61242 Commits

Author SHA1 Message Date
gfgtdf
0c5c72b146 simplify replay::undo_cut 2015-05-19 00:37:16 +02:00
gfgtdf
02fe6ca39b remove unused code
stop_x/y was never writte, so i removed code that reads it.
Also i disabled variable substitution for map_locations in replay data
since it is never used.
2015-05-19 00:36:27 +02:00
Elvish_Hunter
3ff2983a33 ImagePathWML: NEG() now accepts argument values
This allows to invert a single channel, or to perform solarization effects
Final part of the merge of PR #394
2015-05-16 11:34:49 +02:00
Charles Dang
c6d6114a8c NR S8a: fixup bbbb94346aec, forgot gold carryover 2015-05-14 12:25:49 +11:00
Charles Dang
bbbb94346a NR S8a: made saving the princess a primary objective
This also properly gives carryover bonus on doing so
2015-05-14 12:06:35 +11:00
Charles Dang
edd8cae6b0 NR S9a: fixed an incorrect speaker in troll sighted event 2015-05-14 11:43:31 +11:00
Charles Dang
901646f12c NR S5.1: removed a redundant dialog line 2015-05-14 07:28:09 +11:00
Charles Dang
db30258b4f NR S5.1: fixed incorrectly placed impassable overlays for the gates 2015-05-14 07:18:28 +11:00
Charles Dang
aab424ce1e NR S5.1: fixed an incorrect loc for the main door to Malifor's study 2015-05-14 07:08:39 +11:00
Charles Dang
719ad3ff49 NR S5.1: fixed a spider spawning inside a wall in HARD 2015-05-14 07:04:10 +11:00
Charles Dang
9270236d94 NR S5.1: fixed the hidden entrance to the treasury 2015-05-14 06:54:17 +11:00
Charles Dang
01d6a42f8d NR S5.1: made the second initial treasury guard a dragug too 2015-05-14 06:51:53 +11:00
Charles Dang
74995973dd Allow [object] modifications to be applied without writing to unit config 2015-05-13 02:22:36 +11:00
Charles Dang
1d7f0be080 NR S2.1: dropped shroud from side 2 trolls 2015-05-12 08:50:03 +11:00
Charles Dang
801f70c2f7 NR S5.1: fixed/added a bunch of incorrect/missing gold triggers 2015-05-12 08:48:57 +11:00
Charles Dang
cae77aee89 NR S5.1: made one of the Revenants near the starting location speak in start event 2015-05-12 08:35:45 +11:00
Charles Dang
4e5927f175 NR S4: fixed a Ghoul spawning outside the river 2015-05-12 08:30:47 +11:00
Groggy Dice
d1013cc052 wmliterator: fix unterminated loop in lua-strip
An old add-on triggered a wmliterator crash with this comment:

    #>>>> !!!!! REMOVE THIS AFTER TEST !!!!! <<<<#

The traceback showed that the crash came from the lua-stripping
code, which interprets "<<" as the start of a lua string. But below
it is code to remove quoted strings, and it doesn't crash, even
though there are cases where authors forgot to close a quote.

Two key differences stood out in the otherwise similar second
code: only looking for the endquote string in the text after
beginquote, and testing that endquote was less than 0, not -1.

Changing both gets the loop to terminate. Making it search the
text only after "beginquote+2" means that ">>" will no longer
be found, giving endquote a value of -1. But -1 is not less than
-1, so that must be changed to " < 0" to close the loop.
2015-05-11 02:33:20 -04:00
Elvish_Hunter
31436e85bb [move_units_fake]: fixed a segfault 2015-05-09 21:55:56 +02:00
Charles Dang
cea5239bb5 TB S2: cleaned up code 2015-05-08 18:17:17 +11:00
Charles Dang
b9b71205d7 TB S1: cleaned up code 2015-05-08 18:15:59 +11:00
Charles Dang
417b83f578 New Dwarvish Ulfserker standing animation by Kwandulin 2015-05-08 00:46:48 +11:00
Charles Dang
e8aa11f7e8 New icon for an ankh necklace 2015-05-05 18:56:09 +11:00
Elvish_Hunter
7b70943267 DW and UtBS: make the Stun effect expire at the unit's side turn end 2015-05-04 12:51:24 +02:00
Elvish_Hunter
56329ac839 ImagePathWML: added BW() (black and white) function
Partial merge of PR #394
2015-05-03 11:20:43 +02:00
gfgtdf
d4b52e1022 remove unused code 2015-05-02 00:36:50 +02:00
Elvish_Hunter
e8d58f4f1f Added support for [object] duration=turn end 2015-05-01 11:46:42 +02:00
Charles Dang
10abcb9b17 New Draug standing animation by Picka79 2015-05-01 11:26:18 +11:00
Bär Halberkamp
e3122f148b EI: More updates to S9 2015-04-30 19:12:39 +02:00
Bär Halberkamp
743e16865e EI: oops 2015-04-30 18:44:02 +02:00
Charles Dang
add3ecc176 New Bone Shooter standing animation by Kwandulin 2015-04-30 19:22:44 +11:00
Charles Dang
ce2d859e2d DiD S7: flipped filter for undead sighted event
Previously, we were saying, 'when side 1 sees side 2', when it should be the opposite
2015-04-30 17:51:51 +11:00
Charles Dang
61d0fe448b DiD S10: restore old (slightly modified) behavior for keeping Volk in-castle 2015-04-30 15:43:50 +11:00
Charles Dang
972fe21cac Merge branch 'master' of github.com:wesnoth/wesnoth 2015-04-30 15:16:23 +11:00
Charles Dang
8ce9b665bd NR S2.1: don't charge upkeep for Hamel's Stalwart guards 2015-04-30 15:15:07 +11:00
Chris Beck
bce5fb22e5 fixup HEAD^
use tab characters between lua print arguments, and no trailing tab
2015-04-29 17:18:03 -04:00
Chris Beck
c095029d68 lua print: put a space between items 2015-04-29 13:35:11 -04:00
Bär Halberkamp
d90c930bd8 EI: little things in S8 2015-04-29 13:30:49 +02:00
Bär Halberkamp
c8adbf18c5 EI: First updates to S9 2015-04-29 13:30:49 +02:00
Bär Halberkamp
37c6dcde1d EI: Updated the map for S9 2015-04-29 13:30:49 +02:00
Bär Halberkamp
8b2f0deccc EI: small updates to the S7b map 2015-04-29 13:30:49 +02:00
Elvish_Hunter
256bffafcc changelog entry 2015-04-28 22:11:16 +02:00
Elvish_Hunter
1f6603e73b test scenario: used [filter] status= instead of [filter_wml] 2015-04-28 22:09:21 +02:00
Elvish_Hunter
f6b445f026 ANL: used [filter] status= instead of [filter_wml] 2015-04-28 21:55:41 +02:00
Elvish_Hunter
c6466bf226 SotBE: used [filter] status= instead of [filter_wml] 2015-04-28 21:42:20 +02:00
Elvish_Hunter
0c05c872ff DW: used [filter] status= instead of [filter_wml] 2015-04-28 21:37:27 +02:00
Elvish_Hunter
9f2fbaea9d UtBS: used [filter] status= instead of [filter_wml] 2015-04-28 20:39:49 +02:00
Elvish_Hunter
082cfdc9af Updated core macros to use [filter] status= instead of [filter_wml] 2015-04-28 19:02:19 +02:00
Nils Kneuper
047acf4514 updated Scottish Gaelic translation 2015-04-27 22:11:03 +02:00
Nils Kneuper
700c1eb29c updated Galician translation 2015-04-27 22:09:40 +02:00