43527 Commits

Author SHA1 Message Date
Richard Kettering
0f89862e73 Added in a few missing saurian frames. 2010-11-01 07:09:57 +00:00
Alexander van Gessel
76d46cc2e4 Make the [advancefrom] experience debug messages a bit more accurate 2010-11-01 04:58:48 +01:00
Steven Panek
0ff85978f2 Fixed a typo in a comment. 2010-11-01 03:36:43 +00:00
Steven Panek
ea3c006195 'hilight' -> 'highlight' in [select_unit]-related code. 2010-11-01 03:36:10 +00:00
Ignacio R. Morelle
39cf17a47e Remove redundant textdomain binding 2010-11-01 02:53:33 +00:00
Richard Kettering
18084451b6 New base frame for the dragon, removed the bad animations...
...we have for the old one, as there's no purpose in keeping them.
2010-11-01 01:14:51 +00:00
Fabian Müller
225ea0ae82 LoW: Multiplayer setup changes. 2010-10-31 22:44:18 +00:00
Anonymissimus
7dff506177 inserted start_time for melee attack animation (bug #16990) 2010-10-31 18:02:10 +00:00
Guillaume Melquiond
bf6d070e2d Fixed thinko: image modifications don't start at the last tilde. 2010-10-31 17:54:14 +00:00
Guillaume Melquiond
5d39d878a3 Avoided usage of [find_in]. 2010-10-31 17:24:41 +00:00
Guillaume Melquiond
2992b40fca Added helper for iterating over adjacent tiles. 2010-10-31 17:24:38 +00:00
Guillaume Melquiond
768a514bc7 Avoided usage of [find_in]. 2010-10-31 17:24:36 +00:00
Guillaume Melquiond
7e43fc0e3f Added a location_set:filter method. 2010-10-31 17:24:33 +00:00
Guillaume Melquiond
5c52cf4bf9 Simplified code structure. 2010-10-31 17:24:31 +00:00
Guillaume Melquiond
064f268456 Fixed attribute values. 2010-10-31 17:24:27 +00:00
J.W. Bjerk
c8c882fddc added ruined variant of human city village by Doofus. 2010-10-31 16:28:18 +00:00
Fabian Müller
f1ab054bf3 LoW: Difficult levels coding part3. 2010-10-31 10:32:47 +00:00
Guillaume Melquiond
333f3761a2 Added a move-aware implementation of config::add_child. 2010-10-31 09:21:51 +00:00
Guillaume Melquiond
46dba2216f Avoided SDL macro. 2010-10-31 09:00:17 +00:00
Guillaume Melquiond
63caf15a2f Added move operators to class config,
...in order to speed up standard containers (e.g. std::vector).
2010-10-31 08:44:19 +00:00
Lari Nieminen
1e4eab72fc Changed aliasing of villages from Vi,_bas to _bas,Vi
...which seems to fix an issue with villages on snow and sand hills
using worst instead of best movement.
2010-10-31 08:26:28 +00:00
Lari Nieminen
17910a70f1 Fixed Warven's mountain movement cost not changing back to normal...
...when he turns into a normal Sergeant, and removed an unused variable.
2010-10-31 08:03:19 +00:00
Ignacio R. Morelle
3c9cadb364 HttT::20b: reduce the chance of initial recalls being spawned on cave wall 2010-10-31 04:30:13 +00:00
Fabian Müller
244531aded LoW: Difficult levels part 2. 2010-10-31 02:14:03 +00:00
Fabian Müller
5ef8440512 LoW: Differentiated the difficult levels in more scenarios.
Minor bug fixes.
2010-10-31 02:03:09 +00:00
Lari Nieminen
2c7bd6c6c1 Fixed something Espreon broke, not tested though. 2010-10-30 23:52:43 +00:00
Guillaume Melquiond
357acb9b6e Fixed compilation with MSVC. 2010-10-30 23:16:41 +00:00
Guillaume Melquiond
f0ede721df Used explicit boolean conversion when available,
...instead of the safe_bool idiom.
2010-10-30 22:51:03 +00:00
Guillaume Melquiond
2a2b9d4cc6 Simplified code a bit. 2010-10-30 22:51:00 +00:00
Guillaume Melquiond
86432bd68c Used constructor syntax to avoid conversion issues. 2010-10-30 22:50:57 +00:00
Guillaume Melquiond
ec533c0727 Avoided comparing of config objects with zero. 2010-10-30 22:50:55 +00:00
Guillaume Melquiond
c13825bdd0 Removed useless assertion check. 2010-10-30 22:50:50 +00:00
Guillaume Melquiond
fb10660a26 Removed useless tests...
...since the config objects are necessarily valid at those points.
2010-10-30 22:50:47 +00:00
Guillaume Melquiond
091dda6dbd Avoided costly copy. 2010-10-30 22:50:45 +00:00
Guillaume Melquiond
6a90eec890 Removed unneeded tests. 2010-10-30 22:50:42 +00:00
Guillaume Melquiond
ddb74296e1 Added detection of rvalue references and explicit bool operators. 2010-10-30 22:50:40 +00:00
Guillaume Melquiond
c41b9b174f Removed ana path prefix since the cmake build system cannot handle it. 2010-10-30 21:42:12 +00:00
Guillaume Melquiond
88e70e0b1b Used unique_ptr instead of auto_ptr. 2010-10-30 21:42:09 +00:00
Guillaume Melquiond
8bfb8246e2 Used unique_ptr instead of auto_ptr. 2010-10-30 21:42:07 +00:00
Guillaume Melquiond
3ccdb7d67a Used unique_ptr instead of auto_ptr. 2010-10-30 21:42:04 +00:00
Guillaume Melquiond
7b13b0ee8c Used unique_ptr instead of auto_ptr. 2010-10-30 21:42:02 +00:00
Guillaume Melquiond
3a05aaf488 Added a minimal implementation of std::unique_ptr. 2010-10-30 21:42:00 +00:00
Guillaume Melquiond
f85a97a32f Used scoped_ptr instead of auto_ptr where possible. 2010-10-30 21:41:57 +00:00
Guillaume Melquiond
ab5b650f13 Updated boost.m4 with some upstream bits. 2010-10-30 21:41:54 +00:00
Guillaume Melquiond
61d5183447 Changed compile flags now that gcc 4.5 aliasing bugs have been fixed. 2010-10-30 21:41:51 +00:00
Steven Panek
2d5a30cc5a Ran umcpropfix and dos2unix. 2010-10-30 20:48:23 +00:00
Lari Nieminen
0c90cf50d0 Partially rewrote Clash of Armies:
...objectives are now to have control of all Prestim's villages at end
of turns, there are mermen arriving from the east as well and Lanbec'h
has 4 Transport Galleons which carry units to the north side of the
river throughout the scenario. Needs further balance testing and prose
checking.
2010-10-30 19:07:21 +00:00
Timotei Dolean
22ab6a9e7a eclipse plugin: add dependent fragments 2010-10-30 18:23:14 +00:00
Timotei Dolean
afbad1c27a eclipse plugin:change executable name and icon 2010-10-30 18:22:57 +00:00
Timotei Dolean
23c7b75a62 eclipse plugin: add icons for linux and windows platform 2010-10-30 18:22:36 +00:00