5114 Commits

Author SHA1 Message Date
Charles Dang
8a9d546e27 Slight contrast bump to swamp water 2016-10-17 18:22:02 +11:00
ln-zookeeper
6eb6220360 Reverted the addition of submerge for Aquatic Encampment Keep 2016-10-13 12:02:43 +03:00
ln-zookeeper
b24477b233 Tweaked submerge and unit_height_adjust values for aquatic castle/camp 2016-10-13 11:55:23 +03:00
Ignacio R. Morelle
4c5b7d1f87 Fix credits 2016-10-13 05:26:13 -03:00
doofus-01
c7040d6bb0 time of day variants for merfolk villages (coast.png) 2016-10-09 12:15:19 +11:00
doofus-01
ca83f5028c some variations and better cropping for aquatic castle walls (#814)
* some variations and better cropping for aquatic castle walls

* more castle wall variations and cropping

* uncommented the line disabling the default brown bank images for castle-water transition, to cut down on image-per-hex count
2016-10-08 22:46:05 +03:00
doofus-01
fd5e269350 some edits to images/attacks and images/icons images 2016-10-07 21:06:44 -07:00
doofus-01
955b5b4bec New aquatic castles terrain 2016-10-07 07:18:28 +11:00
ln-zookeeper
f350865b1d Centered frames of Orcish Archer properly 2016-10-03 19:32:26 +03:00
Celtic Minstrel
c5ce248f54 Update credits listing
This adds a large number of people gleaned from the logs with:
	git log --merges --since=Jan.1.2015

If any of the people added in this commit wish to change how they
are referenced, they are of course free to contact us.
2016-09-29 11:21:05 -04:00
Severin Glöckner
dc2b95c364 refactored Troll Shaman animation 2016-09-27 01:11:01 +02:00
Charles Dang
4661375783 Merge pull request #802 from doofus-01/wooden_floor_fixes
clean up wooden floor terrain transitions
2016-09-26 21:47:36 +11:00
ln-zookeeper
9d1346ed57 Removed unintended non-transparent white pixels 2016-09-25 18:04:09 +03:00
Charles Dang
31b08a25f2 Properly save blank-hex.png as full alpha instead of hex-masked 2016-09-25 14:31:50 +11:00
doofus-01
36f3d47e8c clean up wooden floor terrain transitions 2016-09-24 11:00:05 -07:00
Bär Halberkamp
d228bd5c1d Change colors of ToDs 2016-09-24 15:02:30 +02:00
Jyrki Vesterinen
16c1b86443 Correct titles of music tracks
Not all file names match the titles exactly. I read the full titles
from metadata of the Ogg Vorbis files.
2016-09-24 10:32:10 +03:00
Charles Dang
5857098ab7 Provide translatable titles for all mainline music tracks
This is so they don't show up by filename in the editor's music selection menu
2016-09-24 15:13:22 +11:00
ln-zookeeper
a624dca7d3 Fixed a shadow 2016-09-22 21:10:17 +03:00
doofus-01
376d45a292 new terrain: Merfolk or aquatic camp (#773)
* adding aquatic encampment terrain

* Update changelog

* remove hardwired terrain codes and image-path from aquatic.cfg

* removed wood.png images

* touch-up to stone-posts in Kme-Cme transition
2016-09-18 13:23:38 +03:00
Bär Halberkamp
ce05a573cf Run wmlindent 2016-09-15 18:04:37 +02:00
Elvish_Hunter
59d815dcf1 wmllint: handle SPECIAL_NOTES_DEFENSE_CAP
Also silenced a wmllint warning that this commit throws on the Chocobone unit.
2016-09-14 21:35:41 +02:00
Charles Dang
04a6384beb Use bullets for credits spacers instead of asterisks 2016-09-15 01:03:32 +11:00
ln-zookeeper
53b9ace13b Added a ripple to the Tentacle of the Deep baseframe using IPF 2016-09-08 15:50:06 +03:00
ln-zookeeper
40b6fc888a Animations for the new Tentacle of the Deep, mostly by homunculus
From https://forums.wesnoth.org/viewtopic.php?p=570440#p570440

