Lari Nieminen
0d67e6d47e
Removed the starting keep in the last scenario...
...
...and fixed Baglur speaking instead of Rugnur in one place.
2007-08-15 18:16:16 +00:00
Bruno Wolff III
a1da27a34f
Set not_living based on the undead and mechanical traits...
...
...in a manner consistant with other trait definititions. Get rid of
not_living key from race. Still need to put back a way for AI to tell
if a unit_type is going to be not_living.
2007-08-15 15:03:56 +00:00
Lari Nieminen
53c9dd8653
A slightly better defense frame for the royal guard.
...
Makes him wave the sword around a bit less frantically.
2007-08-15 14:01:43 +00:00
Elias Pschernig
1d7a583f34
add __NOEDITSECTION__ to credits wiki page,
...
and fix markup when email as well as wikiuser name is given
2007-08-15 13:46:11 +00:00
Bruno Wolff III
1e19407281
Make random_traits = "yes" the default.
...
This makes the feature more powerful as well. You can define less than
the max number of traits manually and have the remainder filled in
randomly. It also forces undead and mechanical to always be assigned
when available for a unit.
Currently no random traits are assigned to leaders. The problem is
that random number generation triggered by the leader creation isn't
properly handled in MP games, so only must have traits can be given
out currently. This is controlled by [trait] configuration, so down
the road traits that are not unbalancing for MP play (quick was
especially seen as a problem for MP) may be given to leaders.
2007-08-15 13:11:46 +00:00
Lari Nieminen
85e347088b
Fixed a few typoed unit id's.
2007-08-15 12:12:48 +00:00
Mark de Wever
b0b837468e
Changed the outside area with the new offmap tiles.
2007-08-15 11:49:27 +00:00
Mark de Wever
f18b61b823
Update the top row with normal tiles instead of shroud since it looks odd.
2007-08-15 11:48:19 +00:00
Bruno Wolff III
520ceed08e
Change The South Guard to use standard macros for traits.
2007-08-15 02:34:59 +00:00
Richard Kettering
12235b39cf
North attack for skirmisher.
2007-08-15 01:59:12 +00:00
Richard Kettering
6b5181f222
North attack for skirmisher.
2007-08-15 01:54:43 +00:00
Hogne Håskjold
632632cdae
Added texture and variants to sand based on jetryls new desert.
...
Transitions need to be updated.
2007-08-14 19:44:41 +00:00
Lari Nieminen
04cf8741a4
Added the plants back to the desert tiles.
2007-08-14 19:39:13 +00:00
Hogne Håskjold
1a085e31f1
Removed old desert bg. Need further WML changes
2007-08-14 15:14:27 +00:00
Lari Nieminen
3d1000ea16
New hit sounds for bats.
2007-08-14 14:12:42 +00:00
Lari Nieminen
bd587b5e23
Probably fixes quite a few invalid side bugs.
2007-08-14 10:24:33 +00:00
Lari Nieminen
a3a3f50267
Wired in the ranged defense animations of commander and lord
...
(they were mysteriously missing).
2007-08-14 09:14:16 +00:00
Lari Nieminen
fe0e58f112
Removed the Kalenz portrait from the elvish lord and high lord units,
...
...and gave Kalenz and Kalenz only his portrait when he appears.
2007-08-14 09:11:53 +00:00
Richard Kettering
72eac609b0
New melee attack animation for fencer.
2007-08-14 06:56:35 +00:00
Richard Kettering
22ac89effe
New melee attack animation for fencer.
2007-08-14 06:54:35 +00:00
Richard Kettering
fa421f6f5f
Updated images for Halberdier.
2007-08-13 05:37:21 +00:00
Richard Kettering
05c10a0d30
Restored sergeant idle animation, now matching the base frame.
2007-08-12 22:53:07 +00:00
Richard Kettering
a06afb6a73
Restored sergeant idle animation, now matching the base frame.
2007-08-12 22:47:37 +00:00
Bruno Wolff III
2325b63b4c
This update changes upkeep to exempt leaders...
...
...rather than relying an oddity of the way leader units are typically
defined. There shouldn't be an impact on play in typcial scenarios.
2007-08-12 22:26:07 +00:00
Mark de Wever
4fcb1baa00
Remove an old unused incarnation of the border tiles.
