415 Commits

Author SHA1 Message Date
Severin Glöckner
0d5db80e5b Tutorial adjustments:
Do not show traits in the wiki for Li'sar and Konrad, since they can't get them.
Li'sars new sprite seems to use rather a sword than a saber.
Copied defense animation for Li'sar from HttT.
Changed lua due to deprecation warning.

[ci skip]
2017-03-11 00:00:53 +11:00
Severin Glöckner
0d03f9b4d4 textdomain changes
many campaigs were using weapon names which already exist in wesnoth-units
2017-02-26 19:49:36 +02:00
sigurdfdragon
e6f833ca24 T S2: Add turn limit reminder dialog 2016-12-28 23:37:25 -05:00
sigurdfdragon
05134e71b9 T S1: Make advancement to S2 require defeat of all quintains 2016-12-28 23:37:24 -05:00
Bär Halberkamp
f1d6a96c15 Tutorial: Fix a missing capital in S1 2016-09-15 18:34:11 +02:00
Bär Halberkamp
ce05a573cf Run wmlindent 2016-09-15 18:04:37 +02:00
ln-zookeeper
15241cd0a6 Convert remaining – to × in strings describing attack stats 2016-09-07 10:43:30 +03:00
Celtic Minstrel
b295aab4ba Deprecate {MAGENTA_IS_THE_TEAM_COLOR}
The magenta colour is now the default flag_rgb colour if one is not specified.
2016-08-05 00:49:39 -04:00
Charles Dang
a6dd6c668c Ran wmlindent and fixed badly formatted code 2016-08-05 13:46:39 +11:00
fendrin
7e0c853f42 Campaigns: [+units] -> [units] 2016-08-03 22:04:47 +02:00
ln-zookeeper
adb37f3a53 Updated tutorial with new Li'sar sprite 2016-05-16 16:03:36 +03:00
Wedge009
73b92d8fa2 Minor grammar correction.
I may be a pedant, but it's not correct to use 'the most' when referring to the greater of only two things. Plus, I don't really think the bad grammar adds any 'character' here.
2016-05-02 19:09:06 +10:00
Celtic Minstrel
308cd8b34f Tutorial S1: Fix deselecting your unit after the select event message 2016-03-20 03:02:58 -04:00
Celtic Minstrel
dcdac2fe7f Tutorial S2: Highlight talked-about locations
This also tweaks some locations, in particular fixing a case of scrolling to the wrong village
2016-03-20 02:55:16 -04:00
Celtic Minstrel
09d4033916 Fix some issues with recruit lists changing unexpectedly
This only happened for [test] scenarios.
2016-03-20 02:55:09 -04:00
Celtic Minstrel
9d3ea7ad94 Tutorial: Female variants of most student messages and some generic
This is because, in some languages, the first-person pronoun depends on the speaker of the gender.
Thus, in any case where the gender of the speaker can vary, two versions of the message need to be supplied.
2016-03-20 02:55:03 -04:00
sigurdfdragon
d99806cbbf T: Make Delfador have same traits as HttT.
Except loyal, because he's not on your side here.
2016-02-24 15:42:12 -05:00
sigurdfdragon
c970efa6bf T: Make Konrad & Li'sar unnameable. 2016-02-24 15:34:41 -05:00
Charles Dang
c9593e17d6 Merge pull request #600 from sigurdfdragon/Tutorial_Cleanup_and_Typo_Fixes
Tutorial cleanup and typo fixes
2016-02-16 13:57:03 +11:00
sigurdfdragon
79dc4eb630 T S1: Change message to Konrad to better match rest of T & HttT tone.
Matches message to Li'sar in S1, Galdrad's messages to Konrad in S2,& general treatment of Konrad in HttT.
2016-02-15 20:20:41 -05:00
sigurdfdragon
9ba9974c33 T S2: Fix typo. 2016-02-15 20:12:25 -05:00
sigurdfdragon
090f6eafcd T S2: Make Galdrad an Elvish Champion without traits.
So he has identical stats to his appearance in HttT S1.
2016-02-15 19:39:45 -05:00
Charles Dang
b386c5f819 T S2: fixed a small typo 2016-02-04 17:27:34 +11:00
sigurdfdragon
eda3da0d7f T2: Change ability reference to exactly match ability name. 2016-02-03 20:20:30 -05:00
sigurdfdragon
67c54880c0 T2: Change to leveled unit recall message. 2016-02-03 20:08:27 -05:00
sigurdfdragon
528a0cbea6 T2: Add () around skirmisher text to more clearly separate from rest of paragraph. 2016-02-03 20:05:45 -05:00
sigurdfdragon
883e5ca588 T2: Add missing period. 2016-02-03 20:02:21 -05:00
sigurdfdragon
9b978ed591 T2: Fix typos in channel village message. 2016-02-03 20:00:42 -05:00
sigurdfdragon
293861f7a0 T2: Change to Elvish Archer recruit message. 2016-02-03 19:58:40 -05:00
sigurdfdragon
92a9164f08 Change text in veteran recall message. 2016-02-03 19:53:08 -05:00
gfgtdf
15afa4f6ba fix recruits in tutotial
http://gna.org/bugs/?24311
2016-01-16 20:50:22 +01:00
ln-zookeeper
d8e5410086 Wired in the new staff sounds 2015-12-22 17:34:01 +02:00
ln-zookeeper
3118969428 Wired in new mace sounds 2015-12-22 17:07:21 +02:00
Charles Dang
bed6339a65 T S2: used narrative messages to describe the Shaman and Archer on recruit (bug #24184) 2015-12-17 00:12:00 +11:00
Wedge009
44e18462d2 'subtracted for' -> 'subtracted from'
Not sure of the intent of the original author, but it makes more sense to me that upkeep is subtracted _from_ the gold, not _for_ it.
2015-12-12 11:13:51 +11:00
Wedge009
69202648e7 Correction mis-spelling of plus 2015-09-28 18:08:42 +10:00
Charles Dang
58e17f3e21 T S1: removed two extra villages near map border to prevent confusion 2015-09-10 22:01:30 +11:00
Charles Dang
273be754f1 T S1: move the northernmost village a few hexes south
I hadn't realized the player could reach that village, but then be trapped away from
reaching their keep next move. This puts it within range of the keep.

