10652 Commits

Author SHA1 Message Date
Ignacio R. Morelle
d102e60a86 Fix missing female^ prefixes in translatable strings.
Too bad, but it is necessary that translators know well
what they are facing if they aren't playing the campaign
from beginning to ending.
2008-12-10 15:22:50 +00:00
Ignacio R. Morelle
109d568472 Fix missing female^ prefix in translatable string. 2008-12-10 15:22:34 +00:00
Ignacio R. Morelle
572f4d41e3 Fix missing female^ prefix in unit_type name
(breaks translations).
2008-12-10 15:22:17 +00:00
Steven Panek
2497da1a53 Fixed parts of Familiar's portrait that were still of a reddish hue. 2008-12-09 22:28:02 +00:00
Lari Nieminen
59a4992520 Fixed Caror's gold getting drained while stoned...
...and simplified the undead statue macros a bit.
2008-12-09 22:08:22 +00:00
Steven Panek
68d08f1403 Added my name to UtBS' credits. 2008-12-09 21:48:33 +00:00
Fabian Müller
8268409e12 added me to the credits of UtbS 2008-12-09 18:26:19 +00:00
Ignacio R. Morelle
4710e2b2c0 Revert 2008-12-08T21:44:56Z!esr@thyrsus.com. Who told esr that this was true? 2008-12-09 13:06:27 +00:00
Eric S. Raymond
60ce690172 Move an unused image to the resources branch.
[[Split portion of a mixed commit.]]
2008-12-09 07:52:03 +00:00
Ignacio R. Morelle
bd315eaa80 Make Familiar and Lich-Lord Jevyan be spawned facing in reverse. 2008-12-08 23:45:18 +00:00
Eric S. Raymond
3981b49c36 The Hunter line now has team-colored sprites. 2008-12-08 21:44:56 +00:00
Mark de Wever
fba341cd49 Add a proof of concept new container class.
With the change of the drawing engine a rewrite of the containers is
needed as well. This adds a new container class which the scroll_label
uses. The class can't forward events and also the scrollbars are
always visible.
2008-12-08 21:26:35 +00:00
Mark de Wever
8bf7cbad4a Fix a typo. 2008-12-08 21:23:51 +00:00
Eric S. Raymond
3d65043a35 Move this unused image (obsoleted by a Kitty portrait) to the resources branch. 2008-12-08 20:34:09 +00:00
Eric S. Raymond
7f960457d3 Rename the Gerrick sprites so they reflect the unit-type WML's evolution...
...to a generic Infantry Commander/Assault Commander that might be
usable elsewhere -- Sir Gerrick keeps his portrait, though.  Possibly
it should be the generic portrait for this unit type, but we can worry
about that if and when this unit goes to core.

Also, actually use an unused defense sprite, so now the Infantry
Commander and Assault Commander have slightly different defense
animations.
2008-12-08 20:00:12 +00:00
Eric S. Raymond
a9109887aa Remove small portrait of Legmir,
...it's not used and we can rescale from the big one if we ever need
it.
2008-12-08 19:09:49 +00:00
Eric S. Raymond
322bc6ece9 Add a warning comment. 2008-12-08 18:56:48 +00:00
Eric S. Raymond
e4e530334b Remove obsolete productions. 2008-12-08 18:54:31 +00:00
Eric S. Raymond
de549ba3cf Suppress fewer unused-images checks, but remove the unused-image check
from the default test.
2008-12-08 18:43:54 +00:00
Eric S. Raymond
4861e50155 Reindent mainline in preparation for 1.6. 2008-12-08 17:45:47 +00:00
Eric S. Raymond
132b04ace7 Rewrite macro for storm trident lightning effect so it's more generally useful. 2008-12-08 17:27:03 +00:00
Eric S. Raymond
61c1610118 Add two more spelling exceptions. 2008-12-08 16:51:43 +00:00
Richard Kettering
51b02d9df3 Fixed reference to the deprecated lightning images. 2008-12-08 03:59:29 +00:00
Richard Kettering
25209ab400 New storm trident that uses the new animations.
