David Mikos
90d5671414
Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61
Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
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Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
Simon Forsyth
74991da8ae
Assorted grammar and spelling corrections
2013-03-17 19:05:39 +00:00
Lari Nieminen
eec2fc4dee
Updated the white journey flag...
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...with one that can be entirely covered by a red flag.
2013-03-16 18:04:17 +00:00
Steven Panek
125b1134ea
Added European Portuguese map overlays.
2013-03-16 01:57:37 +00:00
Steven Panek
b9313de057
Added the Scottish Gaelic BfW logo.
2013-03-15 23:42:55 +00:00
Ignacio R. Morelle
93496b40ff
Fix broken image path
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Someone typoed a line, resulting in the image path
"units/human-outlaws/rogue+female-attack:250.png" instead of
"units/human-outlaws/rogue+female-attack.png:250".
This fixes a warning and missing animation frame when female Rouges play
their ranged attack animation:
> error display: could not open image 'units/human-outlaws/rogue+female-attack'
2013-03-15 02:15:01 +00:00
Steven Panek
1f43a9d075
Added the Portuguese logos and help images.
2013-03-13 23:29:12 +00:00
David Mikos
7b2cd7a92b
remove now unnecessary sound_frame durations from animationWML files
2013-03-13 08:11:02 +00:00
David Mikos
3c0e56f2c3
Optimize defense animation WML macros and animation-utils.cfg some more
2013-03-12 07:14:52 +00:00
David Mikos
31c1dde89d
apply unit animation WML patch#3682...
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...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
David Mikos
3ff04c671c
fixed macros/sound-utils.cfg sound start times...
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...by setting minimum length animation frame to 1
2013-03-10 21:05:30 +00:00
Ignacio R. Morelle
0d0b347340
addon/mg: Use a multiset instead of a set to sort add-ons by title
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This allows add-ons with identical titles to appear as many times as
necessary in the add-ons list instead of the first one clobbering the
rest.
Patch #3769 by thunderstruck. Fixes bug #20518 .
2013-03-05 09:21:51 +00:00
Lari Nieminen
da6d957ad4
Added a new title screen map to core; just a copy of the HttT map for now.
2013-03-04 11:32:57 +00:00
Matthias Schoeck
42b54cc9a9
Mark description= key in Micro AI macros as translatable
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The description is displayed in the AI selection dialog if the AI
is used as an MP AI. It should therefore be marked as translatable.
2013-03-03 03:55:35 +00:00
Lari Nieminen
d9358cfc2f
Added the background for the new bigmaps.
2013-02-24 19:51:51 +00:00
Richard Kettering
3425fab4c5
Added in sleepwalker's new, complete set of animations...
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...for the Dwarven Fighter line, as well as two associated macros.
2013-02-18 05:01:52 +00:00
Jérémy Rosen
8f67ec7fcc
fix a couple of anim bugs introduced by patch 33682
2013-02-17 21:04:47 +00:00
Jérémy Rosen
e1590a4254
apply patch #3682 by Coffee:
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make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
3d8f57d30f
apply patch 3678 by Coffee, more syntax simplification
2013-02-10 18:59:33 +00:00
Steven Panek
591a6e78db
Ran wesnoth-optipng on the new Dutch images:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 65 KiB on 1 files
Optimized size: 63 KiB
Total saving: 2 KiB = 4% decrease
2013-02-09 16:08:55 +00:00
Alexander van Gessel
ae10f01500
Dutch l10n for main logo. In both locations.
2013-02-08 22:34:52 +01:00
J. Tyne
e2d39ece5b
Add volcanos to DRAKE_UNWALKABLE_TERRAINS, fixing bug #20485 .
2013-02-08 16:40:58 +00:00
Charles Dang
43018403fe
Synced palettes between various Red Mage frames
2013-02-08 15:32:24 +00:00
Charles Dang
261573099e
Synced palette between male and female variation of...
