gfgtdf
0c5c72b146
simplify replay::undo_cut
2015-05-19 00:37:16 +02:00
gfgtdf
02fe6ca39b
remove unused code
...
stop_x/y was never writte, so i removed code that reads it.
Also i disabled variable substitution for map_locations in replay data
since it is never used.
2015-05-19 00:36:27 +02:00
Elvish_Hunter
3ff2983a33
ImagePathWML: NEG() now accepts argument values
...
This allows to invert a single channel, or to perform solarization effects
Final part of the merge of PR #394
2015-05-16 11:34:49 +02:00
Charles Dang
c6d6114a8c
NR S8a: fixup bbbb94346aec, forgot gold carryover
2015-05-14 12:25:49 +11:00
Charles Dang
bbbb94346a
NR S8a: made saving the princess a primary objective
...
This also properly gives carryover bonus on doing so
2015-05-14 12:06:35 +11:00
Charles Dang
edd8cae6b0
NR S9a: fixed an incorrect speaker in troll sighted event
2015-05-14 11:43:31 +11:00
Charles Dang
901646f12c
NR S5.1: removed a redundant dialog line
2015-05-14 07:28:09 +11:00
Charles Dang
db30258b4f
NR S5.1: fixed incorrectly placed impassable overlays for the gates
2015-05-14 07:18:28 +11:00
Charles Dang
aab424ce1e
NR S5.1: fixed an incorrect loc for the main door to Malifor's study
2015-05-14 07:08:39 +11:00
Charles Dang
719ad3ff49
NR S5.1: fixed a spider spawning inside a wall in HARD
2015-05-14 07:04:10 +11:00
Charles Dang
9270236d94
NR S5.1: fixed the hidden entrance to the treasury
2015-05-14 06:54:17 +11:00
Charles Dang
01d6a42f8d
NR S5.1: made the second initial treasury guard a dragug too
2015-05-14 06:51:53 +11:00
Charles Dang
74995973dd
Allow [object] modifications to be applied without writing to unit config
2015-05-13 02:22:36 +11:00
Charles Dang
1d7f0be080
NR S2.1: dropped shroud from side 2 trolls
2015-05-12 08:50:03 +11:00
Charles Dang
801f70c2f7
NR S5.1: fixed/added a bunch of incorrect/missing gold triggers
2015-05-12 08:48:57 +11:00
Charles Dang
cae77aee89
NR S5.1: made one of the Revenants near the starting location speak in start event
2015-05-12 08:35:45 +11:00
Charles Dang
4e5927f175
NR S4: fixed a Ghoul spawning outside the river
2015-05-12 08:30:47 +11:00
Groggy Dice
d1013cc052
wmliterator: fix unterminated loop in lua-strip
...
An old add-on triggered a wmliterator crash with this comment:
#>>>> !!!!! REMOVE THIS AFTER TEST !!!!! <<<<#
The traceback showed that the crash came from the lua-stripping
code, which interprets "<<" as the start of a lua string. But below
it is code to remove quoted strings, and it doesn't crash, even
though there are cases where authors forgot to close a quote.
Two key differences stood out in the otherwise similar second
code: only looking for the endquote string in the text after
beginquote, and testing that endquote was less than 0, not -1.
Changing both gets the loop to terminate. Making it search the
text only after "beginquote+2" means that ">>" will no longer
be found, giving endquote a value of -1. But -1 is not less than
-1, so that must be changed to " < 0" to close the loop.
