cfg sound start times...
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...by setting minimum length animation frame to 1
2013-03-10 21:05:30 +00:00
Alexander van Gessel
2a5c3f5a11
Add missing nightblade animations to UtBS Dark Assassin. Patch by bumbadadabum
2013-03-09 22:30:37 +01:00
Ignacio R. Morelle
f880557b5d
ui: Scale down unit frames larger than 72x72 in the Recruit and Recall dialogs
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This is necessary to prevent all list items from being enlarged to fit
the larger units. It is a very common occurrence in campaigns featuring
the Ghost line nowadays thanks to the oversized Spectre baseframe.
This needs to be backported to 1.10.
2013-03-05 09:53:38 +00:00
Ignacio R. Morelle
0d0b347340
addon/mg: Use a multiset instead of a set to sort add-ons by title
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This allows add-ons with identical titles to appear as many times as
necessary in the add-ons list instead of the first one clobbering the
rest.
Patch #3769 by thunderstruck. Fixes bug #20518 .
2013-03-05 09:21:51 +00:00
Lari Nieminen
3d67c4cd7e
Fixed a typo (lighting->lightning).
2013-03-05 06:27:51 +00:00
Matthias Schoeck
7b7f3222ef
The Elves Besieged Micro AI scenario: use 'yes' for boolean WML variable
2013-03-04 21:53:42 +00:00
Matthias Schoeck
184a53d706
Priority Target Micro AI: convert a variable to boolean
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target_in_reach is only used to determine whether any target is
in reach, the count of targets is meaningless. Thanks shadowm.
2013-03-04 21:27:15 +00:00
Matthias Schoeck
d8a24db330
Swarm Micro AI scenario: removed unneeded text from message
2013-03-04 21:19:34 +00:00
Matthias Schoeck
665fe20f79
AI Arena test scenario: minor changes to two messages
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In order to make wmllint happy: add wesnoth-icon.png as image
to two messages and change the way one message is wrapped.
2013-03-04 21:11:29 +00:00
Matthias Schoeck
8f366482a5
Development AIs: Add missing translation marks
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As found by wmllint
2013-03-04 20:54:45 +00:00