Ignacio R. Morelle
d102e60a86
Fix missing female^ prefixes in translatable strings.
...
Too bad, but it is necessary that translators know well
what they are facing if they aren't playing the campaign
from beginning to ending.
2008-12-10 15:22:50 +00:00
Ignacio R. Morelle
109d568472
Fix missing female^ prefix in translatable string.
2008-12-10 15:22:34 +00:00
Ignacio R. Morelle
572f4d41e3
Fix missing female^ prefix in unit_type name
...
(breaks translations).
2008-12-10 15:22:17 +00:00
Steven Panek
2497da1a53
Fixed parts of Familiar's portrait that were still of a reddish hue.
2008-12-09 22:28:02 +00:00
Lari Nieminen
59a4992520
Fixed Caror's gold getting drained while stoned...
...
...and simplified the undead statue macros a bit.
2008-12-09 22:08:22 +00:00
Steven Panek
68d08f1403
Added my name to UtBS' credits.
2008-12-09 21:48:33 +00:00
Fabian Müller
8268409e12
added me to the credits of UtbS
2008-12-09 18:26:19 +00:00
Ignacio R. Morelle
4710e2b2c0
Revert 2008-12-08T21:44:56Z!esr@thyrsus.com. Who told esr that this was true?
2008-12-09 13:06:27 +00:00
Eric S. Raymond
60ce690172
Move an unused image to the resources branch.
...
[[Split portion of a mixed commit.]]
2008-12-09 07:52:03 +00:00
Ignacio R. Morelle
bd315eaa80
Make Familiar and Lich-Lord Jevyan be spawned facing in reverse.
2008-12-08 23:45:18 +00:00
Eric S. Raymond
3981b49c36
The Hunter line now has team-colored sprites.
2008-12-08 21:44:56 +00:00
Mark de Wever
fba341cd49
Add a proof of concept new container class.
...
With the change of the drawing engine a rewrite of the containers is
needed as well. This adds a new container class which the scroll_label
uses. The class can't forward events and also the scrollbars are
always visible.
2008-12-08 21:26:35 +00:00
Mark de Wever
8bf7cbad4a
Fix a typo.
2008-12-08 21:23:51 +00:00
Eric S. Raymond
3d65043a35
Move this unused image (obsoleted by a Kitty portrait) to the resources branch.
2008-12-08 20:34:09 +00:00
Eric S. Raymond
7f960457d3
Rename the Gerrick sprites so they reflect the unit-type WML's evolution...
...
...to a generic Infantry Commander/Assault Commander that might be
usable elsewhere -- Sir Gerrick keeps his portrait, though. Possibly
it should be the generic portrait for this unit type, but we can worry
about that if and when this unit goes to core.
Also, actually use an unused defense sprite, so now the Infantry
Commander and Assault Commander have slightly different defense
animations.
2008-12-08 20:00:12 +00:00
Eric S. Raymond
a9109887aa
Remove small portrait of Legmir,
...
...it's not used and we can rescale from the big one if we ever need
it.
2008-12-08 19:09:49 +00:00
Eric S. Raymond
322bc6ece9
Add a warning comment.
2008-12-08 18:56:48 +00:00
Eric S. Raymond
e4e530334b
Remove obsolete productions.
2008-12-08 18:54:31 +00:00
Eric S. Raymond
de549ba3cf
Suppress fewer unused-images checks, but remove the unused-image check
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from the default test.
2008-12-08 18:43:54 +00:00
Eric S. Raymond
4861e50155
Reindent mainline in preparation for 1.6.
2008-12-08 17:45:47 +00:00
Eric S. Raymond
132b04ace7
Rewrite macro for storm trident lightning effect so it's more generally useful.
2008-12-08 17:27:03 +00:00
Eric S. Raymond
61c1610118
Add two more spelling exceptions.
2008-12-08 16:51:43 +00:00
Richard Kettering
51b02d9df3
Fixed reference to the deprecated lightning images.
2008-12-08 03:59:29 +00:00
Richard Kettering
25209ab400
New storm trident that uses the new animations.