2007-08-12 15:46:58 +00:00
Mark de Wever
60bb1b1b71
Made the offmap tiles themable in the map, the minimap stays as is.
2007-08-12 14:22:41 +00:00
Richard Kettering
e8f3693bb6
Updated swordsman idle animation to match base frame.
2007-08-12 08:10:30 +00:00
Richard Kettering
4ff47be20e
Updated idle animation for Lieutenant.
2007-08-12 03:42:02 +00:00
Richard Kettering
6136ee07ed
Updated idle animation for Lieutenant.
2007-08-12 03:40:55 +00:00
Bruno Wolff III
e67fc73a4b
Give random traits to ambusher that wasn't given any fixed traits.
...
We should be more careful about setting random_traits to manually set
units when fixed traits aren't specified as it makes these units
inconsistant with normally recruited units.
2007-08-12 01:17:26 +00:00
Lari Nieminen
f891839931
Cleaned up CHG_TYPE a bit.
2007-08-11 23:13:12 +00:00
Lari Nieminen
31d5c1407c
Removed a silly debugger unit.
2007-08-11 22:38:09 +00:00
Hogne Håskjold
a75cf64c01
Made it slightly more transparent to reduce flickering while scrolling
2007-08-11 18:31:16 +00:00
uso
3e045365c1
underscores removed from the visible map name
2007-08-11 14:35:44 +00:00
Mark de Wever
2f750bb152
Renamed some images and fixed their references.
...
Also fixed a small bug in the top border, always using the same images
instead of alternating.
2007-08-11 14:08:03 +00:00
Mark de Wever
246f65b846
Made the border themable.
...
Still doesn't work in the editor, also the
0.5 hex border is still assumed at some places.
2007-08-11 13:27:36 +00:00
Hogne Håskjold
84c9884fdf
New snow-to-water and snow-hills-to-water trans...
...
...layered on top of the ice-to-water trans. WML by zookeeper
2007-08-11 12:12:38 +00:00
Lari Nieminen
28ef68a2e2
Fixed Helicrom missing his portrait in the last scenario.
2007-08-11 10:31:41 +00:00
Dimitar Ilccov
270212b2a5
Applied [base_unit] to the Injured Sergeant unit...
...
...to reduce the size of the unit file
2007-08-11 10:22:36 +00:00
Ali El Gariani
24fa39aff8
Add a page "Unknown Unit" in the unit list,
...
...and links pointing to unencountered units goes there.
These links have a small (?) at the end (for indication and sparing space)
(The page "Unknown Unit" use the random leader unit image with a "?")
Please improve the text of it this page.
2007-08-11 02:21:29 +00:00
Taurus
69dd48409d
Fixed a few typos and broken Event
2007-08-10 22:42:55 +00:00
Hans Joachim Gurt
7ff3f1ac73
Comments, Typo
2007-08-10 14:05:40 +00:00
Hans Joachim Gurt
ff85bbfcc2
Typo
2007-08-10 13:10:11 +00:00
Lari Nieminen
9edea9c795
Some Liberty tweaks to the last two scenarios.
2007-08-10 13:02:58 +00:00
Lari Nieminen
3316f43d01
Improved MOVE_UNIT to change the facing of the moved unit too,
...
and added a new LOYAL_UNIT macro (to obsolete UNIT, which is IMO
poorly named).
2007-08-10 12:55:30 +00:00
Lari Nieminen
d040e7b740
Oops, I broke Liberty in 2007-08-09T13:26:07Z!lari.nieminen@iki.fi; fixed.
2007-08-10 09:15:26 +00:00
Patrick Parker
d1ffc2cafb
now the lava stuff should work as originally envisioned.
2007-08-10 04:48:32 +00:00
Hans Joachim Gurt
b915739d37
Typo
2007-08-09 21:07:11 +00:00
Dimitar Ilccov
edd0d5856b
Fixing bug #9712
...
a missing full stop in a dialog line in HttT's 06_The_Siege_of_Elensefar.cfg
2007-08-09 17:20:22 +00:00
Dimitar Ilccov
bf6e1bdf77
Fixing bug #9711 - a typo in EI's 04b.The_Undead_Border_Patrol.cfg
2007-08-09 17:15:21 +00:00