17828 Commits

Author SHA1 Message Date
Ignacio R. Morelle
09944fd38e UtBS scenario 10: fix typo "hurlting" -> "hurtling"
Introduced in 2013-03-17T19:05:39Z!alarantalara@gmail.com.
2013-03-24 10:18:46 +00:00
Ignacio R. Morelle
b8d189a149 EI scenario 4b: add spelling exception 2013-03-24 08:19:03 +00:00
Ignacio R. Morelle
5214c5ff9e UtBS: add trailing newline at EOF to maps 2013-03-24 08:10:19 +00:00
Ignacio R. Morelle
d63c1cff1e TRoW: add trailing newline at EOF to maps 2013-03-24 08:10:07 +00:00
Ignacio R. Morelle
726c826b7f HttT: add trailing newline at EOF to maps 2013-03-24 08:09:55 +00:00
Ignacio R. Morelle
5412a4f81c mp: Add trailing newline at EOF to maps 2013-03-24 08:09:43 +00:00
Ignacio R. Morelle
9d979248f3 EI::12: add spelling exception for wmllint 2013-03-24 08:09:30 +00:00
Fabian Müller
efc1e6e14f Added a type= to side one.
Fixes a wmllint reported warning.
2013-03-24 04:27:00 +00:00
Ignacio R. Morelle
690680ca2c LoW: collapse double blank between sentences (detected by wmllint) 2013-03-24 03:57:18 +00:00
David Mikos
74f98dffad Commit alternative wmllint pattern by Soliton...
...that works without errors for new square bracket expansion
syntax. Other version was an attempt to be too simple it seems.
2013-03-24 03:45:40 +00:00
David Mikos
f3581be738 Minor correction to the WML of some unit sounds:
Dwarvish Ulfserker/Berserker later attack(s) start_time and Orcish
Warlord ranged sound.
2013-03-24 03:01:35 +00:00
David Mikos
79330a3ae9 Apply wmllint change by Soliton to account for new square bracket expansion...
...syntax used in uniWML and elsewhere.
2013-03-24 01:13:25 +00:00
Ignacio R. Morelle
bbace6d70c wesnoth-optipng pass
Overall statistics (only for files with a smaller recompressed size):
  Original size: 15583 KiB on 283 files
 Optimized size: 11794 KiB
   Total saving: 3788 KiB = 24% decrease
2013-03-23 18:31:17 +00:00
Steven Panek
ef1693b1fe Corrected the Vietnamese locale code; VI is the code for the US Virgin Islands. 2013-03-23 17:52:17 +00:00
David Mikos
1c1022e07a Minor changes to unit attack sound timings in collaboration with Bumbadadabum.
Units sound timings changed: Assassin, Orcish Assassin, Orcish Slayer,
Merman Warrior, Fencer, and Spearman ranged.
2013-03-22 21:29:38 +00:00
David Mikos
65eecf57cd Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
...that got missed before.
2013-03-22 09:00:21 +00:00
David Mikos
7aaf75b2d4 Minor correction to Orcish Warlord unit animation WML due to unintended bug introduced earlier. 2013-03-21 08:36:25 +00:00
Ignacio R. Morelle
09c3d500a2 gui2/tgamestate_inspector: Expand the main grid if the window title is too long 2013-03-20 21:26:45 +00:00
Ignacio R. Morelle
90770ffd60 gui2/tgamestate_inspector: Stack the first and second panels' listboxes...
...on top of each other

This sacrifices vertical space (not needed for the first panel, not
essential for the second) in order to get us more horizontal space for
the third panel with the selection's contents, which is actually the
most important panel.
2013-03-20 21:25:44 +00:00
Ignacio R. Morelle
447fd278cf gui2/tgamestate_inspector: Save vertical space by removing some cruft
The various panels had external headers for some reason, in spite of two
of them being listboxes with their own internal headers.

By removing those external headers (and making the rightmost panel's
scroll_label have an associated header with a cell padding trick to make
it look consistent with the listboxes' headers) we can save some
valuable vertical space.