...
A known bug in the previous version and in this version is that the
unit disappears when the lightning is cast.
2008-12-08 03:53:14 +00:00
Eric S. Raymond
43d59afff4
Fix two misnamed LoW macro calls.
...
Tell wmllint to ignore two translation-mark edge cases.
2008-12-08 03:22:19 +00:00
Richard Kettering
e390eb9f91
Fixed lightning attack to use the modern images.
2008-12-08 03:04:36 +00:00
Eric S. Raymond
c29be2ac9d
Refactor the Kaleh WML so it uses only balanced syntax.
2008-12-08 02:57:06 +00:00
Ignacio R. Morelle
0c8fbfb7df
Revert esr's 2008-12-07T18:35:48Z!esr@thyrsus.com...
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...and duplicate core leader-crown.png to shut wmlscope up.
2008-12-08 01:03:14 +00:00
Ignacio R. Morelle
977b1da676
Of course wmllint cannot catch a misplaced (ineffective) AI parameter macro.
2008-12-08 00:38:46 +00:00
Alexander van Gessel
dbcf3d7dd4
Add some wmllint spelling directives.
2008-12-08 00:12:18 +01:00
Steven Panek
ebd913045f
Changed Familiar's portrait to match his new, glorious form.
2008-12-07 23:11:34 +00:00
Eric S. Raymond
1cd37a871c
Make wmllint and wmlscope ignore Emacs tempfiles.
2008-12-07 22:59:39 +00:00
Eric S. Raymond
63a48bfeb7
Shut wmllint up about a place qhere it shouldn't be complaining.
2008-12-07 22:42:17 +00:00
Fabian Müller
471de07154
Fixed some bugs reported by wmllint.
2008-12-07 20:48:34 +00:00
Eric S. Raymond
074277c8be
Fix a wmllint false positive related to making Olurf persistatent.
2008-12-07 20:41:11 +00:00
Lari Nieminen
2bd8986eea
Fixed the NO_SCROLL_TO_AI_LEADER macro.
2008-12-07 19:08:12 +00:00
Fabian Müller
98b4cb6fcc
LoW: Made the side of Olurf persistent.
...
This commit causes the engine to drop out with an assertion error when
LoW reaches Scenario 7.
2008-12-07 18:59:47 +00:00
Eric S. Raymond
c437ecbde3
Replace an obsolete image with the correct macro.
2008-12-07 18:35:48 +00:00
Fabian Müller
35efc9c485
LoW::4: redid starting villages.
2008-12-07 18:04:07 +00:00
Fabian Müller
1d9c0e3c57
LoW::3: Adjusted the ai parameters and redid village ownership assignments.
2008-12-07 18:02:26 +00:00
Thomas Baumhauer
ea5be7eaed
using correct terrain string for void
2008-12-07 17:47:29 +00:00
Thomas Baumhauer
8941b02362
removing off-map villages to avoid potential confusion
2008-12-07 17:08:08 +00:00
Eric S. Raymond
8829371204
canrecruit=yes is better style than canrecruuit=1
2008-12-07 17:01:31 +00:00
Fabian Müller
e5225549c1
Added macros for handling persistent ai sides.
2008-12-07 16:59:20 +00:00
Eric S. Raymond
cda03e1dcf
Remove an ANL macro that simply duplicates a mainline definition.
2008-12-07 16:51:52 +00:00
Nils Kneuper
87b57989a3
tabs -> spaces
2008-12-07 11:54:17 +00:00
Lari Nieminen
063c88677c
Made SoF maps use the forested hills terrain.
2008-12-07 11:52:19 +00:00
Nils Kneuper
bd96870686
make sure that teamnames are all set...
...
...(and rather uniform regarding capitalization)
2008-12-07 11:47:31 +00:00
Lari Nieminen
116b354c6c
Made SotBE maps use the forested hills terrain.
2008-12-07 11:35:25 +00:00
Lari Nieminen
05a00e17f2
Made HttT maps use the forested hills terrain.
2008-12-07 11:23:07 +00:00