Nils Kneuper
0b653a6028
contributors was in the after the internationalisation managers...
...
...but before the translation teams, did put it in correct order
added myself as admin/release manager
2007-02-25 17:21:18 +00:00
Nils Kneuper
746117dece
restore sorting in about.cfg
2007-02-25 17:16:32 +00:00
Thomas Baumhauer
f4225ae060
I am vain, I can't help myself;)
2007-02-25 16:28:41 +00:00
Benoît Timbert
5203f18186
Remove the Drake Armageddon's special cold resistance modifier,
...
...since it's no longer needed.
2007-02-25 10:43:57 +00:00
Gunter Labes
e6c3c02ec3
decreased the cold resistance of the Armageddon Drake from -30% to -50%
2007-02-25 10:24:10 +00:00
Gunter Labes
0e3e10b0b8
implemented the holy damage type redesign as discussed on the mailing list
...
some minor stat bug fixes
I did not modify any campaign units but I'm sure there are several
where a change would make sense now
2007-02-25 10:18:56 +00:00
Mark de Wever
58afd2bf0c
The Elvish Lord and Elvish High Lord have halo's again (patch #683 )
2007-02-24 20:28:37 +00:00
Nils Kneuper
62179a50e5
removed translateable string that makes no sense
2007-02-24 20:24:49 +00:00
Gunter Labes
9deb824819
corrected and expanded the fog update part and removed the double spaces
2007-02-23 18:31:56 +00:00
J.W. Bjerk
b7f901b9c4
attempting to explain 'delay shroud updates' in the help.
2007-02-23 16:24:58 +00:00
J.W. Bjerk
7b87956f24
moved farm terrain to proper subfolder,
...
corrected the name of several castle icons, and added new terrains
variants to the help. Also added a description of 'Submerged
Villages' and altered the 'Illuminated Cave' description to include
more than the cave floor.
2007-02-23 15:28:36 +00:00
Benoît Timbert
02a47c282d
Mark the "Mounted Dwarf" translatable
2007-02-22 23:15:37 +00:00
J.W. Bjerk
e9040ee9df
2 newish terrains:
...
...swamp merfolk village and flowery grassland. Flowers no longer
appear in normal grassland.
2007-02-22 23:10:39 +00:00
Nils Kneuper
9cbb31b5c6
removed the fire and halo from the altar since they make it look too bright,
...
the fireplace in the prison will stay
2007-02-22 22:30:48 +00:00
J.W. Bjerk
27a8b48159
added illuminated cave hills terrain,
...
and partially added illuminated mushrooms (commented out because i
couldn't get the terrain-graphics part to work). Also added swamp
village to the 'village' group.
2007-02-22 18:13:31 +00:00
Mark de Wever
39abbdbb85
removed the keep as starting position
2007-02-22 17:00:54 +00:00
J.W. Bjerk
70a2115a65
changed mountains to use normal hill transitions.
...
might needs some WML tweaking, but i don't see any glitches.
2007-02-22 16:54:32 +00:00
Nils Kneuper
1b7da9c34c
updated map to make movng for loyal units not too painfull
2007-02-22 15:51:01 +00:00
J.W. Bjerk
b45031ad72
Modified cave floor terrain to look a bit rougher
...
(though less rough than the cave hills) so it actually looks like a
possible impediment to movement. Further modification will probably
follow.
2007-02-22 15:34:15 +00:00
Nils Kneuper
def61b5826
some more updates to the maps of two brothers
...
mordante, mog: please have a look at the transition of my cavefloor
terrain, it has "road" in it where i don't want road
other problem: halos are drawn above shroud, should be below...
2007-02-22 13:53:52 +00:00
Patrick Parker
4c266e573d
updated Wesbowl to use autostored $unit variable
...
work around strange error that is renaming unnamed unstored units
(it is adding a number to the end of their type string)
2007-02-22 04:28:38 +00:00
Nils Kneuper
dd222e6bcd
fixed the problems with the gates...
...
...with a damn dirty trick of inserting an image since the rest did
not want to work.