2015-05-11 02:33:20 -04:00
Elvish_Hunter
31436e85bb
[move_units_fake]: fixed a segfault
2015-05-09 21:55:56 +02:00
Charles Dang
cea5239bb5
TB S2: cleaned up code
2015-05-08 18:17:17 +11:00
Charles Dang
b9b71205d7
TB S1: cleaned up code
2015-05-08 18:15:59 +11:00
Charles Dang
417b83f578
New Dwarvish Ulfserker standing animation by Kwandulin
2015-05-08 00:46:48 +11:00
Charles Dang
e8aa11f7e8
New icon for an ankh necklace
2015-05-05 18:56:09 +11:00
Elvish_Hunter
7b70943267
DW and UtBS: make the Stun effect expire at the unit's side turn end
2015-05-04 12:51:24 +02:00
Elvish_Hunter
56329ac839
ImagePathWML: added BW() (black and white) function
...
Partial merge of PR #394
2015-05-03 11:20:43 +02:00
gfgtdf
d4b52e1022
remove unused code
2015-05-02 00:36:50 +02:00
Elvish_Hunter
e8d58f4f1f
Added support for [object] duration=turn end
2015-05-01 11:46:42 +02:00
Charles Dang
10abcb9b17
New Draug standing animation by Picka79
2015-05-01 11:26:18 +11:00
Bär Halberkamp
e3122f148b
EI: More updates to S9
2015-04-30 19:12:39 +02:00
Bär Halberkamp
743e16865e
EI: oops
2015-04-30 18:44:02 +02:00
Charles Dang
add3ecc176
New Bone Shooter standing animation by Kwandulin
2015-04-30 19:22:44 +11:00
Charles Dang
ce2d859e2d
DiD S7: flipped filter for undead sighted event
...
Previously, we were saying, 'when side 1 sees side 2', when it should be the opposite
2015-04-30 17:51:51 +11:00
Charles Dang
61d0fe448b
DiD S10: restore old (slightly modified) behavior for keeping Volk in-castle
2015-04-30 15:43:50 +11:00
Charles Dang
972fe21cac
Merge branch 'master' of github.com:wesnoth/wesnoth
2015-04-30 15:16:23 +11:00
Charles Dang
8ce9b665bd
NR S2.1: don't charge upkeep for Hamel's Stalwart guards
2015-04-30 15:15:07 +11:00
Chris Beck
bce5fb22e5
fixup HEAD^
...
use tab characters between lua print arguments, and no trailing tab
2015-04-29 17:18:03 -04:00
Chris Beck
c095029d68
lua print: put a space between items
2015-04-29 13:35:11 -04:00
Bär Halberkamp
d90c930bd8
EI: little things in S8
2015-04-29 13:30:49 +02:00
Bär Halberkamp
c8adbf18c5
EI: First updates to S9
2015-04-29 13:30:49 +02:00
Bär Halberkamp
37c6dcde1d
EI: Updated the map for S9
2015-04-29 13:30:49 +02:00
Bär Halberkamp
8b2f0deccc
EI: small updates to the S7b map
2015-04-29 13:30:49 +02:00
Elvish_Hunter
256bffafcc
changelog entry
2015-04-28 22:11:16 +02:00
Elvish_Hunter
1f6603e73b
test scenario: used [filter] status= instead of [filter_wml]
2015-04-28 22:09:21 +02:00
Elvish_Hunter
f6b445f026
ANL: used [filter] status= instead of [filter_wml]
2015-04-28 21:55:41 +02:00
Elvish_Hunter
c6466bf226
SotBE: used [filter] status= instead of [filter_wml]
2015-04-28 21:42:20 +02:00
Elvish_Hunter
0c05c872ff
DW: used [filter] status= instead of [filter_wml]
2015-04-28 21:37:27 +02:00
Elvish_Hunter
9f2fbaea9d
UtBS: used [filter] status= instead of [filter_wml]
2015-04-28 20:39:49 +02:00
Elvish_Hunter
082cfdc9af
Updated core macros to use [filter] status= instead of [filter_wml]
2015-04-28 19:02:19 +02:00
Nils Kneuper
047acf4514
updated Scottish Gaelic translation
2015-04-27 22:11:03 +02:00
Nils Kneuper
700c1eb29c
updated Galician translation
2015-04-27 22:09:40 +02:00