3901 Commits

Author SHA1 Message Date
David Mikos
90d5671414 Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Simon Forsyth
74991da8ae Assorted grammar and spelling corrections 2013-03-17 19:05:39 +00:00
Lari Nieminen
eec2fc4dee Updated the white journey flag...
...with one that can be entirely covered by a red flag.
2013-03-16 18:04:17 +00:00
Steven Panek
125b1134ea Added European Portuguese map overlays. 2013-03-16 01:57:37 +00:00
Steven Panek
b9313de057 Added the Scottish Gaelic BfW logo. 2013-03-15 23:42:55 +00:00
Ignacio R. Morelle
93496b40ff Fix broken image path
Someone typoed a line, resulting in the image path
"units/human-outlaws/rogue+female-attack:250.png" instead of
"units/human-outlaws/rogue+female-attack.png:250".

This fixes a warning and missing animation frame when female Rouges play
their ranged attack animation:

> error display: could not open image 'units/human-outlaws/rogue+female-attack'
2013-03-15 02:15:01 +00:00
Steven Panek
1f43a9d075 Added the Portuguese logos and help images. 2013-03-13 23:29:12 +00:00
David Mikos
7b2cd7a92b remove now unnecessary sound_frame durations from animationWML files 2013-03-13 08:11:02 +00:00
David Mikos
3c0e56f2c3 Optimize defense animation WML macros and animation-utils.cfg some more 2013-03-12 07:14:52 +00:00
David Mikos
31c1dde89d apply unit animation WML patch#3682...
...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
David Mikos
3ff04c671c fixed macros/sound-utils.cfg sound start times...
...by setting minimum length animation frame to 1
2013-03-10 21:05:30 +00:00
Ignacio R. Morelle
0d0b347340 addon/mg: Use a multiset instead of a set to sort add-ons by title
This allows add-ons with identical titles to appear as many times as
necessary in the add-ons list instead of the first one clobbering the
rest.

Patch #3769 by thunderstruck. Fixes bug #20518.
2013-03-05 09:21:51 +00:00
Lari Nieminen
da6d957ad4 Added a new title screen map to core; just a copy of the HttT map for now. 2013-03-04 11:32:57 +00:00
Matthias Schoeck
42b54cc9a9 Mark description= key in Micro AI macros as translatable
The description is displayed in the AI selection dialog if the AI
is used as an MP AI.  It should therefore be marked as translatable.
2013-03-03 03:55:35 +00:00
Lari Nieminen
d9358cfc2f Added the background for the new bigmaps. 2013-02-24 19:51:51 +00:00
Richard Kettering
3425fab4c5 Added in sleepwalker's new, complete set of animations...
...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
8f67ec7fcc fix a couple of anim bugs introduced by patch 33682 2013-02-17 21:04:47 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
3d8f57d30f apply patch 3678 by Coffee, more syntax simplification 2013-02-10 18:59:33 +00:00
Steven Panek
591a6e78db Ran wesnoth-optipng on the new Dutch images:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 65 KiB on 1 files
 Optimized size: 63 KiB
   Total saving: 2 KiB = 4% decrease
2013-02-09 16:08:55 +00:00
Alexander van Gessel
ae10f01500 Dutch l10n for main logo. In both locations. 2013-02-08 22:34:52 +01:00
J. Tyne
e2d39ece5b Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485. 2013-02-08 16:40:58 +00:00
Charles Dang
43018403fe Synced palettes between various Red Mage frames 2013-02-08 15:32:24 +00:00
Charles Dang
261573099e Synced palette between male and female variation of...
...Silver Mage sprite and animation frames
2013-02-08 11:55:28 +00:00
Jérémy Rosen
857e53f001 apply patch #3656 by coffee to simplify terrain WML 2013-02-02 13:02:37 +00:00
Jérémy Rosen
0562337892 syntax simplification for sounds in animations 2013-01-30 21:52:46 +00:00
Jérémy Rosen
dc02698fa8 change syntax of square bracket animations, ~ is not used for range 2013-01-30 21:37:44 +00:00
Alexander van Gessel
0cd7ab7f48 Apply patch #3622: remove old 'empty' leading animation...
...from drake flare and flameheart.
2013-01-28 20:37:04 +01:00
Nils Kneuper
f429b01c6e updated Italian translation 2013-01-28 07:00:07 +00:00
Jérémy Rosen
27f11c3c49 small cleanup on the animation expansion patch 2013-01-27 12:43:27 +00:00
Jérémy Rosen
5662cbcc38 new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
2013-01-26 22:33:51 +00:00
Lari Nieminen
68cd31dc14 Added rhyging5's flames animation frames, provided by artisticdude.
Doesn't include any terrain or macro definitions, only the images.
2013-01-17 09:36:03 +00:00
Charles Dang
3c1b40e1b2 Added myself to credits 2013-01-14 01:49:15 +00:00
Simon Forsyth
d09dc44505 Promote lurker and Mefisto in Art contributions section...
...in recognition of the large amount of terrain artwork they have
done recently
2013-01-12 22:30:24 +00:00
Boldizsár Lipka
84d257f90f Credit irker in about.cfg 2013-01-10 18:06:10 +00:00
Matthias Schoeck
ce6ee7e586 Rename passive_leader_shares_keep candidate action to leader_shares_keep.
This CA is on by default, dealing with a passive leader is only a
special case.  The old syntax still works for backward compatibility
(for both CA and macros).
2013-01-09 17:18:45 +00:00
J. Tyne
26c993207b Convert some WML macros and lua functions to use...
...unpoisonable/undrainable instead of not_living.

One remaining use of "not_living" is in the feeding ability.
2013-01-05 18:16:02 +00:00
Simon Forsyth
8064f893c0 Recompress human3.png as it was not being loaded properly with my current png library 2013-01-02 05:00:19 +00:00
Alexander van Gessel
d82762b87d Split the 'not_living' unit status into...
...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Matthias Schoeck
7d35decc9e Add missing apostrophe 2012-12-30 01:03:30 +00:00
Matthias Schoeck
55e2307be7 Add 2012 GCI students to credits 2012-12-29 22:02:27 +00:00
Matthias Schoeck
b138e47184 Introduce 18 different Micro AIs.
This includes the [micro_ai] tag, the code for the Micro AI engines
and 14 test scenarios.  Full documentation at
http://wiki.wesnoth.org/Micro_AIs
2012-12-29 20:05:55 +00:00
Nils Kneuper
c0b1202aed updated Portuguese (Brazil) translation 2012-12-24 11:07:00 +00:00
Nils Kneuper
32b385328e updated Portuguese translation credits 2012-12-16 20:32:20 +00:00
Simon Forsyth
950729c72f Add transition between cave path and wooden floor 2012-12-11 02:24:41 +00:00
Simon Forsyth
ec5549f8f8 Eliminate clipping of units on remaining bridges. 2012-12-08 19:48:47 +00:00
Simon Forsyth
b16de79347 Eliminate clipping of units on stone bridges. 2012-12-08 19:42:00 +00:00
Nils Kneuper
4cfabe73dc applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 332 KiB on 8 files
 Optimized size: 291 KiB
   Total saving: 40 KiB = 12% decrease
2012-12-07 21:21:36 +00:00
Simon Forsyth
bc5eb9e2fb Add Samuel Kim from GCI to list of miscellaneous contributors 2012-12-01 18:07:44 +00:00