Richard Kettering
0f89862e73
Added in a few missing saurian frames.
2010-11-01 07:09:57 +00:00
Alexander van Gessel
76d46cc2e4
Make the [advancefrom] experience debug messages a bit more accurate
2010-11-01 04:58:48 +01:00
Steven Panek
0ff85978f2
Fixed a typo in a comment.
2010-11-01 03:36:43 +00:00
Steven Panek
ea3c006195
'hilight' -> 'highlight' in [select_unit]-related code.
2010-11-01 03:36:10 +00:00
Ignacio R. Morelle
39cf17a47e
Remove redundant textdomain binding
2010-11-01 02:53:33 +00:00
Richard Kettering
18084451b6
New base frame for the dragon, removed the bad animations...
...
...we have for the old one, as there's no purpose in keeping them.
2010-11-01 01:14:51 +00:00
Fabian Müller
225ea0ae82
LoW: Multiplayer setup changes.
2010-10-31 22:44:18 +00:00
Anonymissimus
7dff506177
inserted start_time for melee attack animation (bug #16990 )
2010-10-31 18:02:10 +00:00
Guillaume Melquiond
bf6d070e2d
Fixed thinko: image modifications don't start at the last tilde.
2010-10-31 17:54:14 +00:00
Guillaume Melquiond
5d39d878a3
Avoided usage of [find_in].
2010-10-31 17:24:41 +00:00
Guillaume Melquiond
2992b40fca
Added helper for iterating over adjacent tiles.
2010-10-31 17:24:38 +00:00
Guillaume Melquiond
768a514bc7
Avoided usage of [find_in].
2010-10-31 17:24:36 +00:00
Guillaume Melquiond
7e43fc0e3f
Added a location_set:filter method.
2010-10-31 17:24:33 +00:00
Guillaume Melquiond
5c52cf4bf9
Simplified code structure.
2010-10-31 17:24:31 +00:00
Guillaume Melquiond
064f268456
Fixed attribute values.
2010-10-31 17:24:27 +00:00
J.W. Bjerk
c8c882fddc
added ruined variant of human city village by Doofus.
2010-10-31 16:28:18 +00:00
Fabian Müller
f1ab054bf3
LoW: Difficult levels coding part3.
2010-10-31 10:32:47 +00:00
Guillaume Melquiond
333f3761a2
Added a move-aware implementation of config::add_child.
2010-10-31 09:21:51 +00:00
Guillaume Melquiond
46dba2216f
Avoided SDL macro.
2010-10-31 09:00:17 +00:00
Guillaume Melquiond
63caf15a2f
Added move operators to class config,
...
...in order to speed up standard containers (e.g. std::vector).
2010-10-31 08:44:19 +00:00
Lari Nieminen
1e4eab72fc
Changed aliasing of villages from Vi,_bas to _bas,Vi
...
...which seems to fix an issue with villages on snow and sand hills
using worst instead of best movement.
2010-10-31 08:26:28 +00:00
Lari Nieminen
17910a70f1
Fixed Warven's mountain movement cost not changing back to normal...
...
...when he turns into a normal Sergeant, and removed an unused variable.
2010-10-31 08:03:19 +00:00
Ignacio R. Morelle
3c9cadb364
HttT::20b: reduce the chance of initial recalls being spawned on cave wall
2010-10-31 04:30:13 +00:00
Fabian Müller
244531aded
LoW: Difficult levels part 2.
2010-10-31 02:14:03 +00:00
Fabian Müller
5ef8440512
LoW: Differentiated the difficult levels in more scenarios.
...
Minor bug fixes.
2010-10-31 02:03:09 +00:00
Lari Nieminen
2c7bd6c6c1
Fixed something Espreon broke, not tested though.
2010-10-30 23:52:43 +00:00
Guillaume Melquiond
357acb9b6e
Fixed compilation with MSVC.
2010-10-30 23:16:41 +00:00
Guillaume Melquiond
f0ede721df
Used explicit boolean conversion when available,
...
...instead of the safe_bool idiom.
2010-10-30 22:51:03 +00:00
Guillaume Melquiond
2a2b9d4cc6
Simplified code a bit.
2010-10-30 22:51:00 +00:00
Guillaume Melquiond
86432bd68c
Used constructor syntax to avoid conversion issues.
2010-10-30 22:50:57 +00:00
Guillaume Melquiond
ec533c0727
Avoided comparing of config objects with zero.
2010-10-30 22:50:55 +00:00
Guillaume Melquiond
c13825bdd0
Removed useless assertion check.
2010-10-30 22:50:50 +00:00
Guillaume Melquiond
fb10660a26
Removed useless tests...
...
...since the config objects are necessarily valid at those points.
2010-10-30 22:50:47 +00:00
Guillaume Melquiond
091dda6dbd
Avoided costly copy.
2010-10-30 22:50:45 +00:00
Guillaume Melquiond
6a90eec890
Removed unneeded tests.
2010-10-30 22:50:42 +00:00
Guillaume Melquiond
ddb74296e1
Added detection of rvalue references and explicit bool operators.
2010-10-30 22:50:40 +00:00
Guillaume Melquiond
c41b9b174f
Removed ana path prefix since the cmake build system cannot handle it.
2010-10-30 21:42:12 +00:00
Guillaume Melquiond
88e70e0b1b
Used unique_ptr instead of auto_ptr.
2010-10-30 21:42:09 +00:00
Guillaume Melquiond
8bfb8246e2
Used unique_ptr instead of auto_ptr.
2010-10-30 21:42:07 +00:00
Guillaume Melquiond
3ccdb7d67a
Used unique_ptr instead of auto_ptr.
2010-10-30 21:42:04 +00:00
Guillaume Melquiond
7b13b0ee8c
Used unique_ptr instead of auto_ptr.
2010-10-30 21:42:02 +00:00
Guillaume Melquiond
3a05aaf488
Added a minimal implementation of std::unique_ptr.
2010-10-30 21:42:00 +00:00
Guillaume Melquiond
f85a97a32f
Used scoped_ptr instead of auto_ptr where possible.
2010-10-30 21:41:57 +00:00
Guillaume Melquiond
ab5b650f13
Updated boost.m4 with some upstream bits.
2010-10-30 21:41:54 +00:00
Guillaume Melquiond
61d5183447
Changed compile flags now that gcc 4.5 aliasing bugs have been fixed.
2010-10-30 21:41:51 +00:00
Steven Panek
2d5a30cc5a
Ran umcpropfix and dos2unix.
2010-10-30 20:48:23 +00:00
Lari Nieminen
0c90cf50d0
Partially rewrote Clash of Armies:
...
...objectives are now to have control of all Prestim's villages at end
of turns, there are mermen arriving from the east as well and Lanbec'h
has 4 Transport Galleons which carry units to the north side of the
river throughout the scenario. Needs further balance testing and prose
checking.
2010-10-30 19:07:21 +00:00
Timotei Dolean
22ab6a9e7a
eclipse plugin: add dependent fragments
2010-10-30 18:23:14 +00:00
Timotei Dolean
afbad1c27a
eclipse plugin:change executable name and icon
2010-10-30 18:22:57 +00:00
Timotei Dolean
23c7b75a62
eclipse plugin: add icons for linux and windows platform
2010-10-30 18:22:36 +00:00