2007-02-22 01:57:04 +00:00
J.W. Bjerk
15ed3fa610
fixed a stupid mistake with the cave floor.
2007-02-22 01:28:33 +00:00
Nils Kneuper
e4289787f3
updated the map replacing the gates
...
mog, elezar: please have a look at the {TERRAIN_BASE Xzg1 flat/road}
part since it does not seem to work
2007-02-22 00:53:19 +00:00
J.W. Bjerk
2de907c226
modified tSG maps to use new terrain variants.
2007-02-21 23:06:57 +00:00
J.W. Bjerk
d80b7b1069
additional HttT maps modified to use new terrain variants.
2007-02-21 22:45:53 +00:00
Benoît Timbert
7f10340aa3
Use the faerie fire macro for the HttT aerie fire attacks.
...
This should also fix the bogus High Lord faerie fire attack.
2007-02-21 21:57:01 +00:00
Moritz Göbelbecker
046ff7dd31
Fix sunken ruin/castle transition
2007-02-21 21:43:17 +00:00
Mark de Wever
aaff8bfdd4
Wesbowl: the respawned units are fully healed again (bug #7776 )
2007-02-21 21:02:59 +00:00
Mark de Wever
051b6958fa
made some tooltips visible again (bug #6702 and bug #8380 )
2007-02-21 19:27:24 +00:00
J.W. Bjerk
a62aff6548
reordered terrains so that ice transitions over the swampwater,
...
...and the reeds poke through at the edges. Also removed some of the
hard hex-edges from the reeds, that became visible when placed over
ice.
2007-02-21 01:29:23 +00:00
Nils Kneuper
a6f9bf6a99
some more updates for Two Brothers
2007-02-20 20:56:02 +00:00
Nils Kneuper
491f9bd942
many updates to Two Brothers
2007-02-20 19:51:44 +00:00
Lari Nieminen
f0e27026a4
Further work on the credits.
2007-02-20 12:39:15 +00:00
J.W. Bjerk
c0d129bf89
fixed my mistake that made sand/desert impassable.
2007-02-20 05:05:07 +00:00
J.W. Bjerk
32af5e3c7b
modified various HttT maps to utilize new terrain variants.
2007-02-20 01:37:53 +00:00
Elias Pschernig
aacf10c25e
Added myself to credits.
2007-02-19 18:15:28 +00:00
Lari Nieminen
ced3f50ffc
Hid the "jobs" from appearing in-game.
...
Overall makes the WML more messy, but that apparently can't be avoided
unless everything would be macroified.
2007-02-19 17:52:22 +00:00
David Philippi
c51534a6cc
updated DejvaVuSans.ttf to 2.15
2007-02-19 11:16:08 +00:00
Lari Nieminen
aec3e00efc
Fixed a minor image path typo.
2007-02-19 10:43:24 +00:00
Lari Nieminen
73f65a2044
First batch of credits reorganization (several more coming soon).
2007-02-19 10:23:55 +00:00
David Philippi
4b63c35de7
removed invalid serbian translator
2007-02-19 00:07:35 +00:00
David Philippi
6b09c469c6
added serbian translator
2007-02-19 00:00:15 +00:00
J.W. Bjerk
e234b52f6d
fixed some errors in terrain.cfg: elven castle had no alias, typos.
2007-02-18 21:59:15 +00:00
Mark de Wever
e8a4cf5ecb
Fixed an alias, which caused an infinite recursion
2007-02-18 21:49:02 +00:00
Moritz Göbelbecker
51f02adbff
Renamed elvish castle to Cv/Kv
...
Fixed some castle transitions
2007-02-18 15:01:49 +00:00
Mark de Wever
5a9b9c91e6
made the impassable mountains also appear in the help
2007-02-17 19:15:17 +00:00
J.W. Bjerk
793d59eb77
fixed links in help, and added description of impassable mountains,
...
and added multiple bridge types.
2007-02-17 19:02:00 +00:00
Nils Kneuper
2754868e7b
pngcrush
2007-02-17 18:39:01 +00:00
Mark de Wever
ea0e271bc1
fixed the images for the terrains
2007-02-17 17:35:53 +00:00