Charles Dang
0a94e68484
Used minimum_value_label for player number filter slider
2016-08-23 01:08:07 +11:00
Charles Dang
af340e6ae3
MP Create: preserve options value when selecting new game/era/mods
2016-08-22 22:10:45 +11:00
Charles Dang
0a0caf9104
Fix crash when starting editor introduced in 8816dc9cd9e8
2016-08-22 14:58:24 +11:00
Jyrki Vesterinen
8816dc9cd9
Fix icons of buttons under the minimap disappearing on closing a menu
2016-08-21 21:30:48 +03:00
Wedge009
d6e4c5dc0a
Don't try to show modifications if there are not any installed.
2016-08-21 20:57:44 +10:00
Charles Dang
941f76b607
Exclude border hexes from minimap drawing
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This makes the minimap edges smooth. Admittedly, this is perhaps not the best solution. If we decide
we want border hexes drawn, a better fix will have to be devised.
2016-08-21 21:19:58 +11:00
Charles Dang
cd4c87ed6b
MP Create: few more tweaks
2016-08-21 14:57:32 +11:00
Charles Dang
fe8a6d71fa
Added new Rogue baseframes and defense animations
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Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.
Attack anims still missing.
2016-08-21 13:20:45 +11:00
Charles Dang
05e095e581
New book icon by myself
2016-08-21 13:12:42 +11:00
Charles Dang
bf4db39338
Merge pull request #754 from doofus-01/new_wood_transitions
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New wood transitions
2016-08-21 13:00:59 +11:00
Celtic Minstrel
274dfca770
Reimplement password box widget to avoid laying out text that will never be rendered
2016-08-20 20:31:12 -04:00
Wedge009
149b477935
Make string member a copy rather than a reference. (Bug #25000 )
2016-08-21 09:24:21 +10:00
doofus-01
6a27d1ca30
update changelog
2016-08-20 16:15:08 -07:00
doofus-01
d24990dc85
wooden floor variation and new transitions to chasm, water, and lava
2016-08-20 16:09:11 -07:00
Celtic Minstrel
d1107908af
Give more information in tree view node bad id assert
2016-08-20 18:39:32 -04:00
Celtic Minstrel
ccbbb81cdd
Gamestate inspector: Omit AI parameters from side overview
2016-08-20 18:38:42 -04:00
Charles Dang
41c3e028f1
Increase minimap detail
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This triples the initial scale factor of hexes, greatly increasing the detail of smaller-sized maps' minimaps.
2016-08-21 05:18:46 +11:00
Charles Dang
75c5bea581
MP Create: indicate if no description is available
2016-08-21 03:44:26 +11:00
Charles Dang
e2631f5322
MP Create: bunch of bug fixes and QoL improvements
2016-08-21 02:23:52 +11:00
Jyrki Vesterinen
173618b7ec
Attempted fix for unit tests failing to compile
2016-08-20 17:02:05 +03:00
Charles Dang
71d15850f4
Fixup compilation
2016-08-20 23:02:49 +11:00
Charles Dang
df5d33fa37
MP Create: fix difficulty dialog not showing when loading appropriate game
2016-08-20 22:34:08 +11:00
Charles Dang
ae7ed76b58
MP Create: implement savegame loading via Load Game button
2016-08-20 22:23:08 +11:00
Charles Dang
fae6da9ad1
MP Lobby: added a game status icon for Registered Users Only
2016-08-20 22:18:48 +11:00
Charles Dang
b672c24ccb
Gamestate Inspector: further design improvements
2016-08-20 21:56:22 +11:00
Wedge009
7cc7e70a83
Prevent MSVC complaint about type mismatch.
