5147 Commits

Author SHA1 Message Date
Nils Kneuper
0b653a6028 contributors was in the after the internationalisation managers...
...but before the translation teams, did put it in correct order

added myself as admin/release manager
2007-02-25 17:21:18 +00:00
Nils Kneuper
746117dece restore sorting in about.cfg 2007-02-25 17:16:32 +00:00
Thomas Baumhauer
f4225ae060 I am vain, I can't help myself;) 2007-02-25 16:28:41 +00:00
Benoît Timbert
5203f18186 Remove the Drake Armageddon's special cold resistance modifier,
...since it's no longer needed.
2007-02-25 10:43:57 +00:00
Gunter Labes
e6c3c02ec3 decreased the cold resistance of the Armageddon Drake from -30% to -50% 2007-02-25 10:24:10 +00:00
Gunter Labes
0e3e10b0b8 implemented the holy damage type redesign as discussed on the mailing list
some minor stat bug fixes

I did not modify any campaign units but I'm sure there are several
where a change would make sense now
2007-02-25 10:18:56 +00:00
Mark de Wever
58afd2bf0c The Elvish Lord and Elvish High Lord have halo's again (patch #683) 2007-02-24 20:28:37 +00:00
Nils Kneuper
62179a50e5 removed translateable string that makes no sense 2007-02-24 20:24:49 +00:00
Gunter Labes
9deb824819 corrected and expanded the fog update part and removed the double spaces 2007-02-23 18:31:56 +00:00
J.W. Bjerk
b7f901b9c4 attempting to explain 'delay shroud updates' in the help. 2007-02-23 16:24:58 +00:00
J.W. Bjerk
7b87956f24 moved farm terrain to proper subfolder,
corrected the name of several castle icons, and added new terrains
variants to the help.  Also added a description of 'Submerged
Villages' and altered the 'Illuminated Cave' description to include
more than the cave floor.
2007-02-23 15:28:36 +00:00
Benoît Timbert
02a47c282d Mark the "Mounted Dwarf" translatable 2007-02-22 23:15:37 +00:00
J.W. Bjerk
e9040ee9df 2 newish terrains:
...swamp merfolk village and flowery grassland. Flowers no longer
appear in normal grassland.
2007-02-22 23:10:39 +00:00
Nils Kneuper
9cbb31b5c6 removed the fire and halo from the altar since they make it look too bright,
the fireplace in the prison will stay
2007-02-22 22:30:48 +00:00
J.W. Bjerk
27a8b48159 added illuminated cave hills terrain,
and partially added illuminated mushrooms (commented out because i
couldn't get the terrain-graphics part to work).  Also added swamp
village to the 'village' group.
2007-02-22 18:13:31 +00:00
Mark de Wever
39abbdbb85 removed the keep as starting position 2007-02-22 17:00:54 +00:00
J.W. Bjerk
70a2115a65 changed mountains to use normal hill transitions.
might needs some WML tweaking, but i don't see any glitches.
2007-02-22 16:54:32 +00:00
Nils Kneuper
1b7da9c34c updated map to make movng for loyal units not too painfull 2007-02-22 15:51:01 +00:00
J.W. Bjerk
b45031ad72 Modified cave floor terrain to look a bit rougher
(though less rough than the cave hills) so it actually looks like a
possible impediment to movement.  Further modification will probably
follow.
2007-02-22 15:34:15 +00:00
Nils Kneuper
def61b5826 some more updates to the maps of two brothers
mordante, mog: please have a look at the transition of my cavefloor
terrain, it has "road" in it where i don't want road