This commit also changes a few strings in order to clarify the purpose
of each panel.
2013-03-20 21:25:29 +00:00
Ignacio R. Morelle
2dd8c3e711 gui2/tgamestate_inspector: Remove unused Actions column and spacers 2013-03-20 21:25:13 +00:00
David Mikos
90d5671414 Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Simon Forsyth
74991da8ae Assorted grammar and spelling corrections 2013-03-17 19:05:39 +00:00
Lari Nieminen
c7569461a0 Renamed Dorset to Dorest. 2013-03-16 22:10:36 +00:00
Lari Nieminen
160af9f4d6 "silent forest" -> "Silent Forest". 2013-03-16 22:07:51 +00:00
Lari Nieminen
eec2fc4dee Updated the white journey flag...
...with one that can be entirely covered by a red flag.
2013-03-16 18:04:17 +00:00
Lari Nieminen
a5fda11fd4 New SotBE bigmap and journey paths. 2013-03-16 17:28:04 +00:00
Steven Panek
1100cbc8df One more European Portuguese update for trunk. 2013-03-16 16:46:08 +00:00
Steven Panek
bfa6f9e522 Updated the European Portuguese translation. 2013-03-16 16:28:41 +00:00
Steven Panek
125b1134ea Added European Portuguese map overlays. 2013-03-16 01:57:37 +00:00
Steven Panek
b9313de057 Added the Scottish Gaelic BfW logo. 2013-03-15 23:42:55 +00:00
Lari Nieminen
a0a686db59 Decreased the delay of the journey dots on the new maps. 2013-03-15 21:59:38 +00:00
Ignacio R. Morelle
93496b40ff Fix broken image path
Someone typoed a line, resulting in the image path
"units/human-outlaws/rogue+female-attack:250.png" instead of
"units/human-outlaws/rogue+female-attack.png:250".

This fixes a warning and missing animation frame when female Rouges play
their ranged attack animation:

> error display: could not open image 'units/human-outlaws/rogue+female-attack'
2013-03-15 02:15:01 +00:00
Steven Panek
1f43a9d075 Added the Portuguese logos and help images. 2013-03-13 23:29:12 +00:00
David Mikos
7b2cd7a92b remove now unnecessary sound_frame durations from animationWML files 2013-03-13 08:11:02 +00:00
Ignacio R. Morelle
3bb3f844be gui2/ttitle_screen: Place the version/revision number label...
...on the bottom left corner of the screen

Finally achieved this in a resolution-safe manner (unlike 2010-10-22T22:22:50Z!shadowm@wesnoth.org)
by moving the label to a separate layer of the parent stacked widget that
goes beneath the main button-littered layer (to avoid stealing events).
2013-03-12 10:59:40 +00:00
David Mikos
3c0e56f2c3 Optimize defense animation WML macros and animation-utils.cfg some more 2013-03-12 07:14:52 +00:00
Alexander van Gessel
8caa433854 Don't create El'isomithir twice in MP. Found by bumbadadabum 2013-03-11 19:09:21 +01:00
David Mikos
31c1dde89d apply unit animation WML patch#3682...
...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
David Mikos
3ff04c671c fixed macros/sound-utils.cfg sound start times...
...by setting minimum length animation frame to 1
2013-03-10 21:05:30 +00:00
Alexander van Gessel
2a5c3f5a11 Add missing nightblade animations to UtBS Dark Assassin. Patch by bumbadadabum 2013-03-09 22:30:37 +01:00
Ignacio R. Morelle
f880557b5d ui: Scale down unit frames larger than 72x72 in the Recruit and Recall dialogs
This is necessary to prevent all list items from being enlarged to fit
the larger units. It is a very common occurrence in campaigns featuring
the Ghost line nowadays thanks to the oversized Spectre baseframe.

This needs to be backported to 1.10.
2013-03-05 09:53:38 +00:00
Ignacio R. Morelle
0d0b347340 addon/mg: Use a multiset instead of a set to sort add-ons by title
This allows add-ons with identical titles to appear as many times as
necessary in the add-ons list instead of the first one clobbering the
rest.

Patch #3769 by thunderstruck. Fixes bug #20518.
2013-03-05 09:21:51 +00:00
Lari Nieminen
3d67c4cd7e Fixed a typo (lighting->lightning). 2013-03-05 06:27:51 +00:00
Matthias Schoeck
7b7f3222ef The Elves Besieged Micro AI scenario: use 'yes' for boolean WML variable 2013-03-04 21:53:42 +00:00
Matthias Schoeck
184a53d706 Priority Target Micro AI: convert a variable to boolean
target_in_reach is only used to determine whether any target is
in reach, the count of targets is meaningless.  Thanks shadowm.
2013-03-04 21:27:15 +00:00
Matthias Schoeck
d8a24db330 Swarm Micro AI scenario: removed unneeded text from message 2013-03-04 21:19:34 +00:00
Matthias Schoeck
665fe20f79 AI Arena test scenario: minor changes to two messages
In order to make wmllint happy: add wesnoth-icon.png as image
to two messages and change the way one message is wrapped.
2013-03-04 21:11:29 +00:00
Matthias Schoeck
8f366482a5 Development AIs: Add missing translation marks
As found by wmllint
2013-03-04 20:54:45 +00:00