2016-08-20 19:39:43 +10:00
Jyrki Vesterinen
0dfb365287
Update Visual Studio project
2016-08-20 11:51:27 +03:00
Jyrki Vesterinen
61a22556ce
Fix multiplayer tests getting stuck in Travis CI
2016-08-20 11:45:39 +03:00
Celtic Minstrel
d5a78dfcd0
Redesign gamestate inspector window
2016-08-20 02:52:11 -04:00
Celtic Minstrel
cef1674ce4
Implment tree node walker
2016-08-20 02:52:11 -04:00
Celtic Minstrel
f5acf47a19
Rename indention -> indentation
2016-08-20 02:52:11 -04:00
Celtic Minstrel
178ef3118a
MP Create: Minor cleanup
2016-08-20 02:52:11 -04:00
Celtic Minstrel
ba8c3b97b7
Dropdown list: Honour the request for markup
2016-08-20 02:52:11 -04:00
Celtic Minstrel
5bcc7a07f7
Add get_team() to display_context for 1-indexed lookup
2016-08-20 02:52:11 -04:00
Celtic Minstrel
43f5deaaf0
Rename potentially ambiguous function
2016-08-20 02:52:11 -04:00
Charles Dang
7fab08508f
Merge pull request #753 from GregoryLundberg/GL_gender_messages_fix
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Fix bug with gender-specific messages in [message]
2016-08-20 12:59:41 +11:00
Charles Dang
1591ecef66
Merge pull request #752 from GregoryLundberg/GL_no_turn_limit
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HAS_NO_TURN_LIMIT objectives macro
2016-08-20 12:59:24 +11:00
Gregory A Lundberg
9d44a45f88
Fix bug with gender-specific messages in [message]
2016-08-19 20:43:50 -05:00
Gregory A Lundberg
15c761ec75
HAS_NO_TURN_LIMIT objectives macro
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A convenience macro to add a standardized note to the objectives pointing out there is no turn limit.
2016-08-19 20:06:13 -05:00
Lari Nieminen
4dbf5b0263
Merge pull request #700 from GregoryLundberg/GL_AToTB_final
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A Tale of Two Brothers fixes
2016-08-20 02:44:12 +03:00
Gregory A Lundberg
8fc3e3100f
AToTB Get choose_level working
2016-08-19 18:40:34 -05:00
Gregory A Lundberg
8b984cfa6b
AToTB S03 Logical guards
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The second wave of guards should react according to the situation. That means, when they arrive, if Arvith is still fighting the first wave, they should join the fight rather than ask for the password.
2016-08-19 18:37:39 -05:00
Gregory A Lundberg
9696307a09
AToTB S03 Improve shroud
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Precisely define the shroud removed upon correctly giving the first password.
2016-08-19 18:37:39 -05:00
Gregory A Lundberg
5a9a394d95
AToTB S02 Agressive kidnappers
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This combines two changes.
First, it uses the sighted event instead of a moveto tripwire to find the kidnappers.
Second, instead of passively waiting for a target to come into range, the kidnappers behave as more normal AI, but ignoring keeps and devalueing villages.
This is done by moving the kidnappers to their own side, which remains hidden until they are discovered.
2016-08-19 18:37:38 -05:00
Gregory A Lundberg
bb21a7ae2b
AToTB S02 Wait to kill Brena
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Let Brena hang around until he's paid the gold. While we're at it, no need to delete units which are not there!
2016-08-19 18:37:38 -05:00
Gregory A Lundberg
80afcee8db
AToTB S02 Capture new villages
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For EASY, four villages are added to the map. Capture those villages which would have been in range if they were originally on the map.
2016-08-19 18:37:38 -05:00
Gregory A Lundberg
d45f174259
AToTB S03 Fix bug: Inconsistent objectives
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The objectives and conversation presume the player will first find Baran, then kill Rotharik for the key, and finally release Baran from the cell.
If the player kills Rotharik first, the objectives jump around and the conversation makes no sense.
Let's fix the mess.
While we're at it, instead of always extending 6 turns, let's just ensure there are at least 6 turns left if all Arvith need do is run over to Baran's cage.
2016-08-19 18:37:37 -05:00
Gregory A Lundberg
77e714e4ed
AToTB S03 Fix bug: Rotharik may be dead
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No returning from the dead just to speak a line.
2016-08-19 18:37:37 -05:00
Gregory A Lundberg
a82e556607
AToTB S03 Fix bug: Capture villages
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The guards are distracted by the villages. They should be owned by their side, anyway.
2016-08-19 18:37:37 -05:00
Gregory A Lundberg
6c33ecbd94
AToTB S03 Fix bug: Delay guards
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Use correct variable name.
2016-08-19 18:37:36 -05:00