other problem: halos are drawn above shroud, should be below...
2007-02-22 13:53:52 +00:00
Patrick Parker
4c266e573d updated Wesbowl to use autostored $unit variable
work around strange error that is renaming unnamed unstored units
(it is adding a number to the end of their type string)
2007-02-22 04:28:38 +00:00
Nils Kneuper
dd222e6bcd fixed the problems with the gates...
...with a damn dirty trick of inserting an image since the rest did
not want to work.
2007-02-22 01:57:04 +00:00
J.W. Bjerk
15ed3fa610 fixed a stupid mistake with the cave floor. 2007-02-22 01:28:33 +00:00
Nils Kneuper
e4289787f3 updated the map replacing the gates
mog, elezar: please have a look at the {TERRAIN_BASE Xzg1 flat/road}
part since it does not seem to work
2007-02-22 00:53:19 +00:00
J.W. Bjerk
2de907c226 modified tSG maps to use new terrain variants. 2007-02-21 23:06:57 +00:00
J.W. Bjerk
d80b7b1069 additional HttT maps modified to use new terrain variants. 2007-02-21 22:45:53 +00:00
Benoît Timbert
7f10340aa3 Use the faerie fire macro for the HttT aerie fire attacks.
This should also fix the bogus High Lord faerie fire attack.
2007-02-21 21:57:01 +00:00
Moritz Göbelbecker
046ff7dd31 Fix sunken ruin/castle transition 2007-02-21 21:43:17 +00:00
Mark de Wever
aaff8bfdd4 Wesbowl: the respawned units are fully healed again (bug #7776) 2007-02-21 21:02:59 +00:00
Mark de Wever
051b6958fa made some tooltips visible again (bug #6702 and bug #8380) 2007-02-21 19:27:24 +00:00
J.W. Bjerk
a62aff6548 reordered terrains so that ice transitions over the swampwater,
...and the reeds poke through at the edges.  Also removed some of the
hard hex-edges from the reeds, that became visible when placed over
ice.
2007-02-21 01:29:23 +00:00
Nils Kneuper
a6f9bf6a99 some more updates for Two Brothers 2007-02-20 20:56:02 +00:00
Nils Kneuper
491f9bd942 many updates to Two Brothers 2007-02-20 19:51:44 +00:00
Lari Nieminen
f0e27026a4 Further work on the credits. 2007-02-20 12:39:15 +00:00
J.W. Bjerk
c0d129bf89 fixed my mistake that made sand/desert impassable. 2007-02-20 05:05:07 +00:00
J.W. Bjerk
32af5e3c7b modified various HttT maps to utilize new terrain variants. 2007-02-20 01:37:53 +00:00
Elias Pschernig
aacf10c25e Added myself to credits. 2007-02-19 18:15:28 +00:00
Lari Nieminen
ced3f50ffc Hid the "jobs" from appearing in-game.
Overall makes the WML more messy, but that apparently can't be avoided
unless everything would be macroified.
2007-02-19 17:52:22 +00:00
David Philippi
c51534a6cc updated DejvaVuSans.ttf to 2.15 2007-02-19 11:16:08 +00:00
Lari Nieminen
aec3e00efc Fixed a minor image path typo. 2007-02-19 10:43:24 +00:00
Lari Nieminen
73f65a2044 First batch of credits reorganization (several more coming soon). 2007-02-19 10:23:55 +00:00
David Philippi
4b63c35de7 removed invalid serbian translator 2007-02-19 00:07:35 +00:00
David Philippi
6b09c469c6 added serbian translator 2007-02-19 00:00:15 +00:00
J.W. Bjerk
e234b52f6d fixed some errors in terrain.cfg: elven castle had no alias, typos. 2007-02-18 21:59:15 +00:00
Mark de Wever
e8a4cf5ecb Fixed an alias, which caused an infinite recursion 2007-02-18 21:49:02 +00:00
Moritz Göbelbecker
51f02adbff Renamed elvish castle to Cv/Kv
Fixed some castle transitions
2007-02-18 15:01:49 +00:00
Mark de Wever
5a9b9c91e6 made the impassable mountains also appear in the help 2007-02-17 19:15:17 +00:00
J.W. Bjerk
793d59eb77 fixed links in help, and added description of impassable mountains,
and added multiple bridge types.
2007-02-17 19:02:00 +00:00
Nils Kneuper
2754868e7b pngcrush 2007-02-17 18:39:01 +00:00
Mark de Wever
ea0e271bc1 fixed the images for the terrains 2007-02-17 17:35:53 +00:00