This also provides an out if by some chance, the player is blocked from the village
across the river.
2015-07-28 19:18:48 +11:00
Charles Dang
f46c85b5f0 T S1: minor wording change 2015-07-28 19:01:06 +11:00
Charles Dang
3966de7492 T S2: expand the location range for the leader damage message
This allows it to fire if you ford the river
2015-05-21 02:48:04 +11:00
Charles Dang
8dc1cda62e T S2: only display the low health warnings a maximum of 4 times 2015-05-21 02:41:05 +11:00
Charles Dang
57df485e1e T S2: only speak the the boss attack line once 2015-05-21 01:56:42 +11:00
Charles Dang
9a7b5cc3fc T S1: added a failsafe condition to the turn 4 event, in case the Quintain is killed prior 2015-04-20 15:40:27 +11:00
Charles Dang
021b592c78 T S1: use id SUF for death event of first Quintain 2015-04-20 15:34:48 +11:00
Charles Dang
a64a9ed489 T S1: allow end turn on Quintain death as a fallback for anyone using console 2015-04-20 15:31:17 +11:00
Charles Dang
8a561ec7af T: buffed Quintain's max hp by 1 to prevent the possibility that he dies early 2015-04-20 15:27:27 +11:00
Ignacio R. Morelle
9ca00bdac6 wmlindent pass 2015-04-07 21:07:30 -03:00
Charles Dang
d595c97fc0 T: create a new unit object if player chooses Li'sar, so she has correct attacks and animations 2015-03-29 03:38:04 +11:00
Chris Beck
dd2c6dee71 add more mechanisms in support of correct xp modifier in tutorial
- Adds lines `experience_modifier=100` to both tutorial scenarios
- When writing a saved_game, write the mp game settings (including
  the experience modifier setting) for TEST and TUTORIAL scenario
  types as well.

There are no "test campaigns" right now, so this won't be a
problem.
2015-03-08 22:01:24 -04:00
Charles Dang
c59f504942 T: use new baseframe for Quintain by dipseydoodle. No anims yet.
http://forums.wesnoth.org/viewtopic.php?p=566137#p566137
2015-03-08 18:02:58 +11:00