I changed the motion blur somewhat, cropped the frames differently, and made a north-facing version of the attack animation.
2016-09-08 15:37:28 +03:00
ln-zookeeper
15241cd0a6 Convert remaining – to × in strings describing attack stats 2016-09-07 10:43:30 +03:00
gfgtdf
486e3ec1ee fix comment 2016-09-05 15:09:39 +02:00
mattsc
d781e6263a High XP attacks: adapt other AIs to existence of new CA
This means:
1. Adding the new CA to AI configs
2. Removing it whenever the combat CA is removed
3. Preventing conflicts for AIs that previously used overlapping scores
2016-09-03 20:00:12 -07:00
mattsc
af0f49ae9a High XP CA: add missing braces to CA definition
This did not keep the AI from working correctly, it just made it
slightly less efficient.
2016-09-03 07:06:18 -07:00
mattsc
6950ee1dd0 New high_xp_attack candidate action for default AI
This CA performs attacks on enemy units so close to leveling that the
default AI's combat CA would not attack them (with some exceptions).
This is meant to keep players from being able to exploit this known
weakness of the default AI.
2016-09-02 20:22:17 -07:00
ln-zookeeper
991e72aaef Lowered the volume of the night and morning sounds 2016-09-01 02:21:53 +03:00
ln-zookeeper
c0c696a8d0 New Tentacle of the Deep sprite with animated ripples, by Blarumyrran
Old animation frames left in for compatibility.
2016-08-30 18:55:44 +03:00
Charles Dang
d27ff57682 New baseframes and animations for the Heavy Infantryman line
Baseframes by Sleepwalker
https://forums.wesnoth.org/viewtopic.php?p=508533#p508533 (I believe)

Animations by Vyncyn
https://forums.wesnoth.org/viewtopic.php?p=601163#p601163
2016-08-27 02:41:03 +11:00
Charles Dang
fe8a6d71fa Added new Rogue baseframes and defense animations
Credit goes to artisticdude for the baseframe, myself for the defense animations w/ Jetrel's help.

Attack anims still missing.
2016-08-21 13:20:45 +11:00
Charles Dang
05e095e581 New book icon by myself 2016-08-21 13:12:42 +11:00
doofus-01
d24990dc85 wooden floor variation and new transitions to chasm, water, and lava 2016-08-20 16:09:11 -07:00
Charles Dang
fae6da9ad1 MP Lobby: added a game status icon for Registered Users Only 2016-08-20 22:18:48 +11:00
Gregory A Lundberg
15c761ec75 HAS_NO_TURN_LIMIT objectives macro
A convenience macro to add a standardized note to the objectives pointing out there is no turn limit.
2016-08-19 20:06:13 -05:00
Charles Dang
df6ee9263a Improved lobby game status icons 2016-08-17 13:15:01 +11:00
ln-zookeeper
d6225b891a Removed residual metadata tags 2016-08-17 00:35:12 +03:00
ln-zookeeper
d2f528eec9 Prevent extraneous "="'s from appearing in some AI controller menus 2016-08-15 12:04:50 +03:00
Espreon
e5888160d0 No more 'dwarfs'! 2016-08-14 02:20:57 -04:00
ln-zookeeper
642323ff45 Cropped the Spectre baseframe to fix hitpoint bar positioning bug 2016-08-10 01:46:31 +03:00
Charles Dang
7bfd1ab973 Merge pull request #722 from GregoryLundberg/GL_unique_items
Unique items: don't be a pig
2016-08-08 09:22:00 +11:00
Jyrki Vesterinen
d4e6d0bf2b Fade out music on scenario start and on disabling it 2016-08-07 18:54:33 +03:00
fendrin
8a9feb10ac Fix several bugs introduced with the FOREACH replacement. 2016-08-06 21:17:01 +02:00
fendrin
8544320b58 Replace FOREACH 2016-08-06 06:20:41 +02:00
fendrin
ed296f30a0 [+units] -> [units] 2016-08-06 06:20:41 +02:00
Charles Dang
491fa91906 Deprecated FOREACH and NEXT
These feature unbalanced WML and have been replaced by proper tags.
2016-08-06 11:08:48 +11:00
Charles Dang
ea1bb2b31c Deprecate MAKE_AI_SIDE_PERSISTENT
This macro was obviously simplified in the past (see unused parameter) and is no longer needed.
2016-08-06 10:47:02 +11:00