The former was added in commit 40a1e7d3fa74d59e7bba2d23fc535d9aa0a7f499.
However, ai/testing predates it by several years (added in commit
ab540dca1517e82d0f93153604cdb00f256becd6).
Reasons:
* These projectfiles are still 32-bit, whereas all other builds for all other OSes are now 64-bit.
* Relatedly, these projectfiles are dependent on the libraries kept at the aquileia/external repository.
* VS2019 is still listed as supporting Windows 7, so there is a minimal likelihood of developers not being able to use VS2019.
* The VS2019 projectfiles instead use vcpkg to get the required dependencies, which is easier to setup than the aquileia/external prebuilt libraries.
* It's one less thing that needs to be updated whenever source files are added/moved/removed.
* It's two fewer jobs that Travis needs to run, which means Travis builds will finish more quickly.
Now, during an active game, (that is: not during
campaign selection for example) the engine hides
all toplevel tags from addons that are not
involved in the current game. 'involved' here
means providing one of the [campaign], [scenario],
[era], [multiplayer], [modification] or [resource]
tags that are active in the current game.
Fixes#4832
This commit prepares a patch to disable unused
addons during a game. We try to reduce codes
that change the game_config config object.
In particular this removes a code that changes
the order of terrain graphics tag. This could
in theory break code that relied on that order
but afaik the terrain_graphics tags offers a
`precedence` that allows users to specify the
order in which terrain graphics are applied.
so no additional compatabiltiy code is needed.
the game_config_view object offers const
access to the game_config object, furthermore
it allows the game_config config object to be
replaced by a vector of config objects which
is what we will do later.
Nameless abilities are relatively common outside of mainline in
particular as they are used for implementation details of more complex
abilities.
Fixes#3060.
In certain situations, the 'directly_in_event' list was allowed to become empty and cause a crahs because the code was unable to handle amendment tags.