A known bug in the previous version and in this version is that the
unit disappears when the lightning is cast.
2008-12-08 03:53:14 +00:00
Eric S. Raymond
43d59afff4 Fix two misnamed LoW macro calls.
Tell wmllint to ignore two translation-mark edge cases.
2008-12-08 03:22:19 +00:00
Richard Kettering
e390eb9f91 Fixed lightning attack to use the modern images. 2008-12-08 03:04:36 +00:00
Eric S. Raymond
c29be2ac9d Refactor the Kaleh WML so it uses only balanced syntax. 2008-12-08 02:57:06 +00:00
Ignacio R. Morelle
0c8fbfb7df Revert esr's 2008-12-07T18:35:48Z!esr@thyrsus.com...
...and duplicate core leader-crown.png to shut wmlscope up.
2008-12-08 01:03:14 +00:00
Ignacio R. Morelle
977b1da676 Of course wmllint cannot catch a misplaced (ineffective) AI parameter macro. 2008-12-08 00:38:46 +00:00
Alexander van Gessel
dbcf3d7dd4 Add some wmllint spelling directives. 2008-12-08 00:12:18 +01:00
Steven Panek
ebd913045f Changed Familiar's portrait to match his new, glorious form. 2008-12-07 23:11:34 +00:00
Eric S. Raymond
1cd37a871c Make wmllint and wmlscope ignore Emacs tempfiles. 2008-12-07 22:59:39 +00:00
Eric S. Raymond
63a48bfeb7 Shut wmllint up about a place qhere it shouldn't be complaining. 2008-12-07 22:42:17 +00:00
Fabian Müller
471de07154 Fixed some bugs reported by wmllint. 2008-12-07 20:48:34 +00:00
Eric S. Raymond
074277c8be Fix a wmllint false positive related to making Olurf persistatent. 2008-12-07 20:41:11 +00:00
Lari Nieminen
2bd8986eea Fixed the NO_SCROLL_TO_AI_LEADER macro. 2008-12-07 19:08:12 +00:00
Fabian Müller
98b4cb6fcc LoW: Made the side of Olurf persistent.
This commit causes the engine to drop out with an assertion error when
LoW reaches Scenario 7.
2008-12-07 18:59:47 +00:00
Eric S. Raymond
c437ecbde3 Replace an obsolete image with the correct macro. 2008-12-07 18:35:48 +00:00
Fabian Müller
35efc9c485 LoW::4: redid starting villages. 2008-12-07 18:04:07 +00:00
Fabian Müller
1d9c0e3c57 LoW::3: Adjusted the ai parameters and redid village ownership assignments. 2008-12-07 18:02:26 +00:00
Thomas Baumhauer
ea5be7eaed using correct terrain string for void 2008-12-07 17:47:29 +00:00
Thomas Baumhauer
8941b02362 removing off-map villages to avoid potential confusion 2008-12-07 17:08:08 +00:00
Eric S. Raymond
8829371204 canrecruit=yes is better style than canrecruuit=1 2008-12-07 17:01:31 +00:00
Fabian Müller
e5225549c1 Added macros for handling persistent ai sides. 2008-12-07 16:59:20 +00:00
Eric S. Raymond
cda03e1dcf Remove an ANL macro that simply duplicates a mainline definition. 2008-12-07 16:51:52 +00:00
Nils Kneuper
87b57989a3 tabs -> spaces 2008-12-07 11:54:17 +00:00
Lari Nieminen
063c88677c Made SoF maps use the forested hills terrain. 2008-12-07 11:52:19 +00:00
Nils Kneuper
bd96870686 make sure that teamnames are all set...
...(and rather uniform regarding capitalization)
2008-12-07 11:47:31 +00:00
Lari Nieminen
116b354c6c Made SotBE maps use the forested hills terrain. 2008-12-07 11:35:25 +00:00
Lari Nieminen
05a00e17f2 Made HttT maps use the forested hills terrain. 2008-12-07 11:23:07 +00:00