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...Silver Mage sprite and animation frames
2013-02-08 11:55:28 +00:00
Jérémy Rosen
857e53f001
apply patch #3656 by coffee to simplify terrain WML
2013-02-02 13:02:37 +00:00
Jérémy Rosen
0562337892
syntax simplification for sounds in animations
2013-01-30 21:52:46 +00:00
Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Alexander van Gessel
0cd7ab7f48
Apply patch #3622 : remove old 'empty' leading animation...
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...from drake flare and flameheart.
2013-01-28 20:37:04 +01:00
Nils Kneuper
f429b01c6e
updated Italian translation
2013-01-28 07:00:07 +00:00
Jérémy Rosen
27f11c3c49
small cleanup on the animation expansion patch
2013-01-27 12:43:27 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
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patch by Coffee
2013-01-26 22:33:51 +00:00
Lari Nieminen
68cd31dc14
Added rhyging5's flames animation frames, provided by artisticdude.
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Doesn't include any terrain or macro definitions, only the images.
2013-01-17 09:36:03 +00:00
Charles Dang
3c1b40e1b2
Added myself to credits
2013-01-14 01:49:15 +00:00
Simon Forsyth
d09dc44505
Promote lurker and Mefisto in Art contributions section...
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...in recognition of the large amount of terrain artwork they have
done recently
2013-01-12 22:30:24 +00:00
Boldizsár Lipka
84d257f90f
Credit irker in about.cfg
2013-01-10 18:06:10 +00:00
Matthias Schoeck
ce6ee7e586
Rename passive_leader_shares_keep candidate action to leader_shares_keep.
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This CA is on by default, dealing with a passive leader is only a
special case. The old syntax still works for backward compatibility
(for both CA and macros).
2013-01-09 17:18:45 +00:00
J. Tyne
26c993207b
Convert some WML macros and lua functions to use...
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...unpoisonable/undrainable instead of not_living.
One remaining use of "not_living" is in the feeding ability.
2013-01-05 18:16:02 +00:00
Simon Forsyth
8064f893c0
Recompress human3.png as it was not being loaded properly with my current png library
2013-01-02 05:00:19 +00:00
Alexander van Gessel
d82762b87d
Split the 'not_living' unit status into...
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...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Matthias Schoeck
7d35decc9e
Add missing apostrophe
2012-12-30 01:03:30 +00:00
Matthias Schoeck
55e2307be7
Add 2012 GCI students to credits
2012-12-29 22:02:27 +00:00
Matthias Schoeck
b138e47184
Introduce 18 different Micro AIs.
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This includes the [micro_ai] tag, the code for the Micro AI engines
and 14 test scenarios. Full documentation at
http://wiki.wesnoth.org/Micro_AIs
2012-12-29 20:05:55 +00:00
Nils Kneuper
c0b1202aed
updated Portuguese (Brazil) translation
2012-12-24 11:07:00 +00:00
Nils Kneuper
32b385328e
updated Portuguese translation credits
2012-12-16 20:32:20 +00:00
Simon Forsyth
950729c72f
Add transition between cave path and wooden floor
2012-12-11 02:24:41 +00:00
Simon Forsyth
ec5549f8f8
Eliminate clipping of units on remaining bridges.
2012-12-08 19:48:47 +00:00
Simon Forsyth
b16de79347
Eliminate clipping of units on stone bridges.
2012-12-08 19:42:00 +00:00
Nils Kneuper
4cfabe73dc
applied utils/wesnoth-optipng
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Overall statistics (only for files with a smaller recompressed size):
Original size: 332 KiB on 8 files
Optimized size: 291 KiB
Total saving: 40 KiB = 12% decrease
2012-12-07 21:21:36 +00:00
Simon Forsyth
bc5eb9e2fb
Add Samuel Kim from GCI to list of miscellaneous contributors
2012-12-01 18:07:44 +00:00